Files
tmc/src/manager/manager2C.c
T
2021-08-30 17:56:40 +02:00

36 lines
1.2 KiB
C

#include "manager.h"
#include "functions.h"
#include "utils.h"
typedef struct {
struct Manager manager;
u8 field_0x20[0x16];
u8 field_0x36;
u8 field_0x37;
s16 field_0x38;
s16 field_0x3a;
u16 field_0x3c;
u16 field_0x3e;
} Manager2C;
void Manager2C_Main(Manager2C* manager) {
if (manager->manager.action == 0) {
manager->manager.action = 1;
manager->field_0x3a = 0;
}
if (((CheckPlayerInRegion(manager->field_0x38, manager->field_0x3a, 0x14, 0x40) != 0) &&
(((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) + gPlayerEntity.height.HALF.HI) < 0)) &&
(gRoomControls.roomScrollY == gRoomControls.roomOriginY)) {
MemClear(&gScreenTransition.areaID, 0x20);
gScreenTransition.transitioningOut = 1;
gScreenTransition.transitionType = 0;
gScreenTransition.field_0xf = 0xb;
gScreenTransition.areaID = manager->manager.unk_0b;
gScreenTransition.roomID = manager->manager.unk_0e;
gScreenTransition.playerState = manager->field_0x37;
gScreenTransition.playerStartPos.HALF.x = manager->field_0x3c;
gScreenTransition.playerStartPos.HALF.y = manager->field_0x3e;
gScreenTransition.playerLayer = manager->field_0x36;
}
}