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move function decls from player.c
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@@ -18,11 +18,16 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
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void SortEntityAbove(Entity* below_ent, Entity* above_ent);
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void SortEntityBelow(Entity* above_ent, Entity* below_ent);
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u32 sub_0806FCA0(Entity*, Entity*);
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u32 sub_0806F58C(Entity*, Entity*);
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u32 PointInsideRadius(s32 x, s32 y, s32 radius);
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u32 sub_0806F5A4(u32 idx);
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bool32 sub_0806F3E4(Entity*);
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void LinearMoveUpdate(Entity*);
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bool32 sub_0806FD54(Entity*);
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u32 sub_0806FCAC(Entity*, Entity*);
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u32 sub_0806F854(Entity*, s32, s32);
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u32 sub_0806F730(Entity*);
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extern const s16 gSineTable[64];
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extern const s16 gCosineTable[256];
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