Files
tmc/src/playerItem/playerItemShield.c
T
2023-12-31 21:26:12 -08:00

172 lines
6.3 KiB
C

/**
* @file playerItemShield.c
* @ingroup Items
*
* @brief Shield Player Item
*/
#include "collision.h"
#include "entity.h"
#include "functions.h"
#include "player.h"
#include "playeritem.h"
#include "sound.h"
const Hitbox gUnk_081271CC = { 0, 0, { 1, 0, 0, 1 }, 8, 8 };
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68;
/*0x69*/ u8 unk_69[3];
/*0x6c*/ u32 bounceTimer;
/*0x70*/ u32 unk_70;
/*0x74*/ u32 unk_74;
/*0x78*/ u32 unk_78;
/*0x7c*/ u8* unk_7c;
} PlayerItemShieldEntity;
void PlayerItemShield_Init(PlayerItemShieldEntity* this);
void PlayerItemShield_Action1(PlayerItemShieldEntity* this);
void (*const PlayerItemShield_Actions[])(PlayerItemShieldEntity*) = {
PlayerItemShield_Init,
PlayerItemShield_Action1,
};
const u8 gUnk_081271DC[] = {
7, 60, 0, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 4, 2, 0, 0, 5, 2, 0, 0, 6, 2, 0, 0, 7, 20,
0, 0, 0, 2, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 3, 2, 0, 0, 4, 2, 0, 0, 5, 2, 0, 0, 6, 2, 0, 0, 255, 0, 0, 0,
};
const u8 gUnk_08127220[] = {
0, 1, 0, 0, 1, 2, 0, 0, 2, 4, 0, 0, 3, 2, 0, 0, 4, 3, 0, 0, 5, 2, 0, 0, 3, 2, 0, 0, 255, 0, 0, 0,
};
const Hitbox gUnk_08127250;
const Hitbox gUnk_08127258;
const Hitbox gUnk_08127260;
const Hitbox gUnk_08127268;
const Hitbox* const gUnk_08127240[] = {
&gUnk_08127250,
&gUnk_08127258,
&gUnk_08127260,
&gUnk_08127268,
};
const Hitbox gUnk_08127250 = { 0, -7, { 0, 0, 0, 0 }, 6, 7 };
const Hitbox gUnk_08127258 = { 5, -4, { 0, 0, 0, 0 }, 5, 7 };
const Hitbox gUnk_08127260 = { 0, 0, { 0, 0, 0, 0 }, 6, 7 };
const Hitbox gUnk_08127268 = { -5, -4, { 0, 0, 0, 0 }, 5, 7 };
void PlayerItemShield_Action1(PlayerItemShieldEntity* this);
void PlayerItemShield(PlayerItemShieldEntity* this) {
if (this->bounceTimer != 0) {
this->bounceTimer--;
}
PlayerItemShield_Actions[super->action](this);
}
void PlayerItemShield_Init(PlayerItemShieldEntity* this) {
gPlayerState.item = super;
super->action = 1;
super->updatePriority = 6;
super->frameIndex = 0xff;
if (this->unk_68 == 14) {
this->unk_70 = 0x27;
this->unk_78 = gUnk_081271DC[1];
this->unk_74 = 0;
this->unk_7c = (u8*)gUnk_081271DC;
} else {
this->unk_70 = 0;
}
super->animationState = gPlayerEntity.base.animationState & 0xe;
sub_08079BD8(super);
LoadSwapGFX(super, 1, 3);
PlayerItemShield_Action1(this);
}
void PlayerItemShield_Action1(PlayerItemShieldEntity* this) {
Entity* playerItem;
u8* pbVar3;
u32 tmp2;
if ((gPlayerEntity.base.iframes == 0) || ((u8)gPlayerEntity.base.iframes == 0x81)) {
gPlayerEntity.base.iframes = super->iframes;
gPlayerEntity.base.knockbackDirection = super->knockbackDirection;
gPlayerEntity.base.knockbackDuration = super->knockbackDuration;
super->knockbackDuration = 0;
super->iframes = 0;
}
if ((gPlayerState.shield_status != 0) && (super == gPlayerState.item)) {
if ((gPlayerState.shield_status & 0x80) != 0) {
super->hitbox = (Hitbox*)gUnk_08127240[super->animationState >> 1];
super->collisionFlags = (gPlayerEntity.base.collisionFlags + 1) | 0x20;
COLLISION_ON(super);
gPlayerState.shield_status &= ~0x80;
sub_080176E4(super);
} else {
if ((super->contactFlags & CONTACT_NOW) != 0) {
if ((((super->contactFlags & 0x7f) == 0x42) && this->unk_68 == 0xe) &&
((gPlayerState.shield_status & 0x40) == 0)) {
playerItem = CreatePlayerItem(PLAYER_ITEM_FIRE_ROD_PROJECTILE, 0, 0, this->unk_68);
super->child = playerItem;
if (playerItem != NULL) {
playerItem->subtimer = 1;
super->child->direction = DirectionTurnAround(super->knockbackDirection);
super->child->parent = super;
}
this->unk_78 = gUnk_08127220[1];
this->unk_74 = 0;
this->unk_7c = (u8*)gUnk_08127220;
gPlayerState.shield_status |= 0x40;
}
if (this->bounceTimer == 0) {
SoundReq(SFX_ITEM_SHIELD_BOUNCE);
this->bounceTimer = 8;
}
}
}
} else {
gPlayerState.shield_status = 0;
if (gPlayerState.item == super) {
gPlayerState.item = NULL;
}
DeleteThisEntity();
}
if (((gPlayerEntity.base.spriteIndex == 1u) || (gPlayerEntity.base.spriteIndex == 4u)) &&
((u8)(gPlayerEntity.base.frameIndex - 0x25) < 0x3f)) {
super->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX;
super->spriteSettings.flipY = gPlayerEntity.base.spriteSettings.flipY;
if ((gPlayerEntity.base.frameIndex - 0x25 + this->unk_70 != super->frameIndex) &&
((super->frameIndex = gPlayerEntity.base.frameIndex - 0x25 + this->unk_70,
this->unk_68 != 0xe || ((gPlayerEntity.base.frame & 0x7f) == 0)))) {
sub_080042D0(super, super->frameIndex, super->spriteIndex);
}
if (((this->unk_68 == 0xe) && ((gPlayerEntity.base.frame & 0x7f) != 0))) {
if (--this->unk_78 == 0) {
this->unk_74++;
tmp2 = this->unk_74 * 4;
pbVar3 = &this->unk_7c[tmp2];
if (pbVar3[0] == 0xff) {
if ((gPlayerState.shield_status & 0x40) != 0) {
this->unk_7c = (u8*)gUnk_081271DC;
gPlayerState.shield_status &= ~0x40;
}
this->unk_74 = 0;
}
pbVar3 = &this->unk_7c[this->unk_74 * 4];
this->unk_78 = pbVar3[1];
if ((gPlayerState.shield_status & 0x40) != 0) {
u32 temp = (gPlayerEntity.base.frame & 0x7f) + 8;
sub_080042D0(super, temp + pbVar3[0], super->spriteIndex);
} else {
sub_080042D0(super, (gPlayerEntity.base.frame & 0x7f) + pbVar3[0], super->spriteIndex);
}
}
}
super->frame = gPlayerEntity.base.frame;
super->frameSpriteSettings = gPlayerEntity.base.frameSpriteSettings;
sub_08078E84(super, &gPlayerEntity.base);
} else {
super->frameIndex = 0xff;
}
}