mirror of
https://github.com/zeldaret/tmc
synced 2026-05-24 15:21:09 -04:00
130 lines
4.0 KiB
C
130 lines
4.0 KiB
C
#include "global.h"
|
|
#include "entity.h"
|
|
#include "script.h"
|
|
#include "sound.h"
|
|
#include "functions.h"
|
|
|
|
extern void sub_08095CB0(Entity*);
|
|
extern void CreateManager36(Entity*);
|
|
extern void DeleteManager36(Entity*);
|
|
extern void sub_0805DA90(Entity*, u32);
|
|
|
|
void VaatiAction0(Entity*);
|
|
void VaatiAction1(Entity*);
|
|
void sub_08066B74(Entity*, ScriptExecutionContext*);
|
|
|
|
void (*const vaatiActions[])(Entity*) = { VaatiAction0, VaatiAction1 };
|
|
|
|
void Vaati(Entity* this) {
|
|
vaatiActions[this->action](this);
|
|
this->palette.b.b0 = this->palette.b.b4 + (this->frameSpriteSettings & 1);
|
|
}
|
|
|
|
void VaatiAction0(Entity* this) {
|
|
this->action = 1;
|
|
this->subAction = 0;
|
|
this->spriteSettings.draw = 1;
|
|
this->field_0x68.HALF.LO = 0;
|
|
this->field_0x68.HALF.HI = 0;
|
|
SetDefaultPriority(this, PRIO_MESSAGE);
|
|
sub_0807DD64(this);
|
|
VaatiAction1(this);
|
|
}
|
|
|
|
void VaatiAction1(Entity* this) {
|
|
ScriptExecutionContext* tmp;
|
|
sub_0807DD94(this, sub_08066B74);
|
|
if ((*(s8*)&this->field_0x68.HALF.HI != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
|
|
sub_08095CB0(this);
|
|
}
|
|
|
|
if ((this->frame & ~0x80) != 0) {
|
|
switch (this->frame & ~0x80u) {
|
|
case 1:
|
|
EnqueueSFX(SFX_21C);
|
|
break;
|
|
case 2:
|
|
EnqueueSFX(SFX_21E);
|
|
break;
|
|
case 3:
|
|
tmp = (*(ScriptExecutionContext**)&this->cutsceneBeh);
|
|
tmp->intVariable = 4;
|
|
CreateManager36(this);
|
|
break;
|
|
case 4:
|
|
tmp = (*(ScriptExecutionContext**)&this->cutsceneBeh);
|
|
tmp->intVariable = 4;
|
|
DeleteManager36(this);
|
|
EnqueueSFX(SFX_21D);
|
|
break;
|
|
}
|
|
this->frame &= ~0x80;
|
|
}
|
|
}
|
|
|
|
void sub_08066B74(Entity* this, ScriptExecutionContext* context) {
|
|
u8 animationState;
|
|
u32 currentAction;
|
|
u32 actions;
|
|
|
|
actions = context->postScriptActions & 0xfff00000;
|
|
context->postScriptActions = context->postScriptActions & 0xfffff;
|
|
if (actions != 0) {
|
|
do {
|
|
currentAction = (~actions + 1) & actions;
|
|
actions = actions ^ currentAction;
|
|
animationState = this->animationState >> 1;
|
|
|
|
switch (currentAction) {
|
|
case 1 << 20:
|
|
this->field_0x80.HWORD = animationState + 0x10;
|
|
break;
|
|
case 1 << 21:
|
|
this->field_0x80.HWORD = animationState + 0x14;
|
|
break;
|
|
case 1 << 22:
|
|
this->field_0x80.HWORD = animationState + 0x18;
|
|
break;
|
|
case 1 << 23:
|
|
this->field_0x80.HWORD = animationState + 0x1c;
|
|
break;
|
|
case 1 << 24:
|
|
this->field_0x80.HWORD = animationState + 0x20;
|
|
break;
|
|
case 1 << 25:
|
|
this->field_0x80.HWORD = animationState + 0x24;
|
|
break;
|
|
case 1 << 26:
|
|
this->field_0x80.HWORD = animationState + 0x28;
|
|
break;
|
|
case 1 << 27:
|
|
this->field_0x80.HWORD = animationState + 0x2c;
|
|
break;
|
|
case 1 << 28:
|
|
this->field_0x80.HWORD = animationState + 0x30;
|
|
break;
|
|
case 1 << 29:
|
|
this->field_0x68.HALF.LO = 1;
|
|
break;
|
|
case 1 << 30:
|
|
this->field_0x68.HALF.LO = 0xff;
|
|
break;
|
|
case 1 << 31:
|
|
this->field_0x68.HALF.HI ^= 1;
|
|
break;
|
|
}
|
|
} while (actions != 0);
|
|
}
|
|
HandlePostScriptActions(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
|
|
}
|
|
|
|
void sub_08066C94(Entity* this) {
|
|
sub_0805DA90(this, 0);
|
|
SoundReq(SFX_APPARATE);
|
|
}
|
|
|
|
void sub_08066CA4(Entity* this) {
|
|
sub_0805DA90(this, 1);
|
|
SoundReq(SFX_EVAPORATE);
|
|
}
|