Files
tmc/src/npc/tingleSiblings.c
T
Behemoth b174637d18 - label effect functions
- combine object creation function
2020-08-26 02:21:46 +02:00

82 lines
2.0 KiB
C

#include "global.h"
#include "entity.h"
#include "npc.h"
#include "textbox.h"
extern void sub_08064DE4(Entity*);
extern void sub_08064D78(Entity*);
extern void sub_08064EE8(Entity*);
extern void (*const gUnk_0810FBFC[])(Entity*);
void TingleSiblings(Entity* this) {
if ((this->flags & 2) != 0) {
sub_08064DE4(this);
} else {
sub_08064D78(this);
}
}
void sub_08064D78(Entity* this) {
gUnk_0810FBFC[this->action](this);
}
void sub_08064D90(Entity* this) {
InitAnimationForceUpdate(this, 2);
this->field_0xf = 1;
}
void sub_08064DA0(Entity* this) {
sub_08064EE8(this);
if (this->interactType != 0) {
this->action = 2;
InitAnimationForceUpdate(this, 6);
TextboxNoOverlapFollow(0);
}
}
void sub_08064DCC(Entity* this) {
sub_08064EE8(this);
InitAnimationForceUpdate(this, 2);
this->action = 1;
}
/*
void sub_08064DE4(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings = this->spriteSettings & 0xfc | 1;
this->animationState = '\x04';
sub_0807DD50(this);
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
GetFacingDirection(this, &gPlayerEntity);
InitAnimationForceUpdate(this, sub_0806F5A4());
sub_0806F118(this);
} else {
sub_0807DD94(this, 0);
}
break;
case 2:
if (UpdateFuseInteraction(this)) {
this->action = 1;
sub_0801E99C(this);
}
break;
}
{
u8 bVar1 = this->frames.all;
u8 bVar5 = bVar1 & 0xf;
this->frames.all = bVar5 ^ bVar1;
if (bVar1 & 0xf) {
Entity* fx = CreateFx(this, bVar5 == 3 ? 0x2a : 0x29, 0);
if (fx && bVar5 == 2) {
fx->spriteSettings.b.flipX = 1;
}
}
}
}*/