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https://github.com/zeldaret/tmc
synced 2026-08-18 13:43:31 -04:00
move function decls from player.c
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@@ -288,6 +288,7 @@ Entity* CreateEnemy(u32 id, u32 type);
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Entity* CreateNPC(u32 id, u32 type, u32 type2);
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Entity* CreateObject(u32 id, u32 type, u32 type2);
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Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2);
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Entity* CreateItemGetEntity(void);
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Entity* CreateFx(Entity* parent, u32 type, u32 type2);
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/// @}
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@@ -489,6 +490,8 @@ void ResetSystemPriority(void);
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* to allow the iteration of all Entity's.
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*/
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extern LinkedList gEntityLists[9];
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extern Entity gItemGetEntities[7];
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extern Entity gCarriedEntity;
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/**
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* Current number of entities.
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