Files
tmc/asm/projectile/projectile13.s
T

748 lines
12 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile13
Projectile13: @ 0x080A9E54
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x54]
cmp r0, #0
bne _080A9E60
ldr r0, [r5, #0x50]
_080A9E60:
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
bne _080A9E78
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080A9E78
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
_080A9E78:
ldr r4, _080A9E90 @ =gUnk_08129C7C
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9E90: .4byte gUnk_08129C7C
thumb_func_start sub_080A9E94
sub_080A9E94: @ 0x080A9E94
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #2
bhi _080A9EA4
adds r0, r4, #0
bl sub_080AA1D8
_080A9EA4:
ldr r0, _080A9EB8 @ =gUnk_08129C90
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A9EB8: .4byte gUnk_08129C90
thumb_func_start sub_080A9EBC
sub_080A9EBC: @ 0x080A9EBC
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A9F4E
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _080A9EF2
cmp r0, #4
bne _080A9F18
movs r0, #0
strb r0, [r4, #0xf]
subs r0, #2
bl ModHealth
adds r0, r4, #0
bl sub_080AF090
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r5, r4, #0
adds r5, #0x42
b _080A9F4A
_080A9EF2:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
adds r5, r4, #0
adds r5, #0x42
cmp r0, #0
beq _080A9F4A
adds r1, r4, #0
adds r1, #0x82
movs r0, #2
strb r0, [r1]
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_080AA270
movs r0, #0x20
strb r0, [r4, #0xf]
b _080A9F4A
_080A9F18:
ldr r3, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x3d
ldrb r0, [r0]
adds r1, r3, #0
adds r1, #0x3d
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
adds r1, #1
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x42
ldrb r1, [r2]
adds r0, r3, #0
adds r0, #0x42
strb r1, [r0]
ldrb r0, [r4, #0xc]
adds r5, r2, #0
cmp r0, #1
bne _080A9F4A
adds r0, r4, #0
bl sub_080AA320
_080A9F4A:
movs r0, #0
strb r0, [r5]
_080A9F4E:
pop {r4, r5, pc}
thumb_func_start sub_080A9F50
sub_080A9F50: @ 0x080A9F50
push {r4, lr}
adds r4, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x80
movs r2, #0
strh r1, [r0]
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x82
strb r2, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl sub_0806FAD8
adds r0, r4, #0
bl sub_080AA270
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A9F90
sub_080A9F90: @ 0x080A9F90
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x80
ldrh r0, [r1]
cmp r0, #0
beq _080A9FA4
subs r0, #1
strh r0, [r1]
b _080A9FC8
_080A9FA4:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A9FB8
adds r0, r4, #0
bl sub_080AA270
b _080A9FC8
_080A9FB8:
adds r0, r4, #0
bl sub_080AA2E0
cmp r0, #0
beq _080A9FC8
adds r0, r4, #0
bl sub_080AA320
_080A9FC8:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
thumb_func_start sub_080A9FD0
sub_080A9FD0: @ 0x080A9FD0
push {r4, r5, lr}
adds r5, r0, #0
bl UpdateAnimationSingleFrame
adds r2, r5, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _080A9FF2
movs r0, #0xbf
ands r0, r1
strb r0, [r2]
ldr r0, _080AA038 @ =0x0000015D
bl EnqueueSFX
_080A9FF2:
movs r0, #0x2e
ldrsh r1, [r5, r0]
ldr r2, _080AA03C @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r4, #0x32
ldrsh r0, [r5, r4]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r4, r5, #0
adds r4, #0x78
strh r1, [r4]
ldrh r0, [r4]
adds r5, #0x38
ldrb r1, [r5]
bl GetTileType
movs r1, #0x80
lsls r1, r1, #7
cmp r0, r1
bne _080AA034
ldr r0, _080AA040 @ =0x00004005
ldrh r1, [r4]
ldrb r2, [r5]
bl SetTile
_080AA034:
pop {r4, r5, pc}
.align 2, 0
_080AA038: .4byte 0x0000015D
_080AA03C: .4byte gRoomControls
_080AA040: .4byte 0x00004005
thumb_func_start sub_080AA044
sub_080AA044: @ 0x080AA044
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, [r4, #0x54]
cmp r5, #0
bne _080AA052
bl DeleteThisEntity
_080AA052:
ldr r0, [r5, #4]
cmp r0, #0
bne _080AA05E
bl DeleteThisEntity
b _080AA0A2
_080AA05E:
ldrh r0, [r5, #0x12]
ldrb r1, [r5, #0x1e]
bl GetSpriteSubEntryOffsetDataPointer
adds r3, r0, #0
ldrb r1, [r5, #0x14]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _080AA08C
movs r2, #0
ldrsb r2, [r3, r2]
rsbs r2, r2, #0
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
b _080AA0A2
_080AA08C:
movs r2, #0
ldrsb r2, [r3, r2]
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
_080AA0A2:
adds r0, r5, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
bne _080AA108
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080AA0B8
subs r0, #1
strb r0, [r4, #0xf]
b _080AA108
_080AA0B8:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AA108
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x82
movs r0, #3
strb r0, [r1]
movs r0, #0x40
strb r0, [r4, #0xf]
ldrb r0, [r5, #0x14]
lsls r1, r0, #2
strb r1, [r4, #0x15]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1a
strb r0, [r4, #0x14]
ldr r0, _080AA10C @ =gUnk_080FD150
str r0, [r4, #0x48]
bl CheckIsDungeon
cmp r0, #0
beq _080AA100
ldrb r0, [r4, #0x1b]
movs r1, #0x3f
ands r1, r0
movs r0, #0x40
orrs r1, r0
strb r1, [r4, #0x1b]
_080AA100:
adds r0, r4, #0
movs r1, #0
bl sub_080AA3E0
_080AA108:
pop {r4, r5, pc}
.align 2, 0
_080AA10C: .4byte gUnk_080FD150
thumb_func_start sub_080AA110
sub_080AA110: @ 0x080AA110
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
ldr r7, [r6, #0x54]
cmp r7, #0
beq _080AA1B6
ldr r0, [r7, #4]
cmp r0, #0
bne _080AA128
str r0, [r6, #0x54]
_080AA128:
ldrb r0, [r6, #0xf]
adds r5, r0, #0
cmp r5, #0
beq _080AA136
subs r0, #1
strb r0, [r6, #0xf]
b _080AA1C4
_080AA136:
adds r0, r6, #0
bl sub_080AA374
cmp r0, #0
beq _080AA1C4
adds r0, r7, #0
adds r0, #0x45
ldrb r0, [r0]
cmp r0, #0
bne _080AA14E
bl DeleteThisEntity
_080AA14E:
movs r0, #0xf2
bl EnqueueSFX
movs r4, #1
strb r4, [r6, #0xc]
movs r0, #0xff
strb r0, [r6, #0x14]
adds r0, r6, #0
adds r0, #0x82
strb r5, [r0]
strb r5, [r6, #0xe]
subs r0, #2
movs r1, #0
mov sb, r1
movs r1, #0x20
mov r8, r1
mov r1, r8
strh r1, [r0]
ldrb r1, [r6, #0x1b]
movs r0, #0x3f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strb r0, [r6, #0x1b]
ldr r0, [r6, #0x54]
str r0, [r6, #0x50]
str r5, [r6, #0x54]
adds r0, r6, #0
bl sub_080AA270
ldr r7, [r6, #0x50]
strb r4, [r7, #0xc]
ldrb r0, [r7, #0x14]
lsls r0, r0, #2
strb r0, [r7, #0x15]
strh r5, [r7, #0x24]
adds r0, r7, #0
adds r0, #0x82
strb r4, [r0]
mov r0, sb
strb r0, [r7, #0xe]
movs r0, #0x78
strb r0, [r7, #0xf]
adds r0, r7, #0
adds r0, #0x80
mov r1, r8
strh r1, [r0]
adds r0, r7, #0
movs r1, #1
bl sub_080AA3E0
b _080AA1C4
_080AA1B6:
adds r0, r6, #0
bl sub_080040A8
cmp r0, #0
bne _080AA1C4
bl DeleteThisEntity
_080AA1C4:
adds r0, r6, #0
bl sub_0806F69C
adds r0, r6, #0
bl UpdateAnimationSingleFrame
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080AA1D8
sub_080AA1D8: @ 0x080AA1D8
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
cmp r4, #0
beq _080AA268
ldr r0, [r4, #4]
cmp r0, #0
bne _080AA1EC
bl DeleteThisEntity
_080AA1EC:
ldrb r1, [r4, #0x1e]
movs r0, #0x20
ands r0, r1
cmp r0, #0
bne _080AA26C
ldrh r0, [r4, #0x12]
ldrb r1, [r4, #0x1e]
bl GetSpriteSubEntryOffsetDataPointer
adds r3, r0, #0
ldrb r1, [r4, #0x14]
movs r0, #4
ands r0, r1
cmp r0, #0
beq _080AA224
movs r2, #0
ldrsb r2, [r3, r2]
rsbs r2, r2, #0
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
b _080AA23A
_080AA224:
movs r2, #0
ldrsb r2, [r3, r2]
lsls r2, r2, #0x10
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
_080AA23A:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _080AA256
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080AA26C
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
b _080AA26C
_080AA256:
ldrb r1, [r5, #0x10]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _080AA26C
movs r0, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
b _080AA26C
_080AA268:
bl DeleteThisEntity
_080AA26C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080AA270
sub_080AA270: @ 0x080AA270
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
bl Random
ldr r1, _080AA2A4 @ =gUnk_08129CA4
movs r6, #7
ands r0, r6
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r5, #0xf]
ldrb r4, [r4, #0x14]
ldrb r0, [r5, #0x14]
cmp r0, #0xff
bne _080AA2AC
strb r4, [r5, #0x14]
ldr r0, _080AA2A8 @ =gUnk_08129CF4
lsls r1, r4, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r5, #0x48]
adds r0, r5, #0
movs r1, #0
bl sub_080AA3E0
b _080AA2D6
.align 2, 0
_080AA2A4: .4byte gUnk_08129CA4
_080AA2A8: .4byte gUnk_08129CF4
_080AA2AC:
bl Random
ldr r1, _080AA2D8 @ =gUnk_08129CAC
ands r0, r6
adds r0, r0, r1
ldrb r0, [r0]
adds r4, r0, r4
ands r4, r6
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _080AA2D6
strb r4, [r5, #0x14]
ldr r0, _080AA2DC @ =gUnk_08129CF4
lsls r1, r4, #2
adds r1, r1, r0
ldr r0, [r1]
str r0, [r5, #0x48]
adds r0, r5, #0
movs r1, #0
bl sub_080AA3E0
_080AA2D6:
pop {r4, r5, r6, pc}
.align 2, 0
_080AA2D8: .4byte gUnk_08129CAC
_080AA2DC: .4byte gUnk_08129CF4
thumb_func_start sub_080AA2E0
sub_080AA2E0: @ 0x080AA2E0
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0
bl sub_08049DF4
adds r4, r0, #0
cmp r4, #0
beq _080AA31C
adds r0, r5, #0
adds r1, r4, #0
bl GetFacingDirection
ldrb r1, [r5, #0x14]
lsls r1, r1, #2
adds r0, #4
movs r2, #0x1c
ands r0, r2
adds r1, #4
ands r1, r2
cmp r0, r1
bne _080AA31C
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0x40
bl sub_08049F1C
cmp r0, #0
beq _080AA31C
movs r0, #1
b _080AA31E
_080AA31C:
movs r0, #0
_080AA31E:
pop {r4, r5, pc}
thumb_func_start sub_080AA320
sub_080AA320: @ 0x080AA320
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, [r5, #0x50]
movs r2, #0
movs r1, #2
strb r1, [r5, #0xc]
adds r3, r5, #0
adds r3, #0x82
movs r0, #1
strb r0, [r3]
strb r2, [r5, #0xf]
strb r1, [r4, #0xc]
movs r0, #0x30
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x80
movs r0, #0x50
strh r0, [r1]
strh r2, [r4, #0x24]
adds r0, r4, #0
movs r1, #0
bl sub_08049F84
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x15]
adds r0, #4
movs r1, #0x1c
ands r0, r1
lsrs r1, r0, #2
strb r1, [r5, #0x14]
movs r1, #0x18
ands r0, r1
lsrs r0, r0, #2
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #1
bl sub_080AA3E0
adds r0, r5, #0
bl sub_080AA1D8
pop {r4, r5, pc}
thumb_func_start sub_080AA374
sub_080AA374: @ 0x080AA374
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
movs r0, #0
mov r8, r0
ldr r5, [r6, #0x54]
cmp r5, #0
beq _080AA3D8
ldr r0, [r5, #4]
cmp r0, #0
beq _080AA3D8
ldrb r4, [r5, #0x14]
ldr r0, _080AA3CC @ =gUnk_08129D14
adds r4, r4, r0
movs r2, #0
ldrsb r2, [r4, r2]
movs r3, #1
ldrsb r3, [r4, r3]
adds r0, r6, #0
adds r1, r5, #0
bl sub_0806F824
adds r7, r0, #0
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0
ldrsb r0, [r4, r0]
adds r1, r1, r0
movs r0, #0x32
ldrsh r2, [r5, r0]
movs r0, #1
ldrsb r0, [r4, r0]
adds r2, r2, r0
adds r0, r6, #0
movs r3, #8
bl sub_0806FCB8
cmp r0, #0
beq _080AA3D0
movs r0, #1
mov r8, r0
b _080AA3D8
.align 2, 0
_080AA3CC: .4byte gUnk_08129D14
_080AA3D0:
adds r0, r6, #0
adds r1, r7, #0
bl sub_08004596
_080AA3D8:
mov r0, r8
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_080AA3E0
sub_080AA3E0: @ 0x080AA3E0
push {lr}
adds r3, r0, #0
ldrb r2, [r3, #0x14]
adds r0, #0x82
ldrb r0, [r0]
lsls r0, r0, #3
orrs r2, r0
cmp r1, #0
beq _080AA3F4
lsrs r2, r2, #1
_080AA3F4:
adds r0, r3, #0
adds r1, r2, #0
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0