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21 lines
430 B
C
21 lines
430 B
C
#include "object.h"
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extern void (*gUnk_08123384[])(Entity*);
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void Bell(Entity* ent) {
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gUnk_08123384[ent->action](ent);
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}
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void sub_08097D90(Entity* ent) {
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ent->action = 1;
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ent->spriteSettings.draw = 1;
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ent->collisionLayer = 1;
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ent->spritePriority.b0 = 0;
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UpdateSpriteForCollisionLayer(ent);
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InitAnimationForceUpdate(ent, 0);
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}
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void sub_08097DCC(Entity* ent) {
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UpdateAnimationSingleFrame(ent);
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}
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