mirror of
https://github.com/zeldaret/tmc
synced 2026-09-01 09:52:51 -04:00
Split npc files
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+4
-4
@@ -5,7 +5,7 @@
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#include "entity.h"
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typedef enum {
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/*0x00*/ OCTOROCK,
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/*0x00*/ OCTOROK,
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/*0x01*/ CHUCHU,
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/*0x02*/ LEEVER,
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/*0x03*/ PEAHAT,
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@@ -62,10 +62,10 @@ typedef enum {
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/*0x36*/ MAZAAL_HEAD,
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/*0x37*/ MAZAAL_MACRO,
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/*0x38*/ MAZAAL_HAND,
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/*0x39*/ OCTOROCK_BOSS,
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/*0x39*/ OCTOROK_BOSS,
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/*0x3a*/ FLYING_POT,
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/*0x3b*/ GOBDO,
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/*0x3c*/ OCTOROCK_GOLDEN,
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/*0x3c*/ OCTOROK_GOLDEN,
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/*0x3d*/ TEKTITE_GOLDEN,
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/*0x3e*/ ROPE_GOLDEN,
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/*0x3f*/ CLOUD_PIRANHA,
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@@ -90,7 +90,7 @@ typedef enum {
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/*0x52*/ VAATI_ARM,
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/*0x53*/ DUST,
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/*0x54*/ VAATI_BALL,
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/*0x55*/ OCTOROCK2,
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/*0x55*/ OCTOROK2,
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/*0x56*/ SLIME,
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/*0x57*/ MINI_SLIME,
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/*0x58*/ FIREBALL_GUY,
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@@ -22,7 +22,6 @@ extern void (*const gUnk_081207A4[])(Entity*);
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extern u32 gUnk_0810C2E4;
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extern const s16 GreatFairy_RippleOffsets[10];
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extern u32 gUnk_02034350;
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extern u8 gUnk_0812079C[8];
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extern s8 gUnk_081207AC[];
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+2
-1
@@ -40,7 +40,8 @@ typedef struct {
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/*0x0D0*/ u8 fillerD0[0x71];
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/*0x141*/ u8 unk141[0x34f];
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/*0x490*/ u32 unk490;
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/*0x494*/ u8 filler494[0x20];
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/*0x494*/ u32 unk494;
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/*0x498*/ u8 filler498[0x1C];
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} SaveFile;
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extern SaveFile gSave;
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@@ -36,7 +36,8 @@ extern struct_02000010 gUnk_02000010;
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typedef struct {
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s32 frameCount; // regular frame count? does anything reset it?
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u8 field_0x4[0x4];
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u8 field_0x4[0x2];
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u16 field_0x8;
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bool8 transitioningOut;
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u8 transitionType; // transition when changing areas
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u16 field_0xa; // seems to be a tile type
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@@ -1,3 +1,8 @@
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#ifndef UTILS_H
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#define UTILS_H
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#include "global.h"
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typedef struct {
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u16 heldKeys;
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u16 newKeys;
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@@ -62,3 +67,5 @@ void zFree(void* ptr);
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* @param updateHUD bool32 Request refresh of HUD layer (bg 0)
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*/
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void DispReset(bool32 updateHUD);
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#endif
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