mirror of
https://github.com/zeldaret/tmc
synced 2026-07-06 14:01:02 -04:00
105 lines
2.5 KiB
C
105 lines
2.5 KiB
C
/**
|
|
* @file flame.c
|
|
* @ingroup Objects
|
|
*
|
|
* @brief Flame object
|
|
*/
|
|
#include "entity.h"
|
|
#include "flags.h"
|
|
#include "functions.h"
|
|
#include "global.h"
|
|
#include "sound.h"
|
|
|
|
extern void sub_0807AB44(Entity*, s32, s32);
|
|
|
|
void (*const Flame_Actions[])(Entity*);
|
|
|
|
void Flame(Entity* this) {
|
|
Flame_Actions[this->action](this);
|
|
}
|
|
|
|
void Flame_Init(Entity* this) {
|
|
this->action = 1;
|
|
this->spriteSettings.draw = TRUE;
|
|
if (this->type2 != 0) {
|
|
this->timer = this->type2;
|
|
}
|
|
InitializeAnimation(this, 0);
|
|
switch (this->type) {
|
|
case 1:
|
|
this->y.HALF.HI -= 8;
|
|
this->timer = 40;
|
|
break;
|
|
case 2:
|
|
this->timer = 15;
|
|
sub_08004168(this);
|
|
break;
|
|
case 3:
|
|
CopyPosition(this->parent, this);
|
|
break;
|
|
case 4:
|
|
if (!CheckFlags(this->field_0x86.HWORD)) {
|
|
this->spriteSettings.draw = FALSE;
|
|
this->subAction = 1;
|
|
return;
|
|
}
|
|
}
|
|
EnqueueSFX(SFX_124);
|
|
}
|
|
|
|
void Flame_Action1(Entity* this) {
|
|
u32 val;
|
|
GetNextFrame(this);
|
|
|
|
switch (this->type) {
|
|
case 0:
|
|
default:
|
|
if (this->type2 == 0)
|
|
return;
|
|
case 1:
|
|
case 2:
|
|
if (this->timer-- != 0)
|
|
return;
|
|
if (this->type == 2) {
|
|
sub_0807B7D8(((u16*)this->child)[3], COORD_TO_TILE(this), this->collisionLayer);
|
|
sub_0807AB44(this, 0, 0x10);
|
|
sub_0807AB44(this, 0, -0x10);
|
|
sub_0807AB44(this, 0x10, 0);
|
|
sub_0807AB44(this, -0x10, 0);
|
|
}
|
|
DeleteThisEntity();
|
|
break;
|
|
case 3:
|
|
if (this->parent->next == NULL) {
|
|
DeleteThisEntity();
|
|
}
|
|
if (--this->timer == 0) {
|
|
DeleteThisEntity();
|
|
}
|
|
|
|
CopyPosition(this->parent, this);
|
|
break;
|
|
case 4:
|
|
val = CheckFlags(this->field_0x86.HWORD);
|
|
if (this->subAction == 0) {
|
|
if (val)
|
|
return;
|
|
this->subAction = 1;
|
|
this->spriteSettings.draw = 0;
|
|
} else {
|
|
if (!val)
|
|
return;
|
|
this->subAction = 0;
|
|
this->spriteSettings.draw = 1;
|
|
InitializeAnimation(this, 0);
|
|
EnqueueSFX(SFX_124);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void (*const Flame_Actions[])(Entity*) = {
|
|
Flame_Init,
|
|
Flame_Action1,
|
|
};
|