Files
tmc/src/projectile/v3ElectricProjectile.c
T
2021-11-12 12:13:13 +01:00

97 lines
2.7 KiB
C

#include "entity.h"
#include "enemy.h"
#include "audio.h"
#include "player.h"
#include "coord.h"
#include "functions.h"
extern s32 sub_080AF090(Entity*);
extern s32 IsProjectileOffScreen(Entity*);
extern void (*const V3ElectricProjectile_Functions[])(Entity*);
extern void (*const V3ElectricProjectile_Actions[])(Entity*);
extern const u16 gUnk_0812A97C[];
extern const u8 gUnk_0812A982[];
extern const u8 gUnk_0812A98A[];
void V3ElectricProjectile(Entity* this) {
V3ElectricProjectile_Functions[GetNextFunction(this)](this);
}
void V3ElectricProjectile_OnTick(Entity* this) {
V3ElectricProjectile_Actions[this->action](this);
}
void sub_080ABFE4(Entity* this) {
DeleteThisEntity();
}
ASM_FUNC("asm/non_matching/v3ElectricProjectile/sub_080ABFEC.inc", void sub_080ABFEC(Entity* this))
void V3ElectricProjectile_Action1(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
CopyPositionAndSpriteOffset(this->parent, this);
this->z.HALF.HI -= 0x14;
if (this->cutsceneBeh.HALF.HI != 0) {
if (((--this->cutsceneBeh.HALF.HI) & 7) == 0) {
SoundReq(SFX_149);
}
}
GetNextFrame(this);
if ((this->frame & 1) != 0) {
if (this->type == 0) {
this->action = 2;
this->direction = GetFacingDirection(this, &gPlayerEntity);
this->speed = 0x180;
SoundReq(SFX_193);
} else {
this->action = 3;
this->actionDelay = 0x10;
}
this->z.HALF.HI -= 0x28;
}
}
void V3ElectricProjectile_Action2(Entity* this) {
u8 bVar1;
s32 iVar2;
u32 uVar3;
if (this->z.HALF.HI < -6) {
this->z.HALF.HI += 3;
}
sub_080AF090(this);
if (this->collisions != 0) {
DeleteThisEntity();
}
GetNextFrame(this);
if (IsProjectileOffScreen(this) != 0) {
DeleteThisEntity();
}
if (this->actionDelay < 0x1e) {
if (((++this->actionDelay) & this->field_0xf) == 0) {
sub_08004596(this, GetFacingDirection(this, &gPlayerEntity));
}
}
}
ASM_FUNC("asm/non_matching/v3ElectricProjectile/sub_080AC168.inc", void sub_080AC168(Entity* this))
ASM_FUNC("asm/non_matching/v3ElectricProjectile/sub_080AC200.inc", void sub_080AC200(Entity* this))
void (*const V3ElectricProjectile_Functions[])(Entity*) = {
V3ElectricProjectile_OnTick, sub_080ABFE4, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const V3ElectricProjectile_Actions[])(Entity*) = {
sub_080ABFEC, V3ElectricProjectile_Action1, V3ElectricProjectile_Action2, sub_080AC168, sub_080AC200,
};
const u16 gUnk_0812A97C[] = { 352, 480, 480 };
const u8 gUnk_0812A982[] = {
5, 6, 7, 8, 5, 6, 7, 6,
};
const u8 gUnk_0812A98A[] = {
6, 9, 9, 12, 6, 9, 9, 9, 0, 0,
};