mirror of
https://github.com/zeldaret/tmc
synced 2026-05-30 08:56:48 -04:00
103 lines
3.0 KiB
C
103 lines
3.0 KiB
C
#include "global.h"
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#include "entity.h"
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#include "functions.h"
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extern void sub_0800449C(Entity*, u32);
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extern u32 sub_0806FC80(Entity*, Entity*, s32);
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extern void sub_0809CDF0(Entity*);
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extern void (*const gUnk_08123E20[])(Entity*);
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void BakerOven(Entity* this) {
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gUnk_08123E20[this->action](this);
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}
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void sub_0809CC74(Entity* this) {
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u32 i;
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Entity* ent;
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this->action = 1;
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UpdateSpriteForCollisionLayer(this);
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if (this->entityType.form == 0) {
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this->spritePriority.b0 = 5;
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/* Create steam clouds */
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for (i = 0; i < 3; i++) {
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ent = CreateObject(0x92, 1, i);
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if (ent) {
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ent->parent = this;
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PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
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}
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}
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sub_0809CDF0(this);
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} else {
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if (this->entityType.parameter & 1) {
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this->spriteSettings.b.draw = 1;
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this->actionDelay = 20;
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} else {
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this->action = 2;
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this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18;
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}
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InitializeAnimation(this, 0);
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}
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}
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void sub_0809CD0C(Entity* this) {
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u8* frames;
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if (this->entityType.form) {
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GetNextFrame(this);
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frames = &this->frames.all;
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if (*frames & 1) {
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*frames &= 0xfe;
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this->y.HALF.HI++;
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}
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if ((*frames & 0x80) && this->frameDuration == 1) {
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this->action = 2;
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this->spriteSettings.b.draw = 0;
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}
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/* Damage minish link if he touches a steam cloud */
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if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex &&
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sub_0806FC80(this, &gPlayerEntity, 4)) {
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this->field_0xf++;
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ModHealth(-2);
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sub_0800449C(&gPlayerEntity, 0x7a);
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gPlayerEntity.hurtBlinkTime = 16;
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gPlayerEntity.field_0x3e = 16;
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gPlayerEntity.field_0x42 = 12;
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gPlayerEntity.field_0x46 = 16;
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}
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}
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}
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void sub_0809CDB4(Entity* this) {
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/* Reset cloud position and start animation. */
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->actionDelay = 30;
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this->field_0xf = 0;
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this->spriteSettings.b.draw = 1;
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this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
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InitializeAnimation(this, 0);
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}
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}
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void sub_0809CDF0(Entity* this) {
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u32 y;
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this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
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y = this->field_0x80.HWORD;
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SetTile(0x402e, y - 0x01, this->collisionLayer);
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SetTile(0x4022, y - 0x00, this->collisionLayer);
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SetTile(0x4022, y + 0x01, this->collisionLayer);
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SetTile(0x4026, y - 0x41, this->collisionLayer);
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SetTile(0x4026, y - 0x40, this->collisionLayer);
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SetTile(0x4024, y - 0x3f, this->collisionLayer);
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SetTile(0x4026, y - 0x81, this->collisionLayer);
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SetTile(0x4026, y - 0x80, this->collisionLayer);
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}
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