mirror of
https://github.com/zeldaret/tmc
synced 2026-06-15 22:40:24 -04:00
172 lines
6.3 KiB
C
172 lines
6.3 KiB
C
/**
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* @file playerItemShield.c
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* @ingroup Items
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*
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* @brief Shield Player Item
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*/
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#include "collision.h"
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#include "entity.h"
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#include "functions.h"
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#include "player.h"
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#include "playeritem.h"
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#include "sound.h"
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const Hitbox gUnk_081271CC = { 0, 0, { 1, 0, 0, 1 }, 8, 8 };
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68;
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/*0x69*/ u8 unk_69[3];
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/*0x6c*/ u32 bounceTimer;
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/*0x70*/ u32 unk_70;
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/*0x74*/ u32 unk_74;
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/*0x78*/ u32 unk_78;
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/*0x7c*/ u8* unk_7c;
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} PlayerItemShieldEntity;
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void PlayerItemShield_Init(PlayerItemShieldEntity* this);
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void PlayerItemShield_Action1(PlayerItemShieldEntity* this);
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void (*const PlayerItemShield_Actions[])(PlayerItemShieldEntity*) = {
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PlayerItemShield_Init,
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PlayerItemShield_Action1,
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};
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const u8 gUnk_081271DC[] = {
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7, 60, 0, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 4, 2, 0, 0, 5, 2, 0, 0, 6, 2, 0, 0, 7, 20,
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0, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 4, 2, 0, 0, 5, 2, 0, 0, 6, 2, 0, 0, 255, 0, 0, 0,
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};
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const u8 gUnk_08127220[] = {
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0, 1, 0, 0, 1, 2, 0, 0, 2, 4, 0, 0, 3, 2, 0, 0, 4, 3, 0, 0, 5, 2, 0, 0, 3, 2, 0, 0, 255, 0, 0, 0,
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};
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const Hitbox gUnk_08127250;
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const Hitbox gUnk_08127258;
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const Hitbox gUnk_08127260;
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const Hitbox gUnk_08127268;
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const Hitbox* const gUnk_08127240[] = {
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&gUnk_08127250,
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&gUnk_08127258,
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&gUnk_08127260,
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&gUnk_08127268,
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};
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const Hitbox gUnk_08127250 = { 0, -7, { 0, 0, 0, 0 }, 6, 7 };
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const Hitbox gUnk_08127258 = { 5, -4, { 0, 0, 0, 0 }, 5, 7 };
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const Hitbox gUnk_08127260 = { 0, 0, { 0, 0, 0, 0 }, 6, 7 };
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const Hitbox gUnk_08127268 = { -5, -4, { 0, 0, 0, 0 }, 5, 7 };
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void PlayerItemShield_Action1(PlayerItemShieldEntity* this);
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void PlayerItemShield(PlayerItemShieldEntity* this) {
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if (this->bounceTimer != 0) {
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this->bounceTimer--;
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}
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PlayerItemShield_Actions[super->action](this);
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}
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void PlayerItemShield_Init(PlayerItemShieldEntity* this) {
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gPlayerState.item = super;
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super->action = 1;
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super->updatePriority = 6;
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super->frameIndex = 0xff;
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if (this->unk_68 == 14) {
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this->unk_70 = 0x27;
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this->unk_78 = gUnk_081271DC[1];
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this->unk_74 = 0;
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this->unk_7c = (u8*)gUnk_081271DC;
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} else {
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this->unk_70 = 0;
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}
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super->animationState = gPlayerEntity.base.animationState & 0xe;
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sub_08079BD8(super);
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LoadSwapGFX(super, 1, 3);
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PlayerItemShield_Action1(this);
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}
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void PlayerItemShield_Action1(PlayerItemShieldEntity* this) {
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Entity* playerItem;
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u8* pbVar3;
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u32 tmp2;
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if ((gPlayerEntity.base.iframes == 0) || ((u8)gPlayerEntity.base.iframes == 0x81)) {
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gPlayerEntity.base.iframes = super->iframes;
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gPlayerEntity.base.knockbackDirection = super->knockbackDirection;
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gPlayerEntity.base.knockbackDuration = super->knockbackDuration;
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super->knockbackDuration = 0;
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super->iframes = 0;
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}
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if ((gPlayerState.shield_status != 0) && (super == gPlayerState.item)) {
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if ((gPlayerState.shield_status & 0x80) != 0) {
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super->hitbox = (Hitbox*)gUnk_08127240[super->animationState >> 1];
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super->collisionFlags = (gPlayerEntity.base.collisionFlags + 1) | 0x20;
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COLLISION_ON(super);
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gPlayerState.shield_status &= ~0x80;
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sub_080176E4(super);
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} else {
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if ((super->contactFlags & CONTACT_NOW) != 0) {
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if ((((super->contactFlags & 0x7f) == 0x42) && this->unk_68 == 0xe) &&
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((gPlayerState.shield_status & 0x40) == 0)) {
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playerItem = CreatePlayerItem(PLAYER_ITEM_FIRE_ROD_PROJECTILE, 0, 0, this->unk_68);
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super->child = playerItem;
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if (playerItem != NULL) {
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playerItem->subtimer = 1;
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super->child->direction = DirectionTurnAround(super->knockbackDirection);
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super->child->parent = super;
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}
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this->unk_78 = gUnk_08127220[1];
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this->unk_74 = 0;
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this->unk_7c = (u8*)gUnk_08127220;
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gPlayerState.shield_status |= 0x40;
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}
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if (this->bounceTimer == 0) {
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SoundReq(SFX_ITEM_SHIELD_BOUNCE);
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this->bounceTimer = 8;
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}
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}
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}
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} else {
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gPlayerState.shield_status = 0;
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if (gPlayerState.item == super) {
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gPlayerState.item = NULL;
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}
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DeleteThisEntity();
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}
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if (((gPlayerEntity.base.spriteIndex == 1u) || (gPlayerEntity.base.spriteIndex == 4u)) &&
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((u8)(gPlayerEntity.base.frameIndex - 0x25) < 0x3f)) {
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super->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX;
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super->spriteSettings.flipY = gPlayerEntity.base.spriteSettings.flipY;
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if ((gPlayerEntity.base.frameIndex - 0x25 + this->unk_70 != super->frameIndex) &&
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((super->frameIndex = gPlayerEntity.base.frameIndex - 0x25 + this->unk_70,
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this->unk_68 != 0xe || ((gPlayerEntity.base.frame & 0x7f) == 0)))) {
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sub_080042D0(super, super->frameIndex, super->spriteIndex);
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}
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if (((this->unk_68 == 0xe) && ((gPlayerEntity.base.frame & 0x7f) != 0))) {
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if (--this->unk_78 == 0) {
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this->unk_74++;
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tmp2 = this->unk_74 * 4;
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pbVar3 = &this->unk_7c[tmp2];
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if (pbVar3[0] == 0xff) {
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if ((gPlayerState.shield_status & 0x40) != 0) {
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this->unk_7c = (u8*)gUnk_081271DC;
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gPlayerState.shield_status &= ~0x40;
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}
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this->unk_74 = 0;
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}
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pbVar3 = &this->unk_7c[this->unk_74 * 4];
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this->unk_78 = pbVar3[1];
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if ((gPlayerState.shield_status & 0x40) != 0) {
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u32 temp = (gPlayerEntity.base.frame & 0x7f) + 8;
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sub_080042D0(super, temp + pbVar3[0], super->spriteIndex);
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} else {
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sub_080042D0(super, (gPlayerEntity.base.frame & 0x7f) + pbVar3[0], super->spriteIndex);
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}
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}
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}
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super->frame = gPlayerEntity.base.frame;
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super->frameSpriteSettings = gPlayerEntity.base.frameSpriteSettings;
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sub_08078E84(super, &gPlayerEntity.base);
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} else {
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super->frameIndex = 0xff;
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}
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}
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