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Split npc files
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@@ -36,7 +36,8 @@ extern struct_02000010 gUnk_02000010;
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typedef struct {
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s32 frameCount; // regular frame count? does anything reset it?
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u8 field_0x4[0x4];
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u8 field_0x4[0x2];
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u16 field_0x8;
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bool8 transitioningOut;
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u8 transitionType; // transition when changing areas
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u16 field_0xa; // seems to be a tile type
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