Files
tmc/src/object/flame.c
T
2022-07-25 22:45:55 +02:00

105 lines
2.5 KiB
C

/**
* @file flame.c
* @ingroup Objects
*
* @brief Flame object
*/
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "global.h"
#include "sound.h"
extern void sub_0807AB44(Entity*, s32, s32);
void (*const Flame_Actions[])(Entity*);
void Flame(Entity* this) {
Flame_Actions[this->action](this);
}
void Flame_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = TRUE;
if (this->type2 != 0) {
this->timer = this->type2;
}
InitializeAnimation(this, 0);
switch (this->type) {
case 1:
this->y.HALF.HI -= 8;
this->timer = 40;
break;
case 2:
this->timer = 15;
sub_08004168(this);
break;
case 3:
CopyPosition(this->parent, this);
break;
case 4:
if (!CheckFlags(this->field_0x86.HWORD)) {
this->spriteSettings.draw = FALSE;
this->subAction = 1;
return;
}
}
EnqueueSFX(SFX_124);
}
void Flame_Action1(Entity* this) {
u32 val;
GetNextFrame(this);
switch (this->type) {
case 0:
default:
if (this->type2 == 0)
return;
case 1:
case 2:
if (this->timer-- != 0)
return;
if (this->type == 2) {
sub_0807B7D8(((u16*)this->child)[3], COORD_TO_TILE(this), this->collisionLayer);
sub_0807AB44(this, 0, 0x10);
sub_0807AB44(this, 0, -0x10);
sub_0807AB44(this, 0x10, 0);
sub_0807AB44(this, -0x10, 0);
}
DeleteThisEntity();
break;
case 3:
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (--this->timer == 0) {
DeleteThisEntity();
}
CopyPosition(this->parent, this);
break;
case 4:
val = CheckFlags(this->field_0x86.HWORD);
if (this->subAction == 0) {
if (val)
return;
this->subAction = 1;
this->spriteSettings.draw = 0;
} else {
if (!val)
return;
this->subAction = 0;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 0);
EnqueueSFX(SFX_124);
}
break;
}
}
void (*const Flame_Actions[])(Entity*) = {
Flame_Init,
Flame_Action1,
};