Files
tmc/src/npc/vaati.c
T
2022-01-03 23:58:02 -08:00

130 lines
4.0 KiB
C

#include "global.h"
#include "entity.h"
#include "script.h"
#include "sound.h"
#include "functions.h"
extern void sub_08095CB0(Entity*);
extern void CreateManager36(Entity*);
extern void DeleteManager36(Entity*);
extern void sub_0805DA90(Entity*, u32);
void VaatiAction0(Entity*);
void VaatiAction1(Entity*);
void sub_08066B74(Entity*, ScriptExecutionContext*);
void (*const vaatiActions[])(Entity*) = { VaatiAction0, VaatiAction1 };
void Vaati(Entity* this) {
vaatiActions[this->action](this);
this->palette.b.b0 = this->palette.b.b4 + (this->frameSpriteSettings & 1);
}
void VaatiAction0(Entity* this) {
this->action = 1;
this->subAction = 0;
this->spriteSettings.draw = 1;
this->field_0x68.HALF.LO = 0;
this->field_0x68.HALF.HI = 0;
SetDefaultPriority(this, PRIO_MESSAGE);
sub_0807DD64(this);
VaatiAction1(this);
}
void VaatiAction1(Entity* this) {
ScriptExecutionContext* tmp;
sub_0807DD94(this, sub_08066B74);
if ((*(s8*)&this->field_0x68.HALF.HI != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
sub_08095CB0(this);
}
if ((this->frame & ~0x80) != 0) {
switch (this->frame & ~0x80u) {
case 1:
EnqueueSFX(SFX_21C);
break;
case 2:
EnqueueSFX(SFX_21E);
break;
case 3:
tmp = (*(ScriptExecutionContext**)&this->cutsceneBeh);
tmp->intVariable = 4;
CreateManager36(this);
break;
case 4:
tmp = (*(ScriptExecutionContext**)&this->cutsceneBeh);
tmp->intVariable = 4;
DeleteManager36(this);
EnqueueSFX(SFX_21D);
break;
}
this->frame &= ~0x80;
}
}
void sub_08066B74(Entity* this, ScriptExecutionContext* context) {
u8 animationState;
u32 currentAction;
u32 actions;
actions = context->postScriptActions & 0xfff00000;
context->postScriptActions = context->postScriptActions & 0xfffff;
if (actions != 0) {
do {
currentAction = (~actions + 1) & actions;
actions = actions ^ currentAction;
animationState = this->animationState >> 1;
switch (currentAction) {
case 1 << 20:
this->field_0x80.HWORD = animationState + 0x10;
break;
case 1 << 21:
this->field_0x80.HWORD = animationState + 0x14;
break;
case 1 << 22:
this->field_0x80.HWORD = animationState + 0x18;
break;
case 1 << 23:
this->field_0x80.HWORD = animationState + 0x1c;
break;
case 1 << 24:
this->field_0x80.HWORD = animationState + 0x20;
break;
case 1 << 25:
this->field_0x80.HWORD = animationState + 0x24;
break;
case 1 << 26:
this->field_0x80.HWORD = animationState + 0x28;
break;
case 1 << 27:
this->field_0x80.HWORD = animationState + 0x2c;
break;
case 1 << 28:
this->field_0x80.HWORD = animationState + 0x30;
break;
case 1 << 29:
this->field_0x68.HALF.LO = 1;
break;
case 1 << 30:
this->field_0x68.HALF.LO = 0xff;
break;
case 1 << 31:
this->field_0x68.HALF.HI ^= 1;
break;
}
} while (actions != 0);
}
HandlePostScriptActions(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
}
void sub_08066C94(Entity* this) {
sub_0805DA90(this, 0);
SoundReq(SFX_APPARATE);
}
void sub_08066CA4(Entity* this) {
sub_0805DA90(this, 1);
SoundReq(SFX_EVAPORATE);
}