Decompile some functions

This commit is contained in:
octorock
2022-03-28 17:30:56 +02:00
parent c86ada3e3d
commit eb1158855b
38 changed files with 935 additions and 2299 deletions
@@ -1,74 +0,0 @@
.syntax unified
push {lr}
bl sub_0806D164
ldr r2, _0806D0A8 @ =gScreen
ldrh r1, [r2]
movs r3, #0x80
lsls r3, r3, #7
adds r0, r3, #0
orrs r0, r1
strh r0, [r2]
adds r1, r2, #0
adds r1, #0x60
ldr r0, _0806D0AC @ =0x00003F3F
strh r0, [r1]
adds r1, #2
movs r0, #0x3d
strh r0, [r1]
movs r1, #0x16
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
movs r3, #0x80
lsls r3, r3, #1
adds r1, r0, r3
cmp r0, #0
bge _0806D060
movs r0, #0
_0806D060:
cmp r0, #0xf0
ble _0806D066
movs r0, #0xf0
_0806D066:
cmp r1, #0
bge _0806D06C
movs r1, #0
_0806D06C:
cmp r1, #0xf0
ble _0806D072
movs r1, #0xf0
_0806D072:
lsls r0, r0, #8
orrs r0, r1
adds r1, r2, #0
adds r1, #0x5a
strh r0, [r1]
movs r1, #0x18
ldrsh r0, [r2, r1]
rsbs r0, r0, #0
adds r1, r0, r3
cmp r0, #0
bge _0806D08A
movs r0, #0
_0806D08A:
cmp r0, #0xa0
ble _0806D090
movs r0, #0xa0
_0806D090:
cmp r1, #0
bge _0806D096
movs r1, #0
_0806D096:
cmp r1, #0xa0
ble _0806D09C
movs r1, #0xa0
_0806D09C:
lsls r0, r0, #8
orrs r0, r1
adds r1, r2, #0
adds r1, #0x5e
strh r0, [r1]
pop {pc}
.align 2, 0
_0806D0A8: .4byte gScreen
_0806D0AC: .4byte 0x00003F3F
.syntax divided
@@ -1,96 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
adds r3, r1, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806D540
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0806D5B0 @ =gUnk_08114100
adds r0, r3, r0
ldrb r0, [r0]
adds r0, #6
strb r0, [r4, #0xf]
strb r0, [r4, #0x1e]
movs r0, #8
strb r0, [r4, #0xe]
_0806D540:
ldr r0, [r4, #0x50]
ldrh r1, [r0, #0x2e]
strh r1, [r4, #0x2e]
ldrh r1, [r0, #0x32]
strh r1, [r4, #0x32]
adds r0, #0x62
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r0, #0x63
ldrb r0, [r0]
adds r1, #1
strb r0, [r1]
ldr r0, [r4, #0x50]
ldrb r1, [r0, #0x1b]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r4, #0x1b]
movs r0, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _0806D590
movs r1, #0x2e
ldrsh r0, [r4, r1]
lsls r1, r3, #4
subs r0, r0, r1
adds r0, #0xc
movs r2, #0x32
ldrsh r1, [r4, r2]
movs r2, #0x18
movs r3, #0x40
bl CheckPlayerProximity
cmp r0, #0
beq _0806D5B4
_0806D590:
ldrb r1, [r4, #0x1e]
ldrb r0, [r4, #0xf]
adds r0, #2
cmp r1, r0
bge _0806D5D0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806D5D0
movs r0, #8
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x1e]
adds r0, #1
b _0806D5CE
.align 2, 0
_0806D5B0: .4byte gUnk_08114100
_0806D5B4:
ldrb r1, [r4, #0x1e]
ldrb r0, [r4, #0xf]
cmp r1, r0
bls _0806D5D0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0806D5D0
movs r0, #8
strb r0, [r4, #0xe]
subs r0, r1, #1
_0806D5CE:
strb r0, [r4, #0x1e]
_0806D5D0:
pop {r4, pc}
.align 2, 0
.syntax divided
@@ -1,46 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r4, _0806D6CC @ =gUnk_08114104
movs r0, #0
ldrsb r0, [r4, r0]
movs r1, #1
rsbs r1, r1, #0
cmp r0, r1
beq _0806D6CA
adds r6, r1, #0
_0806D690:
movs r1, #0
ldrsb r1, [r4, r1]
adds r0, r5, #0
movs r2, #0x40
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _0806D6C0
movs r0, #1
ldrsb r0, [r4, r0]
ldrh r2, [r1, #0x2e]
adds r0, r0, r2
strh r0, [r1, #0x2e]
movs r0, #2
ldrsb r0, [r4, r0]
ldrh r2, [r1, #0x32]
adds r0, r0, r2
strh r0, [r1, #0x32]
ldrb r0, [r4, #3]
strb r0, [r1, #0x15]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r1, #0x24]
_0806D6C0:
adds r4, #4
movs r0, #0
ldrsb r0, [r4, r0]
cmp r0, r6
bne _0806D690
_0806D6CA:
pop {r4, r5, r6, pc}
.align 2, 0
_0806D6CC: .4byte gUnk_08114104
.syntax divided
-72
View File
@@ -1,72 +0,0 @@
.syntax unified
push {r4, lr}
ldr r1, _080537DC @ =gMenu
movs r2, #0
movs r3, #1
strb r3, [r1, #6]
movs r4, #0
movs r0, #0x78
strh r0, [r1, #8]
movs r0, #0x1e
strh r0, [r1, #0xa]
strb r4, [r1, #0x10]
ldr r0, _080537E0 @ =gUI
strb r3, [r0, #6]
ldr r0, _080537E4 @ =gMapBottom
str r2, [r0]
ldr r0, _080537E8 @ =gMapTop
str r2, [r0]
ldr r0, _080537EC @ =gRoomControls
str r2, [r0, #0x30]
strh r2, [r0, #0xc]
strh r2, [r0, #0xa]
bl sub_0801B170
movs r0, #0
bl DispReset
ldr r2, _080537F0 @ =gScreen
movs r0, #0x99
lsls r0, r0, #6
strh r0, [r2]
adds r1, r2, #0
adds r1, #0x66
ldr r0, _080537F4 @ =0x00002244
strh r0, [r1]
adds r1, #2
movs r0, #0x80
lsls r0, r0, #5
strh r0, [r1]
subs r1, #8
movs r0, #0x1f
strh r0, [r1]
adds r1, #2
movs r0, #0x3f
strh r0, [r1]
subs r1, #0xa
movs r0, #0xf0
strh r0, [r1]
adds r1, #4
movs r0, #0x60
strh r0, [r1]
ldr r0, _080537F8 @ =0x00001C4E
strh r0, [r2, #0x14]
ldr r0, _080537FC @ =0x00001DC1
strh r0, [r2, #0x20]
movs r0, #0xf
bl SoundReq
bl ResetSystemPriority
movs r1, #0x80
lsls r1, r1, #1
movs r0, #5
bl SetFade
pop {r4, pc}
.align 2, 0
_080537DC: .4byte gMenu
_080537E0: .4byte gUI
_080537E4: .4byte gMapBottom
_080537E8: .4byte gMapTop
_080537EC: .4byte gRoomControls
_080537F0: .4byte gScreen
_080537F4: .4byte 0x00002244
_080537F8: .4byte 0x00001C4E
_080537FC: .4byte 0x00001DC1
.syntax divided
@@ -1,201 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldrb r1, [r4, #0xe]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080772C6
adds r0, r4, #0
bl sub_08077F10
cmp r0, #0
beq _080772C6
movs r0, #1
strb r0, [r4, #7]
_080772C6:
movs r0, #0x71
bl GetInventoryValue
cmp r0, #1
bne _08077318
ldrb r1, [r4, #0xe]
movs r5, #7
adds r0, r5, #0
ands r0, r1
cmp r0, #3
beq _08077300
adds r0, r4, #0
movs r1, #2
bl sub_08077E3C
ldr r3, _080772F8 @ =gPlayerEntity
ldr r2, _080772FC @ =gUnk_0811BE16
ldrb r1, [r4, #0xe]
adds r0, r5, #0
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
lsls r0, r0, #1
b _0807732E
.align 2, 0
_080772F8: .4byte gPlayerEntity
_080772FC: .4byte gUnk_0811BE16
_08077300:
adds r0, r4, #0
bl UpdateItemAnim
ldr r3, _08077310 @ =gPlayerEntity
ldr r2, _08077314 @ =gUnk_0811BE16
ldrb r1, [r4, #0xe]
adds r0, r5, #0
b _08077326
.align 2, 0
_08077310: .4byte gPlayerEntity
_08077314: .4byte gUnk_0811BE16
_08077318:
adds r0, r4, #0
bl UpdateItemAnim
ldr r3, _0807736C @ =gPlayerEntity
ldr r2, _08077370 @ =gUnk_0811BE16
ldrb r1, [r4, #0xe]
movs r0, #7
_08077326:
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
_0807732E:
strh r0, [r3, #0x24]
ldr r5, _0807736C @ =gPlayerEntity
ldrb r0, [r5, #0x14]
lsls r0, r0, #2
strb r0, [r5, #0x15]
movs r1, #0x24
ldrsh r0, [r5, r1]
cmp r0, #0
beq _08077344
bl UpdatePlayerMovement
_08077344:
ldrb r1, [r4, #0xe]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0807738C
ldrb r0, [r4, #7]
cmp r0, #0
beq _08077374
adds r0, r5, #0
adds r0, #0x59
movs r1, #1
strb r1, [r0]
bl sub_080774A0
cmp r0, #0
beq _08077374
movs r0, #0
strb r0, [r4, #7]
b _0807743E
.align 2, 0
_0807736C: .4byte gPlayerEntity
_08077370: .4byte gUnk_0811BE16
_08077374:
adds r0, r4, #0
adds r1, r6, #0
bl DeletePlayerItem
ldr r0, _08077388 @ =gPlayerState
adds r0, #0x3d
movs r1, #0
strb r1, [r0]
b _0807743E
.align 2, 0
_08077388: .4byte gPlayerState
_0807738C:
movs r0, #0x60
ands r0, r1
cmp r0, #0
beq _0807743E
adds r0, r5, #0
adds r0, #0x59
movs r6, #1
strb r6, [r0]
adds r0, r5, #0
bl sub_0807B5B0
cmp r0, #0
beq _080773BC
movs r0, #0x84
lsls r0, r0, #1
bl SoundReq
ldrb r2, [r4, #0xe]
adds r0, r5, #0
movs r1, #0x1e
movs r3, #0
bl CreateObjectWithParent
b _0807743E
_080773BC:
ldr r1, _08077440 @ =0x0000051C
adds r0, r4, #0
bl sub_08077DF4
adds r0, r5, #0
movs r1, #0x1d
movs r2, #0
bl CreateFx
adds r3, r0, #0
cmp r3, #0
beq _080773F6
ldrb r0, [r4, #0xa]
strb r0, [r3, #0x14]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080773F6:
adds r0, r5, #0
movs r1, #0x1d
movs r2, #0
bl CreateFx
adds r3, r0, #0
cmp r3, #0
beq _08077432
ldrb r0, [r4, #0xa]
strb r0, [r3, #0x14]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
movs r0, #7
ands r1, r0
mov r0, ip
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
mov r1, ip
strb r0, [r1]
strb r6, [r3, #0xf]
_08077432:
movs r0, #3
strb r0, [r4, #4]
strb r6, [r4, #5]
ldr r0, _08077444 @ =0x00000119
bl SoundReq
_0807743E:
pop {r4, r5, r6, pc}
.align 2, 0
_08077440: .4byte 0x0000051C
_08077444: .4byte 0x00000119
.syntax divided
@@ -1,127 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r1, #0
ldr r5, _08076220 @ =gPlayerState
ldrb r0, [r5, #4]
cmp r0, #0
bne _080762B8
ldrb r0, [r5, #2]
cmp r0, #0
beq _080761DE
ldr r0, [r5, #0x30]
ldr r1, _08076224 @ =0x00001201
ands r0, r1
cmp r0, #0
beq _080762B8
_080761DE:
ldr r1, _08076228 @ =gPlayerEntity
ldrb r2, [r1, #0x14]
movs r0, #0x80
orrs r0, r2
strb r0, [r5, #1]
adds r1, #0x3d
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #8
bgt _080762B8
bl sub_080789A8
adds r3, r0, #0
cmp r3, #1
beq _08076258
cmp r3, #1
blo _0807626E
cmp r3, #2
bne _080762C0
ldr r0, _0807622C @ =gCarriedEntity
ldr r2, [r0, #8]
ldrb r1, [r2, #0x16]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _08076230
adds r0, r4, #0
adds r1, r2, #0
adds r2, r6, #0
bl sub_08076088
b _080762C0
.align 2, 0
_08076220: .4byte gPlayerState
_08076224: .4byte 0x00001201
_08076228: .4byte gPlayerEntity
_0807622C: .4byte gCarriedEntity
_08076230:
str r2, [r4, #0x18]
strb r3, [r2, #0xc]
movs r1, #5
strb r1, [r2, #0xd]
adds r0, r5, #0
adds r0, #0xa8
strb r1, [r0]
adds r0, r4, #0
adds r1, r2, #0
movs r2, #2
adds r3, r6, #0
bl sub_080762C4
ldr r0, _08076254 @ =gUnk_0200AF00
adds r0, #0x2e
movs r1, #8
strb r1, [r0]
b _08076264
.align 2, 0
_08076254: .4byte gUnk_0200AF00
_08076258:
adds r0, r4, #0
movs r1, #0
movs r2, #1
adds r3, r6, #0
bl sub_080762C4
_08076264:
movs r0, #0x81
lsls r0, r0, #1
bl SoundReq
b _080762C0
_0807626E:
movs r0, #5
strb r0, [r4, #4]
movs r0, #0xf
strb r0, [r4, #7]
movs r0, #6
strb r0, [r4, #0xf]
movs r3, #8
adds r1, r3, #0
asrs r1, r6
ldrb r2, [r5, #0xa]
adds r0, r1, #0
orrs r0, r2
strb r0, [r5, #0xa]
ldrb r0, [r5, #0xb]
orrs r1, r0
strb r1, [r5, #0xb]
ldr r0, [r5, #0x30]
ands r0, r3
cmp r0, #0
bne _080762A2
movs r1, #0xde
lsls r1, r1, #2
adds r0, r4, #0
bl sub_08077DF4
b _080762AA
_080762A2:
ldr r1, _080762B4 @ =0x00000948
adds r0, r4, #0
bl sub_08077DF4
_080762AA:
movs r0, #0x88
bl SoundReq
b _080762C0
.align 2, 0
_080762B4: .4byte 0x00000948
_080762B8:
adds r0, r4, #0
adds r1, r6, #0
bl sub_08077F50
_080762C0:
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
@@ -1,32 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0806BA18
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0807DD50
ldr r1, _0806BA30 @ =gUnk_08114F30
ldrb r2, [r4, #0x19]
lsrs r0, r2, #6
adds r0, r0, r1
ldrb r1, [r0]
lsls r1, r1, #6
movs r0, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x19]
_0806BA18:
adds r0, r4, #0
movs r1, #0
bl ExecuteScriptForEntity
adds r0, r4, #0
bl HandleEntity0x82Actions
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_0806BA30: .4byte gUnk_08114F30
.syntax divided
@@ -1,114 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
mov sb, r0
adds r4, r1, #0
ldr r0, _0806BA58 @ =0x00004912
mov r8, r0
movs r0, #0
str r0, [r4, #0x14]
movs r0, #0x73
bl CheckLocalFlag
cmp r0, #0
beq _0806BA60
ldr r0, _0806BA5C @ =0x00004913
mov r8, r0
b _0806BB06
.align 2, 0
_0806BA58: .4byte 0x00004912
_0806BA5C: .4byte 0x00004913
_0806BA60:
movs r0, #0x39
bl GetInventoryValue
adds r7, r0, #0
movs r0, #0x3a
bl GetInventoryValue
adds r6, r0, #0
movs r0, #0x3b
bl GetInventoryValue
adds r5, r0, #0
cmp r7, #1
bne _0806BA88
ldr r0, _0806BA84 @ =0x00004906
mov r8, r0
str r7, [r4, #0x14]
b _0806BAA2
.align 2, 0
_0806BA84: .4byte 0x00004906
_0806BA88:
cmp r6, #1
bne _0806BA98
ldr r0, _0806BA94 @ =0x00004907
mov r8, r0
str r6, [r4, #0x14]
b _0806BAA2
.align 2, 0
_0806BA94: .4byte 0x00004907
_0806BA98:
cmp r5, #1
bne _0806BAB4
ldr r0, _0806BAB0 @ =0x00004908
mov r8, r0
str r5, [r4, #0x14]
_0806BAA2:
movs r0, #0x6b
bl SetLocalFlag
movs r0, #0x6a
bl SetLocalFlag
b _0806BB06
.align 2, 0
_0806BAB0: .4byte 0x00004908
_0806BAB4:
movs r0, #0x6a
bl CheckLocalFlag
cmp r0, #0
beq _0806BB06
movs r0, #0x6b
bl CheckLocalFlag
cmp r0, #0
bne _0806BAD0
ldr r0, _0806BACC @ =0x00004901
b _0806BAD6
.align 2, 0
_0806BACC: .4byte 0x00004901
_0806BAD0:
cmp r7, #0
bne _0806BAE4
ldr r0, _0806BAE0 @ =0x00004902
_0806BAD6:
mov r8, r0
movs r0, #0x6b
bl SetLocalFlag
b _0806BB06
.align 2, 0
_0806BAE0: .4byte 0x00004902
_0806BAE4:
cmp r6, #0
bne _0806BAF8
ldr r0, _0806BAF4 @ =0x00004903
mov r8, r0
movs r0, #0x6d
bl SetLocalFlag
b _0806BB06
.align 2, 0
_0806BAF4: .4byte 0x00004903
_0806BAF8:
cmp r5, #0
bne _0806BB06
ldr r0, _0806BB18 @ =0x00004904
mov r8, r0
movs r0, #0x70
bl SetLocalFlag
_0806BB06:
mov r0, r8
mov r1, sb
bl MessageNoOverlap
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0806BB18: .4byte 0x00004904
.syntax divided
@@ -1,133 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
cmp r0, #0
bne _08018E82
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
movs r1, #5
bl sub_08008790
b _08018EA8
_08018E82:
adds r0, #0x3a
ldrb r1, [r0]
movs r0, #4
ands r0, r1
cmp r0, #0
bne _08018E92
bl DeleteThisEntity
_08018E92:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08018EA8
adds r0, r4, #0
bl sub_08018F6C
b _08018F62
_08018EA8:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _08018F46
adds r0, r4, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0x15]
cmp r0, #8
beq _08018EEA
cmp r0, #8
bgt _08018ECC
cmp r0, #0
beq _08018ED6
b _08018EEE
_08018ECC:
cmp r0, #0x10
beq _08018EDE
cmp r0, #0x18
beq _08018EE4
b _08018EEE
_08018ED6:
movs r6, #0
movs r5, #4
rsbs r5, r5, #0
b _08018EEE
_08018EDE:
movs r6, #0
movs r5, #4
b _08018EEE
_08018EE4:
movs r6, #4
rsbs r6, r6, #0
b _08018EEC
_08018EEA:
movs r6, #4
_08018EEC:
movs r5, #0
_08018EEE:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _08018F00
ldrb r0, [r4, #0x15]
strb r0, [r1, #0x15]
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
_08018F00:
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _08018F0C
adds r0, r4, #0
bl sub_0800451C
_08018F0C:
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl sub_080B1A0C
ldr r1, _08018F64 @ =gUnk_080B3DF4
bl sub_08007DD6
cmp r0, #0
bne _08018F62
adds r0, r4, #0
adds r1, r6, #0
adds r2, r5, #0
bl GetRelativeCollisionTile
cmp r0, #0x74
beq _08018F62
ldr r1, _08018F68 @ =gUnk_08003E44
movs r0, #0x2e
ldrsh r2, [r4, r0]
adds r2, r2, r6
movs r0, #0x32
ldrsh r3, [r4, r0]
adds r3, r3, r5
adds r0, r4, #0
bl sub_080040D8
cmp r0, #0
beq _08018F62
_08018F46:
ldr r0, [r4, #0x54]
cmp r0, #0
bne _08018F56
ldrb r1, [r4, #0xa]
adds r1, #0xd
adds r0, r4, #0
bl InitializeAnimation
_08018F56:
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_08018F6C
_08018F62:
pop {r4, r5, r6, pc}
.align 2, 0
_08018F64: .4byte gUnk_080B3DF4
_08018F68: .4byte gUnk_08003E44
.syntax divided
@@ -1,59 +0,0 @@
.syntax unified
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x54]
adds r0, #0x6c
ldrh r0, [r0]
ldrb r2, [r1, #8]
cmp r0, r2
beq _080ACFE8
adds r0, r4, #0
adds r0, #0x6e
ldrh r0, [r0]
ldrb r2, [r1, #9]
cmp r0, r2
bne _080AD034
_080ACFE8:
ldrb r0, [r1, #0xc]
cmp r0, #2
beq _080ACFF8
bl sub_08079184
bl DeleteThisEntity
b _080AD03C
_080ACFF8:
ldr r0, _080AD02C @ =gPlayerState
ldrb r0, [r0, #5]
cmp r0, #0
beq _080AD00E
ldr r0, _080AD030 @ =gPlayerEntity
adds r0, #0x79
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
beq _080AD03C
_080AD00E:
adds r0, r4, #0
bl sub_080AD27C
ldrb r0, [r4, #0xd]
adds r0, #1
movs r2, #0
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #0xff
strb r0, [r4, #0x15]
str r2, [r4, #0x20]
b _080AD03C
.align 2, 0
_080AD02C: .4byte gPlayerState
_080AD030: .4byte gPlayerEntity
_080AD034:
bl sub_08079184
bl DeleteThisEntity
_080AD03C:
pop {r4, pc}
.align 2, 0
.syntax divided
@@ -1,290 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
ldrb r0, [r5, #0xc]
cmp r0, #2
beq _080AD050
bl DeleteThisEntity
_080AD050:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r3, #0x80
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _080AD064
movs r0, #0
str r0, [r4, #0x34]
_080AD064:
movs r1, #0x24
ldrsh r0, [r4, r1]
cmp r0, #0
bne _080AD06E
b _080AD220
_080AD06E:
adds r2, r4, #0
adds r2, #0x42
ldrb r1, [r2]
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _080AD088
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
movs r1, #0
strb r0, [r4, #0x15]
strb r1, [r2]
_080AD088:
ldr r2, _080AD0B0 @ =gUnk_081320C4
ldrb r0, [r4, #0x15]
lsrs r0, r0, #2
adds r1, r0, r2
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
adds r0, #1
adds r0, r0, r2
movs r2, #0
ldrsb r2, [r0, r2]
adds r0, r4, #0
bl GetRelativeCollisionTile
cmp r0, #0x74
bne _080AD0B4
adds r0, r4, #0
bl LinearMoveUpdate
b _080AD0C8
.align 2, 0
_080AD0B0: .4byte gUnk_081320C4
_080AD0B4:
adds r0, r4, #0
bl sub_080B1B0C
cmp r0, #0x24
beq _080AD0C8
cmp r0, #0x26
beq _080AD0C8
adds r0, r4, #0
bl ProcessMovement10
_080AD0C8:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
beq _080AD0D8
b _080AD202
_080AD0D8:
ldr r0, [r4, #0x20]
str r0, [r5, #0x20]
ldr r0, [r4, #0x2c]
str r0, [r5, #0x2c]
ldr r0, [r4, #0x30]
str r0, [r5, #0x30]
ldr r0, [r4, #0x34]
str r0, [r5, #0x34]
adds r0, r4, #0
bl GetTileUnderEntity
cmp r0, #0x11
bhi _080AD0FC
cmp r0, #0x10
bhs _080AD104
cmp r0, #0xd
beq _080AD104
b _080AD14E
_080AD0FC:
cmp r0, #0x13
beq _080AD104
cmp r0, #0x5a
bne _080AD14E
_080AD104:
cmp r5, r4
bne _080AD146
cmp r0, #0x11
bhi _080AD116
cmp r0, #0x10
bhs _080AD12C
cmp r0, #0xd
beq _080AD120
b _080AD142
_080AD116:
cmp r0, #0x13
beq _080AD138
cmp r0, #0x5a
beq _080AD126
b _080AD142
_080AD120:
adds r0, r4, #0
movs r1, #0
b _080AD130
_080AD126:
adds r0, r4, #0
movs r1, #0xc
b _080AD130
_080AD12C:
adds r0, r4, #0
movs r1, #0xb
_080AD130:
movs r2, #0
bl CreateFx
b _080AD142
_080AD138:
adds r0, r4, #0
movs r1, #0x52
movs r2, #0
bl CreateFx
_080AD142:
movs r0, #4
b _080AD148
_080AD146:
movs r0, #3
_080AD148:
strb r0, [r5, #0xd]
bl DeleteThisEntity
_080AD14E:
ldr r0, [r4, #0x54]
cmp r0, r4
bne _080AD178
ldrb r0, [r4, #0xb]
cmp r0, #0xff
beq _080AD1DA
cmp r0, #0xf
bne _080AD16A
ldrb r1, [r4, #0xe]
adds r0, r4, #0
movs r2, #0x80
bl CreateFx
b _080AD1DA
_080AD16A:
ldrb r1, [r4, #0xb]
ldrb r2, [r4, #0xe]
adds r0, r4, #0
movs r3, #0
bl CreateObjectWithParent
b _080AD1DA
_080AD178:
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _080AD188
adds r0, r5, #0
bl sub_080AD32C
cmp r0, #0
beq _080AD1E0
_080AD188:
ldrb r0, [r4, #0xe]
cmp r0, #1
bne _080AD196
movs r0, #0x82
lsls r0, r0, #1
bl SoundReq
_080AD196:
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
movs r0, #3
strb r0, [r5, #0xd]
ldrb r2, [r4, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r4, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x1b]
adds r0, r4, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r5, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080AD1DA:
bl DeleteThisEntity
b _080AD26E
_080AD1E0:
movs r0, #0x82
lsls r0, r0, #1
bl SoundReq
ldrb r0, [r4, #0xe]
adds r0, #1
strb r0, [r4, #0xe]
movs r0, #0x80
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r1, #0x24
ldrsh r0, [r4, r1]
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
strh r0, [r4, #0x24]
b _080AD26E
_080AD202:
adds r0, r4, #0
bl sub_0800451C
adds r0, r4, #0
bl sub_0806F8DC
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldr r0, [r4, #0x20]
str r0, [r5, #0x20]
ldrb r0, [r4, #0x15]
strb r0, [r5, #0x15]
b _080AD26E
_080AD220:
ldr r1, _080AD240 @ =gPlayerEntity
adds r0, r1, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r5, #1
ands r5, r0
cmp r5, #0
beq _080AD244
movs r0, #0x79
bl SoundReq
adds r0, r4, #0
bl sub_080AD27C
b _080AD26E
.align 2, 0
_080AD240: .4byte gPlayerEntity
_080AD244:
ldr r0, _080AD270 @ =gPlayerState
ldrb r0, [r0, #5]
cmp r0, #0
beq _080AD25A
adds r0, r1, #0
adds r0, #0x79
ldrb r1, [r0]
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _080AD26E
_080AD25A:
adds r0, r4, #0
bl sub_080AD27C
ldrb r0, [r4, #0x10]
movs r1, #0x7f
ands r1, r0
strb r1, [r4, #0x10]
movs r0, #0xff
strb r0, [r4, #0x15]
str r5, [r4, #0x20]
_080AD26E:
pop {r4, r5, pc}
.align 2, 0
_080AD270: .4byte gPlayerState
.syntax divided
@@ -1,89 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r3, r0, #0
ldr r4, [r3, #0x54]
ldr r1, _080AD2AC @ =gPlayerEntity
movs r0, #0
str r0, [r1, #0x74]
adds r0, r3, #0
adds r0, #0x6c
ldrh r0, [r0]
adds r5, r1, #0
ldrb r1, [r4, #8]
cmp r0, r1
bne _080AD320
adds r0, r3, #0
adds r0, #0x6e
ldrh r0, [r0]
ldrb r1, [r4, #9]
cmp r0, r1
bne _080AD320
cmp r4, r3
beq _080AD2B0
movs r0, #2
strb r0, [r4, #0xd]
b _080AD2C2
.align 2, 0
_080AD2AC: .4byte gPlayerEntity
_080AD2B0:
adds r2, r3, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r0
movs r0, #0x18
orrs r1, r0
strb r1, [r2]
_080AD2C2:
ldr r0, [r4, #0x48]
str r0, [r3, #0x48]
ldrb r1, [r3, #0x16]
lsrs r1, r1, #4
ldr r2, _080AD318 @ =gUnk_081320CC
lsls r0, r1, #1
adds r0, r0, r2
ldrh r0, [r0]
strh r0, [r3, #0x24]
ldr r0, _080AD31C @ =gUnk_081320D4
lsls r1, r1, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r3, #0x20]
ldrh r0, [r4, #0x36]
adds r0, #8
strh r0, [r4, #0x36]
strh r0, [r3, #0x36]
adds r0, r4, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r3, #0
adds r0, #0x38
strb r1, [r0]
ldrh r0, [r5, #0x32]
strh r0, [r3, #0x32]
ldrh r0, [r5, #0x2e]
strh r0, [r3, #0x2e]
adds r0, r5, #0
adds r0, #0x3c
ldrb r1, [r0]
adds r0, r3, #0
adds r0, #0x3c
strb r1, [r0]
ldrb r1, [r3, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r3, #0x10]
adds r0, r3, #0
bl sub_0801766C
b _080AD328
.align 2, 0
_080AD318: .4byte gUnk_081320CC
_080AD31C: .4byte gUnk_081320D4
_080AD320:
bl sub_08079184
bl DeleteThisEntity
_080AD328:
pop {r4, r5, pc}
.align 2, 0
.syntax divided
@@ -1,67 +0,0 @@
.syntax unified
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
movs r0, #1
strb r0, [r2, #0xc]
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
subs r0, #0x3a
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r3]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
ldrb r1, [r2, #0xa]
adds r0, r1, #0
cmp r0, #0xff
bne _0801B28A
movs r0, #0x3c
b _0801B29C
_0801B28A:
cmp r0, #0xfe
bne _0801B29A
movs r0, #0xf
strb r0, [r2, #0xe]
movs r0, #0xff
orrs r0, r1
strb r0, [r2, #0xa]
b _0801B29E
_0801B29A:
movs r0, #0x96
_0801B29C:
strb r0, [r2, #0xe]
_0801B29E:
ldr r0, _0801B2BC @ =gUnk_080B77F4
str r0, [r2, #0x48]
movs r0, #0
strb r0, [r2, #0x16]
adds r0, r2, #0
adds r0, #0x68
ldrb r0, [r0]
cmp r0, #7
bne _0801B2C0
adds r0, r2, #0
movs r1, #5
bl InitializeAnimation
b _0801B2C8
.align 2, 0
_0801B2BC: .4byte gUnk_080B77F4
_0801B2C0:
adds r0, r2, #0
movs r1, #0x15
bl InitializeAnimation
_0801B2C8:
pop {pc}
.align 2, 0
.syntax divided
@@ -1,42 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0800442E
cmp r0, #0
bne _0801B2DE
adds r0, r4, #0
bl RegisterCarryEntity
_0801B2DE:
movs r0, #8
bl IsItemEquipped
cmp r0, #1
beq _0801B2F6
cmp r0, #1
blo _0801B2F2
cmp r0, #2
beq _0801B2FA
b _0801B2FC
_0801B2F2:
movs r5, #1
b _0801B2FC
_0801B2F6:
movs r5, #2
b _0801B2FC
_0801B2FA:
movs r5, #0
_0801B2FC:
ldr r0, _0801B314 @ =gPlayerState
adds r0, #0x92
ldrh r0, [r0]
ands r5, r0
cmp r5, #0
beq _0801B310
movs r0, #0
strb r0, [r4, #0xe]
movs r0, #1
strb r0, [r4, #0xf]
_0801B310:
pop {r4, r5, pc}
.align 2, 0
_0801B314: .4byte gPlayerState
.syntax divided
@@ -1,65 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
movs r5, #8
cmp r0, #0x28
bhi _0801B3F4
movs r5, #4
ldr r1, [r4, #0x68]
movs r0, #0x80
lsls r0, r0, #8
ands r0, r1
cmp r0, #0
beq _0801B3C4
adds r0, r1, #0
subs r0, #0x10
b _0801B3C8
_0801B3C4:
adds r0, r1, #0
adds r0, #0x10
_0801B3C8:
str r0, [r4, #0x68]
ldr r1, [r4, #0x68]
movs r2, #0xf0
adds r0, r1, #0
ands r0, r2
subs r0, #1
cmp r0, #0x7f
bls _0801B3E0
movs r0, #0x80
lsls r0, r0, #8
eors r1, r0
str r1, [r4, #0x68]
_0801B3E0:
ldr r0, [r4, #0x68]
ands r0, r2
movs r2, #0x98
lsls r2, r2, #1
subs r2, r2, r0
adds r0, r4, #0
adds r1, r2, #0
movs r3, #0
bl SetAffineInfo
_0801B3F4:
ldrb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _0801B408
ldrb r1, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x1a]
b _0801B416
_0801B408:
ldrb r0, [r4, #0x1a]
lsrs r2, r0, #4
movs r1, #0x10
rsbs r1, r1, #0
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1a]
_0801B416:
pop {r4, r5, pc}
.syntax divided
@@ -1,207 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r3, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r5, [r4, #0xa]
cmp r5, #0
bne _08018FF6
b _080190FC
_08018FF6:
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r3
strb r0, [r4, #0x18]
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0x6a
str r0, [r4, #0x74]
ldrb r0, [r4, #0xb]
adds r1, r4, #0
adds r1, #0x40
strb r0, [r1]
movs r0, #0xa6
strh r0, [r4, #0x12]
ldrb r0, [r1]
adds r6, r1, #0
cmp r0, #0xe
bne _08019026
movs r0, #0x80
lsls r0, r0, #3
b _0801902A
_08019026:
movs r0, #0xc0
lsls r0, r0, #2
_0801902A:
strh r0, [r4, #0x24]
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
ldr r2, _0801905C @ =gPlayerEntity
adds r0, r2, #0
adds r0, #0x3c
ldrb r0, [r0]
adds r0, #1
adds r1, r4, #0
adds r1, #0x3c
strb r0, [r1]
adds r0, r2, #0
adds r0, #0x3b
ldrb r0, [r0]
subs r1, #1
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
adds r5, r2, #0
cmp r0, #2
bne _08019060
movs r0, #1
b _08019062
.align 2, 0
_0801905C: .4byte gPlayerEntity
_08019060:
movs r0, #0
_08019062:
strb r0, [r4, #0xb]
ldrb r1, [r5, #0x1b]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r4, #0x1b]
movs r0, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
lsls r3, r0, #1
adds r3, r3, r0
lsls r3, r3, #2
ldr r0, _080190F8 @ =gUnk_080B3E40
adds r3, r3, r0
movs r0, #0
ldrsb r0, [r3, r0]
ldrh r1, [r5, #0x2e]
adds r0, r0, r1
strh r0, [r4, #0x2e]
movs r0, #1
ldrsb r0, [r3, r0]
ldrh r5, [r5, #0x32]
adds r0, r0, r5
strh r0, [r4, #0x32]
ldrb r1, [r3, #2]
movs r0, #1
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r3, #3]
lsls r1, r1, #7
movs r2, #0x7f
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r3, #6]
adds r5, r4, #0
adds r5, #0x58
strb r0, [r5]
movs r0, #4
ldrsb r0, [r3, r0]
str r0, [r4, #0x6c]
movs r0, #5
ldrsb r0, [r3, r0]
str r0, [r4, #0x70]
ldr r0, [r3, #8]
str r0, [r4, #0x48]
adds r0, r4, #0
bl sub_0801766C
ldrb r0, [r6]
cmp r0, #0xe
bne _080190E8
ldrb r0, [r5]
adds r0, #6
strb r0, [r5]
adds r1, r4, #0
adds r1, #0x60
movs r0, #0
strh r0, [r1]
_080190E8:
ldrb r1, [r5]
adds r0, r4, #0
bl InitializeAnimation
movs r0, #0xfc
bl SoundReq
b _08019178
.align 2, 0
_080190F8: .4byte gUnk_080B3E40
_080190FC:
ldrb r1, [r4, #0x11]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r4, #0x11]
movs r0, #0xff
strb r0, [r4, #0x1e]
ldr r2, _08019168 @ =gUnk_080B3E40
ldrb r1, [r4, #0x14]
lsrs r1, r1, #1
lsls r0, r1, #1
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r2
ldrb r1, [r0, #2]
ands r1, r3
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldr r0, _0801916C @ =gPlayerState
str r4, [r0, #0x2c]
adds r0, r4, #0
movs r1, #1
movs r2, #3
bl LoadSwapGFX
adds r0, r4, #0
bl sub_08079BD8
adds r0, r4, #0
adds r0, #0x68
ldrb r0, [r0]
cmp r0, #0xa
bne _08019170
movs r0, #0x3c
str r0, [r4, #0x78]
ldrb r1, [r4, #0xa]
movs r0, #0x43
movs r2, #1
bl CreateObject
adds r1, r0, #0
cmp r1, #0
beq _08019172
adds r0, r4, #0
bl CopyPosition
b _08019172
.align 2, 0
_08019168: .4byte gUnk_080B3E40
_0801916C: .4byte gPlayerState
_08019170:
str r5, [r4, #0x78]
_08019172:
adds r0, r4, #0
bl sub_0801917C
_08019178:
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
@@ -1,158 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r5, _08054B14 @ =gPlayerEntity
ldrb r1, [r5, #0x14]
movs r0, #0xe
ands r0, r1
strb r0, [r4, #0x14]
ldr r1, [r4, #0x48]
ldr r2, _08054B18 @ =gUnk_080FEEB0
ldrb r0, [r4, #0x14]
adds r0, r0, r2
ldrb r0, [r0]
strb r0, [r1]
ldr r1, [r4, #0x48]
ldrb r0, [r4, #0x14]
adds r0, #1
adds r0, r0, r2
ldrb r0, [r0]
strb r0, [r1, #1]
ldr r0, [r4, #0x48]
movs r1, #4
strb r1, [r0, #6]
ldr r0, [r4, #0x48]
strb r1, [r0, #7]
ldrb r7, [r5, #0x1e]
adds r6, r7, #0
cmp r6, #0x36
bhi _08054B06
ldrh r0, [r5, #0x12]
cmp r0, #6
beq _08054B1C
_08054B06:
movs r0, #0xff
strb r0, [r4, #0x1e]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _08054B68
.align 2, 0
_08054B14: .4byte gPlayerEntity
_08054B18: .4byte gUnk_080FEEB0
_08054B1C:
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r2, [r5, #0x18]
movs r1, #0x40
ands r1, r2
ldrb r3, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
lsrs r2, r2, #7
lsls r2, r2, #7
movs r1, #0x7f
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r0, [r4, #0x1e]
cmp r6, r0
beq _08054B52
strb r7, [r4, #0x1e]
ldrb r1, [r4, #0x1e]
ldrh r2, [r4, #0x12]
adds r0, r4, #0
bl sub_080042D0
_08054B52:
adds r0, r5, #0
adds r0, #0x5a
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x5a
strb r0, [r1]
adds r0, r5, #0
adds r0, #0x5b
ldrb r0, [r0]
adds r1, #1
strb r0, [r1]
_08054B68:
movs r0, #0x10
bl IsItemEquipped
cmp r0, #1
bhi _08054BFC
ldrb r0, [r4, #0x1e]
cmp r0, #0xff
beq _08054BE8
ldr r0, _08054BF4 @ =gPlayerEntity
ldrb r0, [r0, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
beq _08054BE8
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08054BE8
movs r0, #4
strb r0, [r4, #0xe]
movs r0, #0x45
movs r1, #0
movs r2, #0x10
bl CreateObject
adds r5, r0, #0
cmp r5, #0
beq _08054BE8
movs r3, #0x80
lsls r3, r3, #0xa
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0
bl PositionRelative
adds r0, r4, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r5, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldr r1, _08054BF8 @ =gUnk_080FEEB0
ldrb r0, [r4, #0x14]
adds r0, r0, r1
ldrb r0, [r0]
adds r2, r5, #0
adds r2, #0x62
strb r0, [r2]
ldrb r0, [r4, #0x14]
adds r0, #1
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x63
strb r1, [r0]
_08054BE8:
ldr r1, _08054BF4 @ =gPlayerEntity
adds r0, r4, #0
bl sub_08078E84
b _08054C00
.align 2, 0
_08054BF4: .4byte gPlayerEntity
_08054BF8: .4byte gUnk_080FEEB0
_08054BFC:
bl DeleteThisEntity
_08054C00:
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided
@@ -1,76 +0,0 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r5, _080A7860 @ =gPlayerState
ldr r0, [r5, #0x2c]
cmp r0, r4
beq _080A7834
bl DeleteThisEntity
_080A7834:
ldrb r0, [r5, #4]
cmp r0, #0
beq _080A78AE
ldrb r0, [r5, #2]
cmp r0, #0
bne _080A7846
str r0, [r5, #0x2c]
bl DeleteThisEntity
_080A7846:
ldr r2, _080A7864 @ =gPlayerEntity
adds r6, r2, #0
adds r6, #0x5a
ldrb r1, [r6]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A7868
movs r0, #0
str r0, [r5, #0x2c]
bl DeleteThisEntity
b _080A78B4
.align 2, 0
_080A7860: .4byte gPlayerState
_080A7864: .4byte gPlayerEntity
_080A7868:
adds r0, r4, #0
adds r1, r2, #0
bl sub_080A78B8
ldrb r1, [r6]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _080A7880
movs r0, #0x77
bl SoundReq
_080A7880:
ldrb r0, [r4, #0x1e]
cmp r0, #0x8a
bls _080A788A
movs r0, #0xff
strb r0, [r4, #0x1e]
_080A788A:
ldrb r1, [r6]
movs r0, #8
ands r0, r1
cmp r0, #0
beq _080A78A4
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl sub_080A7B98
b _080A78B4
_080A78A4:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _080A78B4
_080A78AE:
str r0, [r5, #0x2c]
bl DeleteThisEntity
_080A78B4:
pop {r4, r5, r6, pc}
.align 2, 0
.syntax divided
@@ -1,220 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r4, r0, #0
adds r6, r1, #0
ldr r0, _080A78E8 @ =gPlayerState
ldrb r1, [r0, #0x1b]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _080A78FC
ldrb r0, [r6, #0x1e]
subs r0, #0x6a
strb r0, [r4, #0x1e]
ldr r0, _080A78EC @ =gRoomTransition
ldr r0, [r0]
movs r1, #4
ands r0, r1
cmp r0, #0
beq _080A78F0
ldrb r1, [r4, #0x14]
lsrs r1, r1, #1
adds r1, #0xb1
b _080A78F2
.align 2, 0
_080A78E8: .4byte gPlayerState
_080A78EC: .4byte gRoomTransition
_080A78F0:
ldrb r1, [r4, #0x1e]
_080A78F2:
ldrh r2, [r4, #0x12]
adds r0, r4, #0
bl sub_080042D0
b _080A7912
_080A78FC:
ldrb r0, [r6, #0x1e]
subs r0, #0x6a
ldrb r1, [r4, #0x1e]
cmp r0, r1
beq _080A7912
strb r0, [r4, #0x1e]
ldrb r1, [r4, #0x1e]
ldrh r2, [r4, #0x12]
adds r0, r4, #0
bl sub_080042D0
_080A7912:
ldr r2, _080A792C @ =gPlayerState
ldrb r1, [r2, #0x1b]
movs r0, #0x40
ands r0, r1
adds r7, r2, #0
cmp r0, #0
beq _080A7930
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
b _080A7958
.align 2, 0
_080A792C: .4byte gPlayerState
_080A7930:
ldrb r1, [r6, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080A7946
ldrb r0, [r6, #0x18]
lsls r0, r0, #0x19
lsrs r2, r0, #0x1f
movs r0, #1
eors r2, r0
b _080A794C
_080A7946:
ldrb r0, [r6, #0x18]
lsls r0, r0, #0x19
lsrs r2, r0, #0x1f
_080A794C:
lsls r2, r2, #6
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
orrs r0, r2
_080A7958:
strb r0, [r4, #0x18]
adds r2, r4, #0
adds r2, #0x41
ldrb r1, [r2]
movs r0, #0x80
ands r0, r1
mov r8, r2
adds r5, r4, #0
adds r5, #0x3d
cmp r0, #0
beq _080A7A1C
adds r3, r6, #0
adds r3, #0x3d
ldrb r0, [r3]
lsls r0, r0, #0x18
cmp r0, #0
beq _080A7980
lsrs r0, r0, #0x18
cmp r0, #0x81
bne _080A79AE
_080A7980:
adds r2, r4, #0
adds r2, #0x3d
ldrb r0, [r2]
movs r1, #0
strb r0, [r3]
adds r5, r4, #0
adds r5, #0x3e
ldrb r0, [r5]
adds r3, r6, #0
adds r3, #0x3e
strb r0, [r3]
movs r3, #0x42
adds r3, r3, r4
mov ip, r3
ldrb r0, [r3]
adds r3, r6, #0
adds r3, #0x42
strb r0, [r3]
mov r0, ip
strb r1, [r0]
strb r1, [r5]
strb r1, [r2]
adds r5, r2, #0
_080A79AE:
ldr r0, [r7, #0x30]
movs r1, #0x80
lsls r1, r1, #0x14
ands r0, r1
cmp r0, #0
beq _080A79C4
ldrb r1, [r7, #0x1b]
movs r0, #0x80
orrs r0, r1
strb r0, [r7, #0x1b]
b _080A7A1C
_080A79C4:
ldrb r0, [r7, #0x1b]
cmp r0, #0
beq _080A7A1C
mov r1, r8
ldrb r0, [r1]
movs r1, #0x7f
ands r1, r0
cmp r1, #0x43
beq _080A79E6
cmp r1, #0x43
bgt _080A79E0
cmp r1, #0xd
beq _080A79E6
b _080A7A08
_080A79E0:
cmp r1, #0x44
bne _080A7A08
b _080A7A1C
_080A79E6:
ldrb r1, [r7, #0x1b]
movs r0, #8
orrs r0, r1
strb r0, [r7, #0x1b]
adds r1, r6, #0
adds r1, #0x42
movs r0, #2
strb r0, [r1]
ldrb r1, [r7, #0x1b]
movs r0, #0x20
ands r0, r1
cmp r0, #0
bne _080A7A1C
movs r0, #0xfe
ands r0, r1
strb r0, [r7, #0x1b]
b _080A7A1C
_080A7A08:
ldrb r0, [r7, #0x1b]
movs r1, #0xc0
ands r1, r0
cmp r1, #0
bne _080A7A1C
strb r1, [r7, #0x1b]
strb r1, [r7, #4]
str r1, [r7, #0x2c]
bl DeleteThisEntity
_080A7A1C:
adds r1, r5, #0
ldrb r0, [r1]
movs r2, #0
ldrsb r2, [r1, r2]
cmp r2, #0
beq _080A7A36
cmp r2, #0
ble _080A7A32
subs r0, #1
strb r0, [r1]
b _080A7A36
_080A7A32:
adds r0, #1
strb r0, [r5]
_080A7A36:
adds r0, r4, #0
bl sub_080A7A54
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
cmp r0, #0
bge _080A7A4C
ldr r1, [r4, #0x48]
ldrb r0, [r1]
rsbs r0, r0, #0
strb r0, [r1]
_080A7A4C:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided
@@ -1,47 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0
ldr r0, _08078970 @ =gCarriedEntity
ldrb r1, [r0, #2]
adds r2, r0, #0
cmp r4, r1
bhs _080789A6
ldr r0, [r2, #0xc]
cmp r0, r5
bne _08078974
subs r0, r1, #1
b _0807898C
.align 2, 0
_08078970: .4byte gCarriedEntity
_08078974:
adds r4, #1
ldrb r3, [r2, #2]
cmp r4, r3
bhs _080789A6
lsls r0, r4, #2
adds r1, r2, #0
adds r1, #0xc
adds r0, r0, r1
ldr r0, [r0]
cmp r0, r5
bne _08078974
subs r0, r3, #1
_0807898C:
strb r0, [r2, #2]
ldrb r0, [r2, #2]
cmp r4, r0
bhs _080789A6
lsls r0, r4, #2
adds r0, #0xc
adds r1, r0, r2
_0807899A:
ldr r0, [r1, #4]
stm r1!, {r0}
adds r4, #1
ldrb r0, [r2, #2]
cmp r4, r0
blo _0807899A
_080789A6:
pop {r4, r5, pc}
.syntax divided
@@ -1,20 +0,0 @@
.syntax unified
push {lr}
adds r3, r0, #0
ldr r2, _08078950 @ =gCarriedEntity
ldrb r0, [r2, #2]
cmp r0, #0x1f
bhi _0807894C
lsls r0, r0, #2
adds r1, r2, #0
adds r1, #0xc
adds r0, r0, r1
str r3, [r0]
ldrb r0, [r2, #2]
adds r0, #1
strb r0, [r2, #2]
_0807894C:
pop {pc}
.align 2, 0
_08078950: .4byte gCarriedEntity
.syntax divided
+12 -1
View File
@@ -491,7 +491,18 @@ void ResetSystemPriority(void);
*/
extern LinkedList gEntityLists[9];
extern Entity gItemGetEntities[7];
extern Entity gCarriedEntity;
typedef struct {
u8 unk_0;
u8 unk_1;
u8 count;
u8 unk_3;
u16 unk_4;
u8 unk_6[2];
Entity* unk_8;
Entity* unk_c[0x20];
} CarriedEntity;
extern CarriedEntity gCarriedEntity;
/**
* Current number of entities.
+6 -1
View File
@@ -1,3 +1,6 @@
#ifndef NEW_PLAYER_H
#define NEW_PLAYER_H
#include "entity.h"
// TODO Use new player entity struct everywhere once it is fully discovered.
@@ -18,4 +21,6 @@ typedef struct {
/*0x80*/ u8 unk_80[8];
} PlayerEntity;
#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)
#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)
#endif
+1 -1
View File
@@ -303,7 +303,7 @@ typedef struct {
/*0xf*/ u8 field_0xf;
/*0x10*/ u16 field_0x10;
/*0x12*/ u8 field_0x12[6];
/*0x18*/ u32 field_0x18;
/*0x18*/ Entity* field_0x18;
} ItemBehavior;
extern void (*const gPlayerItemFunctions[])(Entity*);
+1 -2
View File
@@ -231,7 +231,6 @@ void EraseAllEntities(void) {
}
extern Entity gUnk_030015A0[0x48];
extern Entity gCarriedEntity;
NONMATCH("asm/non_matching/GetEmptyEntity.inc", Entity* GetEmptyEntity()) {
u8 flags_ip;
@@ -262,7 +261,7 @@ NONMATCH("asm/non_matching/GetEmptyEntity.inc", Entity* GetEmptyEntity()) {
ClearDeletedEntity(ptr);
return ptr;
}
} while (++ptr < &gCarriedEntity);
} while (++ptr < (Entity*)&gCarriedEntity);
flags_ip = 0;
rv = NULL;
+28 -1
View File
@@ -246,6 +246,8 @@ extern void (*const gUnk_080FD138[])(void);
extern const u16 gUnk_080FD964[];
extern void sub_0801B170(void);
void GameTask(void) {
static GameState* const sStates[] = {
GameTask_Transition,
@@ -1865,7 +1867,32 @@ void sub_0805373C(void) {
gUnk_080FCD40[gMenu.overlayType]();
}
ASM_FUNC("asm/non_matching/game/sub_08053758.inc", void sub_08053758())
void sub_08053758(void) {
gMenu.overlayType = 1;
gMenu.transitionTimer = 0x78;
gMenu.field_0xa = 0x1e;
*((u8*)&gMenu + 0x10) = 0; // TODO
gUI.field_0x6 = 1;
gMapBottom.bgControlPtr = NULL;
gMapTop.bgControlPtr = NULL;
gRoomControls.camera_target = NULL;
gRoomControls.scroll_y = 0;
gRoomControls.scroll_x = 0;
sub_0801B170();
DispReset(0);
gScreen.lcd.displayControl = 0x2640;
gScreen.controls.layerFXControl = 0x2244;
gScreen.controls.alphaBlend = 0x1000;
gScreen.controls.windowInsideControl = 0x1f;
gScreen.controls.windowOutsideControl = 0x3f;
gScreen.controls.window0HorizontalDimensions = 0xf0;
gScreen.controls.window0VerticalDimensions = 0x60;
gScreen.bg1.control = 0x1c4e;
gScreen.bg2.control = 0x1dc1;
SoundReq(BGM_STORY);
ResetSystemPriority();
SetFade(5, 0x100);
}
ASM_FUNC("asm/non_matching/game/sub_08053800.inc", void sub_08053800())
-1
View File
@@ -14,7 +14,6 @@ extern u8 gUnk_03003DE0;
extern u8 gUnk_03000C30;
extern u8 gUpdateVisibleTiles;
extern Entity gCarriedEntity;
extern Entity* gPlayerClones[3];
extern u16 gUnk_080B2CD8[];
+64 -1
View File
@@ -2,6 +2,8 @@
#include "item.h"
#include "functions.h"
#include "sound.h"
#include "effects.h"
#include "object.h"
extern void (*const gUnk_0811BE04[])(ItemBehavior*, u32);
@@ -12,6 +14,10 @@ extern s32 sub_0800875A(Entity*, u32, ItemBehavior*);
extern void UpdatePlayerMovement(void);
extern bool32 sub_0807B5B0(Entity*);
extern const s16 gUnk_0811BE16[];
void ItemMoleMitts(ItemBehavior* this, u32 arg1) {
gUnk_0811BE04[this->stateID](this, arg1);
}
@@ -83,7 +89,64 @@ void sub_080771C8(ItemBehavior* this, u32 arg1) {
}
}
ASM_FUNC("asm/non_matching/itemMoleMitts/sub_080772A8.inc", void sub_080772A8(ItemBehavior* this, u32 arg1))
void sub_080772A8(ItemBehavior* this, u32 param_2) {
Entity* effect;
if (((this->field_0x5[9] & 8) != 0) && sub_08077F10(this)) {
this->field_0x5[2] = 1;
}
if (GetInventoryValue(ITEM_DIG_BUTTERFLY) == 1) {
if ((this->field_0x5[9] & 7) != 3) {
sub_08077E3C(this, 2);
gPlayerEntity.speed = gUnk_0811BE16[this->field_0x5[9] & 7] << 1;
} else {
UpdateItemAnim(this);
gPlayerEntity.speed = gUnk_0811BE16[this->field_0x5[9] & 7];
}
} else {
UpdateItemAnim(this);
gPlayerEntity.speed = gUnk_0811BE16[this->field_0x5[9] & 7];
}
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
if (gPlayerEntity.speed != 0) {
UpdatePlayerMovement();
}
if ((this->field_0x5[9] & 0x10) != 0) {
if (this->field_0x5[2] != 0) {
gPlayerEntity.frameDuration = 1;
if (sub_080774A0()) {
this->field_0x5[2] = 0;
return;
}
}
DeletePlayerItem(this, param_2);
gPlayerState.field_0x3c[1] = 0;
} else {
if ((this->field_0x5[9] & 0x60) != 0) {
gPlayerEntity.frameDuration = 1;
if (sub_0807B5B0(&gPlayerEntity)) {
SoundReq(SFX_108);
CreateObjectWithParent(&gPlayerEntity, OBJECT_1E, this->field_0x5[9], 0);
} else {
sub_08077DF4(this, 0x51c);
effect = CreateFx(&gPlayerEntity, FX_STARS_STRIKE, 0);
if (effect != NULL) {
effect->animationState = this->field_0x5[5];
effect->spritePriority.b0 = gPlayerEntity.spritePriority.b0 - 1;
}
effect = CreateFx(&gPlayerEntity, FX_STARS_STRIKE, 0);
if (effect != NULL) {
effect->animationState = this->field_0x5[5];
effect->spritePriority.b0 = gPlayerEntity.spritePriority.b0 - 1;
effect->field_0xf = 1;
}
this->stateID = 3;
this->field_0x5[0] = 1;
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
}
}
}
}
void sub_08077448(ItemBehavior* this, u32 arg1) {
gPlayerEntity.direction = gPlayerEntity.animationState << 2 ^ 0x10;
+54 -3
View File
@@ -1,17 +1,68 @@
#include "item.h"
#include "functions.h"
#include "sound.h"
extern void (*const gUnk_0811BDB4[])(ItemBehavior*, u32);
u32 sub_08077F64(ItemBehavior* arg0, u32 unk);
u32 sub_080789A8(void);
void sub_080762C4(ItemBehavior*, void*, u8, u32);
void sub_08076088(ItemBehavior*, void*, u32);
void ItemTryPickupObject(ItemBehavior* this, u32 arg1) {
gUnk_0811BDB4[this->stateID](this, arg1);
}
ASM_FUNC("asm/non_matching/itemTryPickupObject/ItemPickupCheck.inc", void ItemPickupCheck(ItemBehavior* this, u32 arg1))
void ItemPickupCheck(ItemBehavior* this, u32 param_2) {
Entity* entity;
void sub_080762C4(ItemBehavior* this, u32 arg1, u8 arg2, u32 arg3) {
if (!(((gPlayerState.field_0x3[1] != 0) ||
(((gPlayerState.jump_status != 0 && ((gPlayerState.flags & (PL_BUSY | PL_FALLING | PL_IN_MINECART)) == 0)) ||
(gPlayerState.field_0x0[1] = gPlayerEntity.animationState | 0x80, 8 < gPlayerEntity.iframes)))))) {
switch (sub_080789A8()) {
case 2:
if (((gCarriedEntity.unk_8)->field_0x16 & 0xf) == 0) {
sub_08076088(this, gCarriedEntity.unk_8, param_2);
return;
}
entity = gCarriedEntity.unk_8;
this->field_0x18 = entity;
entity->action = 2;
entity->subAction = 5;
gPlayerState.framestate = 5;
sub_080762C4(this, entity, 2, param_2);
gUnk_0200AF00.unk_2e = 8;
SoundReq(SFX_102);
break;
case 1:
sub_080762C4(this, 0, 1, param_2);
SoundReq(SFX_102);
break;
case 0:
this->stateID = 5;
this->field_0x5[2] = 0x0f;
this->field_0xf = 6;
gPlayerState.field_0xa = (8 >> param_2) | gPlayerState.field_0xa;
gPlayerState.keepFacing = (8 >> param_2) | gPlayerState.keepFacing;
if ((gPlayerState.flags & PL_NO_CAP) == 0) {
sub_08077DF4(this, 0x378);
} else {
sub_08077DF4(this, 0x948);
}
SoundReq(SFX_88);
break;
default:
break;
}
} else {
sub_08077F50(this, param_2);
}
}
void sub_080762C4(ItemBehavior* this, void* arg1, u8 arg2, u32 arg3) {
this->field_0x18 = arg1;
gPlayerState.heldObject = arg2;
sub_08077D38(this, arg3);
@@ -25,7 +76,7 @@ void sub_08076488(ItemBehavior* this, u32 arg1) {
if (this->field_0x5[2] == 0) {
if (sub_08077F64(this, arg1) != 0) {
if (((*(u8*)((this->field_0x18) + 0x16) & 0xf0) == 0x10) && ((gRoomTransition.frameCount & 1U) != 0)) {
if ((((this->field_0x18->field_0x16) & 0xf0) == 0x10) && ((gRoomTransition.frameCount & 1U) != 0)) {
return;
}
UpdateItemAnim(this);
+78 -3
View File
@@ -34,6 +34,17 @@ Entity* sub_0806D00C(Entity* this);
void sub_0806D4C0(Entity*, u32);
extern const u8 gUnk_08114100[];
typedef struct {
s8 type;
s8 x;
s8 y;
u8 direction;
} struct_08114104;
extern const struct_08114104 gUnk_08114104[];
void BigGoron(Entity* this) {
gUnk_081140D4[this->type](this);
}
@@ -85,7 +96,27 @@ Entity* sub_0806D00C(Entity* this) {
return entity;
}
ASM_FUNC("asm/non_matching/bigGoron/sub_0806D02C.inc", void sub_0806D02C(Entity* this))
void sub_0806D02C(Entity* this) {
s32 tmp1;
s32 tmp2;
sub_0806D164(this);
gScreen.lcd.displayControl |= 0x4000;
gScreen.controls.windowInsideControl = 0x3f3f;
gScreen.controls.windowOutsideControl = 0x3d;
tmp1 = -(s16)gScreen.bg1.xOffset;
tmp2 = tmp1 + 0x100;
tmp1 = min(max(0, tmp1), 0xf0);
tmp2 = min(max(0, tmp2), 0xf0);
gScreen.controls.window1HorizontalDimensions = (tmp1 << 8) | tmp2;
tmp1 = -(s16)gScreen.bg1.yOffset;
tmp2 = tmp1 + 0x100;
tmp1 = min(max(0, tmp1), 0xa0);
tmp2 = min(max(0, tmp2), 0xa0);
gScreen.controls.window1VerticalDimensions = (tmp1 << 8) | tmp2;
}
void sub_0806D0B0(Entity* this) {
gMapTop.bgControlPtr = 0;
@@ -310,7 +341,39 @@ void sub_0806D514(Entity* this) {
sub_0806D520(this, 3);
}
ASM_FUNC("asm/non_matching/bigGoron/sub_0806D520.inc", void sub_0806D520(Entity* this, u32 param))
void sub_0806D520(Entity* this, u32 param_2) {
if (this->action == 0) {
this->action = 1;
this->field_0xf = gUnk_08114100[param_2] + 6;
this->frameIndex = this->field_0xf;
this->actionDelay = 8;
}
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
this->spriteOffsetX = this->parent->spriteOffsetX;
this->spriteOffsetY = this->parent->spriteOffsetY;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
if (this->subAction != 0 ||
CheckPlayerProximity(this->x.HALF.HI + param_2 * -0x10 + 0xc, this->y.HALF.HI, 0x18, 0x40)) {
if (this->frameIndex >= this->field_0xf + 2) {
return;
}
if (--this->actionDelay != 0) {
return;
}
this->actionDelay = 8;
this->frameIndex++;
} else {
if (this->frameIndex <= this->field_0xf) {
return;
}
if (--this->actionDelay != 0) {
return;
}
this->actionDelay = 8;
this->frameIndex--;
}
}
void sub_0806D5D4(void) {
u32 itemSlot;
@@ -357,7 +420,19 @@ void sub_0806D66C(Entity* this) {
this->spriteOrientation.flipY = 2;
}
ASM_FUNC("asm/non_matching/bigGoron/sub_0806D67C.inc", void sub_0806D67C(Entity* this))
void sub_0806D67C(Entity* this) {
const struct_08114104* ptr = gUnk_08114104;
while (ptr->type != -1) {
Entity* effect = CreateFx(this, ptr->type, 0x40);
if (effect != NULL) {
effect->x.HALF.HI = ptr->x + effect->x.HALF.HI;
effect->y.HALF.HI = ptr->y + effect->y.HALF.HI;
effect->direction = ptr->direction;
effect->speed = 0x100;
}
ptr++;
}
}
void sub_0806D6D0(void) {
Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
+61 -3
View File
@@ -10,10 +10,68 @@ extern u16 gUnk_08113078[];
extern void sub_08095BE0(Entity*, u32);
ASM_FUNC("asm/non_matching/librarians/Librarians.inc", void Librarians(Entity* this))
extern const u8 gUnk_08114F30[];
ASM_FUNC("asm/non_matching/librarians/sub_0806BA34.inc",
void sub_0806BA34(Entity* this, ScriptExecutionContext* context))
void Librarians(Entity* this) {
if (this->action == 0) {
this->action = 1;
sub_0807DD50(this);
this->spriteRendering.b3 = gUnk_08114F30[this->spriteRendering.b3];
}
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
GetNextFrame(this);
}
void sub_0806BA34(Entity* this, ScriptExecutionContext* context) {
u32 gotBook1;
u32 gotBook2;
u32 gotBook3;
u32 message = 0x4912;
context->condition = 0;
if (CheckLocalFlag(0x73)) {
message = 0x4913;
} else {
gotBook1 = GetInventoryValue(ITEM_QST_BOOK1);
gotBook2 = GetInventoryValue(ITEM_QST_BOOK2);
gotBook3 = GetInventoryValue(ITEM_QST_BOOK3);
if (gotBook1 == 1) {
message = 0x4906;
context->condition = 1;
SetLocalFlag(0x6b);
SetLocalFlag(0x6a);
} else if (gotBook2 == 1) {
message = 0x4907;
context->condition = 1;
SetLocalFlag(0x6b);
SetLocalFlag(0x6a);
} else if (gotBook3 == 1) {
message = 0x4908;
context->condition = 1;
SetLocalFlag(0x6b);
SetLocalFlag(0x6a);
} else {
if (CheckLocalFlag(0x6a)) {
if (!CheckLocalFlag(0x6b)) {
message = 0x4901;
SetLocalFlag(0x6b);
} else {
if (gotBook1 == 0) {
message = 0x4902;
SetLocalFlag(0x6b);
} else if (gotBook2 == 0) {
message = 0x4903;
SetLocalFlag(0x6d);
} else if (gotBook3 == 0) {
message = 0x4904;
SetLocalFlag(0x70);
}
}
}
}
}
MessageNoOverlap(message, this);
}
void sub_0806BB1C(Entity* this, ScriptExecutionContext* context) {
s32 item = 0xffffffff;
+65 -1
View File
@@ -14,6 +14,11 @@ extern Hitbox gUnk_080B3E18;
extern u8 gUnk_080B3DE0[];
extern Hitbox* gUnk_080B3DE8[];
extern u32 sub_08007DD6(u32, const u16*);
extern const u16 gUnk_080B3DF4[];
extern const u8 gUnk_08003E44[];
void PlayerItem11(Entity* this) {
if (this->health) {
this->iframes = 0;
@@ -93,7 +98,66 @@ void sub_08018DE8(Entity* this) {
sub_08078CD0(&gPlayerEntity);
}
ASM_FUNC("asm/non_matching/playerItem11/sub_08018E68.inc", void sub_08018E68(Entity* this))
void sub_08018E68(Entity* this) {
s32 y;
s32 x;
if (this->child == NULL) {
GetNextFrame(this);
sub_08008790(this, 5);
} else {
if ((this->child->field_0x3a & 4) == 0) {
DeleteThisEntity();
}
if ((this->bitfield & 0x80) != 0) {
sub_08018F6C(this);
return;
}
}
if (this->actionDelay-- != 0) {
LinearMoveUpdate(this);
switch (this->direction) {
case DirectionNorth:
x = 0;
y = -4;
break;
case DirectionSouth:
x = 0;
y = 4;
break;
case DirectionWest:
x = -4;
y = 0;
break;
case DirectionEast:
x = 4;
y = 0;
break;
}
if (this->child != NULL) {
this->child->direction = this->direction;
CopyPosition(this, this->child);
}
if (this->type2 == 0) {
sub_0800451C(this);
}
if (sub_08007DD6(sub_080B1A0C(this, x, y), gUnk_080B3DF4) != 0) {
return;
}
if (GetRelativeCollisionTile(this, x, y) == 0x74) {
return;
}
if (sub_080040D8(this, (u8*)gUnk_08003E44, this->x.HALF.HI + x, this->y.HALF.HI + y) == 0) {
return;
}
}
if (this->child == NULL) {
InitializeAnimation(this, this->type + 0xd);
}
this->action++;
sub_08018F6C(this);
}
void sub_08018F6C(Entity* this) {
if (this->child != NULL) {
+197 -5
View File
@@ -1,26 +1,218 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "player.h"
#include "new_player.h"
#include "asm.h"
#include "effects.h"
#include "functions.h"
#include "player.h"
#include "new_player.h"
#include "sound.h"
#include "functions.h"
#include "new_player.h"
#include "player.h"
extern void (*const gUnk_081320A8[])(Entity*);
typedef struct {
Entity base;
u8 unk_68[4];
u16 unk_6c;
u16 unk_6e;
} PlayerItem13Entity;
extern bool32 ProcessMovement10(Entity*);
extern const s8 gUnk_081320C4[];
bool32 sub_080AD32C(PlayerItem13Entity*);
void sub_080AD27C(PlayerItem13Entity*);
u32 sub_0806F8DC(Entity*);
extern const u16 gUnk_081320CC[];
extern const u32 gUnk_081320D4[];
void PlayerItem13(Entity* this) {
gUnk_081320A8[this->subAction](this);
}
ASM_FUNC("asm/non_matching/playerItem13/sub_080ACF2C.inc", void sub_080ACF2C(Entity* this))
ASM_FUNC("asm/non_matching/playerItem13/sub_080ACFCC.inc", void sub_080ACFCC(Entity* this))
void sub_080ACFCC(PlayerItem13Entity* this) {
Entity* child = super->child;
if ((this->unk_6c == child->kind) || (this->unk_6e == child->id)) {
if (child->action != 2) {
sub_08079184();
DeleteThisEntity();
} else {
if ((gPlayerState.heldObject == 0) || ((gNewPlayerEntity.unk_79 & 0x7f) != 0)) {
sub_080AD27C(this);
super->subAction++;
super->flags &= 0x7f;
super->direction = 0xff;
super->zVelocity = 0;
}
}
} else {
sub_08079184();
DeleteThisEntity();
}
}
ASM_FUNC("asm/non_matching/playerItem13/sub_080AD040.inc", void sub_080AD040(Entity* this))
void sub_080AD040(PlayerItem13Entity* this) {
PlayerItem13Entity* child;
u32 tile;
u32 tmp;
child = (PlayerItem13Entity*)super->child;
if ((child->base).action != 2) {
DeleteThisEntity();
}
if ((super->bitfield & 0x80) != 0) {
super->z.WORD = 0;
}
if (super->speed != 0) {
if ((super->knockbackDuration & 0x80) != 0) {
super->direction = super->knockbackDirection;
super->knockbackDuration = 0;
}
if (GetRelativeCollisionTile(super, gUnk_081320C4[super->direction >> 2],
gUnk_081320C4[(super->direction >> 2) + 1]) == 0x74) {
LinearMoveUpdate(super);
} else {
tile = sub_080B1B0C(super);
if ((tile != 0x24) && (tile != 0x26)) {
ProcessMovement10(super);
}
}
if (GravityUpdate(super, 0x2000) == 0) {
(child->base).zVelocity = super->zVelocity;
(child->base).x = super->x;
(child->base).y = super->y;
(child->base).z = super->z;
tile = GetTileUnderEntity(super);
switch (tile) {
case 0xd:
case 0x10:
case 0x11:
case 0x13:
case 0x5a:
if (child == this) {
switch (tile) {
case 0xd:
CreateFx(super, FX_FALL_DOWN, 0);
break;
case 0x5a:
CreateFx(super, FX_LAVA_SPLASH, 0);
break;
case 0x10:
case 0x11:
CreateFx(super, FX_WATER_SPLASH, 0);
break;
case 0x13:
CreateFx(super, FX_GREEN_SPLASH, 0);
break;
}
(child->base).subAction = 4;
} else {
(child->base).subAction = 3;
}
DeleteThisEntity();
break;
}
if (super->child == super) {
if (super->type2 != 0xff) {
if (super->type2 == 0x0f) {
CreateFx(super, super->actionDelay, 0x80);
} else {
CreateObjectWithParent(super, super->type2, super->actionDelay, 0);
}
}
DeleteThisEntity();
} else {
if (super->actionDelay != 0 || sub_080AD32C(child)) {
if (super->actionDelay == 1) {
SoundReq(SFX_104);
}
UpdateSpriteForCollisionLayer(super);
child->base.subAction = 3;
child->base.spriteRendering.b3 = super->spriteRendering.b3;
child->base.spriteOrientation.flipY = super->spriteOrientation.flipY;
child->base.spritePriority.b0 = super->spritePriority.b0;
DeleteThisEntity();
} else {
SoundReq(SFX_104);
super->actionDelay++;
super->zVelocity = 0x10000;
super->speed /= 2;
return;
}
}
} else {
sub_0800451C(super);
sub_0806F8DC(super);
CopyPosition(super, (Entity*)child);
(child->base).zVelocity = super->zVelocity;
(child->base).direction = super->direction;
return;
}
} else {
tmp = gPlayerEntity.frame & 1;
if (tmp != 0) {
SoundReq(SFX_PLY_VO5);
sub_080AD27C(this);
return;
}
if ((gPlayerState.heldObject != 0) && ((gNewPlayerEntity.unk_79 & 0x80) == 0)) {
return;
}
sub_080AD27C(this);
super->flags &= 0x7f;
super->direction = 0xff;
super->zVelocity = tmp & 1;
return;
}
}
void sub_080AD274(Entity* this) {
DeleteThisEntity();
}
ASM_FUNC("asm/non_matching/playerItem13/sub_080AD27C.inc", void sub_080AD27C(Entity* this))
void sub_080AD27C(PlayerItem13Entity* this) {
u32 tmp;
PlayerItem13Entity* child = (PlayerItem13Entity*)super->child;
gNewPlayerEntity.unk_74 = NULL;
if ((this->unk_6c == (u16)(child->base).kind) && (this->unk_6e == (u16)(child->base).id)) {
if (child != this) {
(child->base).subAction = 2;
} else {
super->spritePriority.b1 = 3;
}
super->hitbox = (child->base).hitbox;
tmp = super->field_0x16 >> 4;
super->speed = gUnk_081320CC[tmp];
super->zVelocity = gUnk_081320D4[tmp];
(child->base).z.HALF.HI += 8;
super->z.HALF.HI = (child->base).z.HALF.HI;
super->collisionLayer = (child->base).collisionLayer;
super->y.HALF.HI = gPlayerEntity.y.HALF.HI;
super->x.HALF.HI = gPlayerEntity.x.HALF.HI;
super->field_0x3c = gPlayerEntity.field_0x3c;
super->flags |= 0x80;
sub_0801766C(super);
} else {
sub_08079184();
DeleteThisEntity();
}
}
bool32 sub_080AD32C(Entity* this) {
bool32 sub_080AD32C(PlayerItem13Entity* this) {
bool32 result = FALSE;
if (((this->field_0x16 & 0xf0) == 0x10) || ((this->kind == OBJECT && ((this->id == 5 || (this->id == 0x7d)))))) {
if (((super->field_0x16 & 0xf0) == 0x10) ||
((super->kind == OBJECT && ((super->id == 5 || (super->id == 0x7d)))))) {
result = TRUE;
}
return result;
+99 -28
View File
@@ -1,45 +1,54 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "asm.h"
#include "item.h"
typedef struct {
Entity base;
u32 unk_68;
} PlayerItemBombEntity;
extern void (*const gUnk_080B77C8[])(Entity*);
void sub_0801B418(Entity*);
void sub_0801B3A4(Entity*);
void sub_0801B3A4(PlayerItemBombEntity*);
extern void (*const gUnk_080B77D8[])(Entity*);
void PlayerItemBomb(Entity* this) {
extern const Hitbox gUnk_080B77F4;
void PlayerItemBomb(PlayerItemBombEntity* this) {
u8 uVar1, uVar2;
gUnk_080B77C8[this->action](this);
GetNextFrame(this);
// TODO regalloc
uVar2 = uVar1 = this->action;
gUnk_080B77C8[super->action](super);
GetNextFrame(super);
uVar2 = uVar1 = super->action;
if (uVar1 != 0x03) {
if (this->actionDelay != 0) {
if (this->field_0x68.HALF.LO == 7) {
this->actionDelay -= 1;
if (super->actionDelay != 0) {
if (*(u8*)&this->unk_68 == 7) {
super->actionDelay -= 1;
}
if (this->actionDelay == 0) {
this->field_0xf = 0x50;
*(u32*)&this->field_0x68 = 0;
this->spriteRendering.b0 = 3;
SetAffineInfo(this, 0x100, 0x100, 0);
if (super->actionDelay == 0) {
super->field_0xf = 0x50;
this->unk_68 = 0;
super->spriteRendering.b0 = 3;
SetAffineInfo(super, 0x100, 0x100, 0);
}
} else {
if (this->field_0xf != 0) {
if (this->field_0xf-- == 0x01) {
if ((uVar1 == 0x02) && (this->subAction == 1)) {
if (super->field_0xf != 0) {
if (super->field_0xf-- == 0x01) {
if ((uVar1 == 0x02) && (super->subAction == 1)) {
gPlayerState.heldObject = 0;
}
this->action = 0x03;
this->spritePriority.b1 = 2;
this->actionDelay = 0x0f;
this->spriteSettings.draw = 0;
sub_0805EC60(this);
FreeCarryEntity(this);
CreateObjectWithParent(this, 0x20, 0, 0);
sub_0801B418(this);
super->action = 0x03;
super->spritePriority.b1 = 2;
super->actionDelay = 0x0f;
super->spriteSettings.draw = 0;
sub_0805EC60(super);
FreeCarryEntity(super);
CreateObjectWithParent(super, 0x20, 0, 0);
sub_0801B418(super);
} else {
sub_0801B3A4(this);
}
@@ -48,9 +57,50 @@ void PlayerItemBomb(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/playerItemBomb/sub_0801B250.inc", void sub_0801B250(Entity* this))
void sub_0801B250(PlayerItemBombEntity* this) {
super->spriteSettings.draw = 1;
super->action = 1;
super->spritePriority.b1 = 3;
super->flags &= 0x7f;
if (super->type == 0xff) {
super->actionDelay = 0x3c;
} else if (super->type == 0xfe) {
super->actionDelay = 0x0f;
super->type = 0xff;
} else {
super->actionDelay = 0x96;
}
super->hitbox = (Hitbox*)&gUnk_080B77F4;
super->field_0x16 = 0;
if (*(u8*)&this->unk_68 == 7) {
InitializeAnimation(super, 5);
} else {
InitializeAnimation(super, 0x15);
}
}
ASM_FUNC("asm/non_matching/playerItemBomb/sub_0801B2CC.inc", void sub_0801B2CC(Entity* this))
void sub_0801B2CC(PlayerItemBombEntity* this) {
u16 unaff_r5;
if (!sub_0800442E(super)) {
RegisterCarryEntity(super);
}
switch (IsItemEquipped(ITEM_REMOTE_BOMBS)) {
case 0:
unaff_r5 = 1;
break;
case 1:
unaff_r5 = 2;
break;
case 2:
unaff_r5 = 0;
break;
}
if ((unaff_r5 & gPlayerState.field_0x92) != 0) {
super->actionDelay = 0;
super->field_0xf = 1;
}
}
void sub_0801B318(Entity* this) {
gUnk_080B77D8[this->subAction](this);
@@ -87,7 +137,28 @@ void sub_0801B38C(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/playerItemBomb/sub_0801B3A4.inc", void sub_0801B3A4(Entity* this))
void sub_0801B3A4(PlayerItemBombEntity* this) {
u32 tmp;
if (super->field_0xf >= 0x29) {
tmp = 8;
} else {
tmp = 4;
if ((this->unk_68 & 0x8000) != 0) {
this->unk_68 -= 0x10;
} else {
this->unk_68 += 0x10;
}
if (0x7f < (this->unk_68 & 0xf0) - 1) {
this->unk_68 ^= 0x8000;
}
SetAffineInfo(super, 0x130 - (this->unk_68 & 0xf0), 0x130 - (this->unk_68 & 0xf0), 0);
}
if ((super->field_0xf & tmp) == 0) {
super->palette.b.b0 = 0;
} else {
super->palette.b.b0 = super->palette.b.b4;
}
}
void sub_0801B418(Entity* this) {
s32 x;
+88 -2
View File
@@ -1,18 +1,104 @@
#define NENT_DEPRECATED
#include "global.h"
#include "asm.h"
#include "entity.h"
#include "functions.h"
#include "effects.h"
#include "object.h"
extern void (*const gUnk_080B3E30[])(Entity*);
typedef struct {
Entity base;
u8 unk_68;
u8 unk_69[3];
u32 unk_6c;
u32 unk_70;
u32 unk_74;
u32 unk_78;
} PlayerItemBowEntity;
typedef struct {
s8 x;
s8 y;
u8 spriteSettings;
u8 unk_3;
s8 unk_4;
s8 unk_5;
u8 animIndex;
u8 unk_7;
Hitbox* hitbox;
} struct_080B3E40;
extern const struct_080B3E40 gUnk_080B3E40[];
void sub_0801917C(PlayerItemBowEntity*);
void PlayerItemBow(Entity* this) {
gUnk_080B3E30[(this->action)](this);
}
ASM_FUNC("asm/non_matching/playerItemBow/sub_08018FE4.inc", void sub_08018FE4(Entity* this))
void sub_08018FE4(PlayerItemBowEntity* this) {
Entity* object;
const struct_080B3E40* ptr;
super->action = 1;
if (super->type != 0) {
super->spriteSettings.draw = 1;
super->flags |= 0x80;
this->unk_74 = 0x6a;
super->hurtType = super->type2;
super->spriteIndex = 0xa6;
if (super->hurtType == 0x0e) {
super->speed = 0x400;
} else {
super->speed = 0x300;
}
super->direction = super->animationState << 2;
super->field_0x3c = gPlayerEntity.field_0x3c + 1;
super->flags2 = gPlayerEntity.flags2;
if (super->collisionLayer == 2) {
super->type2 = 1;
} else {
super->type2 = 0;
}
super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
ptr = &gUnk_080B3E40[super->animationState >> 1];
super->x.HALF.HI = gPlayerEntity.x.HALF.HI + ptr->x;
super->y.HALF.HI = gPlayerEntity.y.HALF.HI + ptr->y;
super->spriteSettings.flipX = ptr->spriteSettings;
super->spriteSettings.flipY = ptr->unk_3;
super->animIndex = ptr->animIndex;
this->unk_6c = ptr->unk_4;
this->unk_70 = ptr->unk_5;
super->hitbox = ptr->hitbox;
sub_0801766C(super);
if (super->hurtType == 0x0e) {
super->animIndex += 6;
super->spriteVramOffset = 0;
}
InitializeAnimation(super, super->animIndex);
SoundReq(SFX_FC);
} else {
super->updatePriority = 6;
super->frameIndex = 0xff;
super->spriteSettings.flipX = gUnk_080B3E40[super->animationState >> 1].spriteSettings;
gPlayerState.item = super;
LoadSwapGFX(super, 1, 3);
sub_08079BD8(super);
if (this->unk_68 == 0xa) {
this->unk_78 = 0x3c;
object = CreateObject(OBJECT_43, super->type, 1);
if (object != NULL) {
CopyPosition(super, object);
}
} else {
this->unk_78 = 0;
}
sub_0801917C(this);
}
}
ASM_FUNC("asm/non_matching/playerItemBow/sub_0801917C.inc", void sub_0801917C(Entity* this))
ASM_FUNC("asm/non_matching/playerItemBow/sub_0801917C.inc", void sub_0801917C(PlayerItemBowEntity* this))
void sub_08019410(Entity* this) {
if (this->actionDelay < 0xf) {
+41 -1
View File
@@ -1,11 +1,15 @@
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "item.h"
#include "object.h"
extern void (*const gUnk_080FEEA8[])(Entity*);
void sub_08054AC8(Entity*);
extern const s8 gUnk_080FEEB0[];
void PlayerItemLantern(Entity* this) {
gUnk_080FEEA8[this->action](this);
this->bitfield = 0;
@@ -29,4 +33,40 @@ void sub_08054A60(Entity* this) {
sub_08054AC8(this);
}
ASM_FUNC("asm/non_matching/playerItemLantern/sub_08054AC8.inc", void sub_08054AC8(Entity* this))
void sub_08054AC8(Entity* this) {
Entity* object;
this->animationState = gPlayerEntity.animationState & 0xe;
this->hitbox->offset_x = gUnk_080FEEB0[this->animationState];
this->hitbox->offset_y = gUnk_080FEEB0[this->animationState + 1];
this->hitbox->width = 4;
this->hitbox->height = 4;
if (!((gPlayerEntity.frameIndex < 0x37) && ((u32)gPlayerEntity.spriteIndex == 6))) {
this->frameIndex = 0xff;
this->flags &= ~ENT_COLLIDE;
} else {
this->flags |= ENT_COLLIDE;
this->spriteSettings.flipX = gPlayerEntity.spriteSettings.flipX;
this->spriteSettings.flipY = gPlayerEntity.spriteSettings.flipY;
if (gPlayerEntity.frameIndex != this->frameIndex) {
this->frameIndex = gPlayerEntity.frameIndex;
sub_080042D0(this, this->frameIndex, this->spriteIndex);
}
this->frame = gPlayerEntity.frame;
this->frameSpriteSettings = gPlayerEntity.frameSpriteSettings;
}
if (IsItemEquipped(ITEM_LANTERN_ON) < 2) {
if (((this->frameIndex != 0xff) && (gPlayerEntity.spriteSettings.draw != 0)) && (this->actionDelay-- == 0)) {
this->actionDelay = 4;
object = CreateObject(OBJECT_45, 0, 0x10);
if (object != NULL) {
PositionRelative(this, object, 0, 0x20000);
object->spritePriority.b0 = this->spritePriority.b0;
object->spriteOffsetX = gUnk_080FEEB0[this->animationState];
object->spriteOffsetY = gUnk_080FEEB0[this->animationState + 1];
}
}
sub_08078E84(this, &gPlayerEntity);
} else {
DeleteThisEntity();
}
}
+122 -8
View File
@@ -1,10 +1,22 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "sound.h"
extern void (*const gUnk_0812905C[])(Entity*);
extern u8 gUnk_08129096[];
typedef struct {
Entity base;
u8 unk_68;
} PlayerItemSwordEntity;
void sub_080A78B8(PlayerItemSwordEntity*, Entity*);
void sub_080A7B98(PlayerItemSwordEntity*);
void sub_080A7A54(PlayerItemSwordEntity*);
void PlayerItemSword(Entity* this) {
gUnk_0812905C[this->action](this);
if (this->type == 0) {
@@ -18,20 +30,122 @@ ASM_FUNC("asm/non_matching/playerItemSword/sub_080A758C.inc", void sub_080A758C(
ASM_FUNC("asm/non_matching/playerItemSword/sub_080A76CC.inc", void sub_080A76CC(Entity* this))
ASM_FUNC("asm/non_matching/playerItemSword/sub_080A7824.inc", void sub_080A7824(Entity* this))
void sub_080A7824(PlayerItemSwordEntity* this) {
if (gPlayerState.item != super) {
DeleteThisEntity();
}
if (gPlayerState.field_0x3[1] != 0) {
if (gPlayerState.jump_status == 0) {
gPlayerState.item = NULL;
DeleteThisEntity();
}
if ((gPlayerEntity.frame & 0x80) != 0) {
gPlayerState.item = NULL;
DeleteThisEntity();
} else {
sub_080A78B8(this, &gPlayerEntity);
if ((gPlayerEntity.frame & 0x20) != 0) {
SoundReq(SFX_PLY_VO3);
}
if (super->frameIndex > 0x8a) {
super->frameIndex = 0xff;
}
if ((gPlayerEntity.frame & 8) != 0) {
super->flags |= ENT_COLLIDE;
sub_080A7B98(this);
} else {
super->flags &= ~ENT_COLLIDE;
}
}
} else {
gPlayerState.item = NULL;
DeleteThisEntity();
}
}
ASM_FUNC("asm/non_matching/playerItemSword/sub_080A78B8.inc", void sub_080A78B8(Entity* this))
void sub_080A78B8(PlayerItemSwordEntity* this, Entity* param_2) {
u32 flipX;
void sub_080A7A54(Entity* this) {
if ((gPlayerState.sword_state & 0x20) != 0) {
super->frameIndex = param_2->frameIndex - 0x6a;
if ((gRoomTransition.frameCount & 4) != 0) {
sub_080042D0(super, (super->animationState >> 1) + 0xb1, super->spriteIndex);
} else {
sub_080042D0(super, super->frameIndex, super->spriteIndex);
}
} else {
if (param_2->frameIndex - 0x6a != super->frameIndex) {
super->frameIndex = param_2->frameIndex - 0x6a;
sub_080042D0(super, (u32)super->frameIndex, super->spriteIndex);
}
}
if ((gPlayerState.sword_state & 0x40) != 0) {
super->spriteSettings.flipX = 0;
} else {
if ((param_2->animationState & 2) != 0) {
flipX = param_2->spriteSettings.flipX ^ 1;
} else {
flipX = param_2->spriteSettings.flipX;
}
super->spriteSettings.flipX = flipX;
}
if ((super->bitfield & 0x80) != 0) {
if ((param_2->iframes == 0) || ((u8)param_2->iframes == 0x81)) {
param_2->iframes = super->iframes;
param_2->knockbackDirection = super->knockbackDirection;
param_2->knockbackDuration = super->knockbackDuration;
super->knockbackDuration = 0;
super->knockbackDirection = 0;
super->iframes = 0;
}
if ((gPlayerState.flags & 0x8000000) != 0) {
gPlayerState.sword_state |= 0x80;
} else if (gPlayerState.sword_state != 0) {
switch (super->bitfield & 0x7f) {
case 0x44:
break;
case 0x43:
case 0xd:
gPlayerState.sword_state |= 8;
param_2->knockbackDuration = 2;
if ((gPlayerState.sword_state & 0x20) == 0) {
gPlayerState.sword_state &= 0xfe;
}
break;
default:
if ((gPlayerState.sword_state & 0xc0) == 0) {
gPlayerState.sword_state = 0;
gPlayerState.field_0x3[1] = 0;
gPlayerState.item = NULL;
DeleteThisEntity();
}
break;
}
}
}
if (super->iframes != 0) {
if (super->iframes >= 1) {
super->iframes--;
} else {
super->iframes++;
}
}
sub_080A7A54(this);
if ((*(u8*)&super->spriteSettings * 0x2000000) < 0) { // TODO
super->hitbox->offset_x = -super->hitbox->offset_x;
}
}
void sub_080A7A54(PlayerItemSwordEntity* this) {
u8* tmp;
tmp = &gUnk_08129096[(gPlayerEntity.frameIndex - 0x6a) * 4];
this->hitbox->offset_x = tmp[0];
this->hitbox->offset_y = tmp[1];
this->hitbox->width = tmp[2];
this->hitbox->height = tmp[3];
super->hitbox->offset_x = tmp[0];
super->hitbox->offset_y = tmp[1];
super->hitbox->width = tmp[2];
super->hitbox->height = tmp[3];
}
ASM_FUNC("asm/non_matching/playerItemSword/sub_080A7A84.inc", void sub_080A7A84(Entity* this))
ASM_FUNC("asm/non_matching/playerItemSword/sub_080A7B98.inc", void sub_080A7B98(Entity* this))
ASM_FUNC("asm/non_matching/playerItemSword/sub_080A7B98.inc", void sub_080A7B98(PlayerItemSwordEntity* this))
+18 -2
View File
@@ -819,9 +819,25 @@ s32 sub_08078904(Entity* entity) {
return -1;
}
ASM_FUNC("asm/non_matching/playerUtils/RegisterCarryEntity.inc", void RegisterCarryEntity(Entity* a))
void RegisterCarryEntity(Entity* this) {
if (gCarriedEntity.count < 0x20) {
gCarriedEntity.unk_c[gCarriedEntity.count] = this;
gCarriedEntity.count++;
}
}
ASM_FUNC("asm/non_matching/playerUtils/FreeCarryEntity.inc", void FreeCarryEntity(Entity* a))
void FreeCarryEntity(Entity* this) {
u32 index;
for (index = 0; index < gCarriedEntity.count; index++) {
if (gCarriedEntity.unk_c[index] == this) {
gCarriedEntity.count--;
break;
}
}
for (; index < gCarriedEntity.count; index++) {
gCarriedEntity.unk_c[index] = gCarriedEntity.unk_c[index + 1];
}
}
ASM_FUNC("asm/non_matching/playerUtils/sub_080789A8.inc", u32 sub_080789A8())