theo3
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f0d610f385
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fix entity.c search prototypes, add documentation
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2021-03-21 22:04:04 -07:00 |
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Henny022p
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a35c22e940
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started naming script stuff
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2021-03-06 14:53:33 +01:00 |
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theo3
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be1598afbb
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fileScreen.c OK
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2021-02-03 17:38:27 -08:00 |
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Behemoth
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662e221f89
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label a bunch of stuff
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2020-09-01 00:58:36 +02:00 |
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Behemoth
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b174637d18
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- label effect functions
- combine object creation function
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2020-08-26 02:21:46 +02:00 |
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theo3
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78f629ecc3
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entity.c refactoring and function naming
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2020-08-19 18:57:17 -07:00 |
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theo3
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ac67812a25
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renamed all occurences of "link" to "player"
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2020-08-08 14:59:11 -07:00 |
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theo3
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261ec334a0
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def ScreenTransition
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2020-08-04 17:10:55 -07:00 |
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theo3
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4cffc35604
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railtrack.c
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2020-07-12 15:54:01 -07:00 |
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theo3
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1bd6c3b5a4
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entity.spriteOrder -> entity.spriteRendering
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2020-07-09 12:04:14 -07:00 |
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theo3
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03a8e052af
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commented offsets in entity, linkState
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2020-07-09 01:39:40 -07:00 |
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theo3
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82ee1318aa
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windTribespeople
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2020-06-19 19:59:57 -07:00 |
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theo3
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32ad8dec4d
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greatFairy.c polishing
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2020-06-18 03:04:57 -07:00 |
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theo3
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841a20ca2d
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main npc funcs named
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2020-06-17 21:25:52 -07:00 |
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theo3
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d92be5f9cc
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begin rem
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2020-06-15 21:19:18 -07:00 |
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theo3
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bd307ea8eb
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bladeBrother.c start
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2020-06-14 04:42:46 -07:00 |
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theo
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8e1ca1936b
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name ShowNPCDialogue
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2020-06-13 15:23:03 -07:00 |
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theo
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a805b6e110
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fixed naming conflicts
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2020-06-12 03:06:40 -07:00 |
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theo
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ab1157d869
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function renaming
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2020-06-12 02:54:00 -07:00 |
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theo
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1d305716d5
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flag routine identification
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2020-06-11 17:58:56 -07:00 |
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theo
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6f91fbbdb9
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misc function renaming
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2020-06-11 02:52:05 -07:00 |
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theo
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5ed687df73
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great fairy ~70%
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2020-06-09 00:20:29 -07:00 |
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theo
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83d240e9a5
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split npcs
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2020-06-06 19:12:44 -07:00 |
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