A few f_pc files (#26)

* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
This commit is contained in:
lepelog
2020-12-31 21:12:29 +01:00
committed by GitHub
parent 992cf48c7f
commit 0555115de8
94 changed files with 1840 additions and 2646 deletions
+2 -2
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@@ -4,11 +4,11 @@
#include "SComponent/c_node.h"
struct node_list_class {
typedef struct node_list_class {
node_class* mpHead;
node_class* mpTail;
int mSize;
};
} node_list_class;
extern "C" {
+1
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@@ -4,6 +4,7 @@
#include "SComponent/c_list.h"
#include "SComponent/c_node_iter.h"
#include "global.h"
extern "C" {
+6 -4
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@@ -2,11 +2,13 @@
#ifndef SCOMPONENT_C_NODE_H
#define SCOMPONENT_C_NODE_H
struct node_class {
node_class* mpPrevNode;
#include "global.h"
typedef struct node_class {
struct node_class* mpPrevNode;
void* mpData;
node_class* mpNextNode;
};
struct node_class* mpNextNode;
} node_class;
extern "C" {
+2 -2
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@@ -12,10 +12,10 @@ enum cPhs__Step {
cPhs_NEXT_e = 0x06,
};
struct request_of_phase_process_class {
typedef struct request_of_phase_process_class {
cPhs__Handler* mpHandlerTable;
int mPhaseStep;
};
} request_of_phase_process_class;
extern "C" {
+2 -2
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@@ -7,11 +7,11 @@
#include "SComponent/c_tree.h"
#include "global.h"
struct create_tag_class {
typedef struct create_tag_class {
node_class mpNode;
void* mpTagData;
s8 mbIsUse;
};
} create_tag_class;
extern "C" {
+5 -4
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@@ -4,16 +4,17 @@
#include "SComponent/c_node_iter.h"
#include "SComponent/c_tag.h"
#include "global.h"
struct method_filter {
typedef struct method_filter {
cNdIt_MethodFunc mpMethodFunc;
void* mpUserData;
};
} method_filter;
struct judge_filter {
typedef struct judge_filter {
cNdIt_JudgeFunc mpJudgeFunc;
void* mpUserData;
};
} judge_filter;
extern "C" {
+2 -3
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@@ -4,12 +4,11 @@
#include "SComponent/c_list.h"
#include "SComponent/c_node.h"
#include "global.h"
struct node_lists_tree_class {
typedef struct node_lists_tree_class {
node_list_class* mpLists;
int mNumLists;
};
} node_lists_tree_class;
extern "C" {
+1
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@@ -4,6 +4,7 @@
#include "SComponent/c_node_iter.h"
#include "SComponent/c_tree.h"
#include "global.h"
extern "C" {
+8
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@@ -0,0 +1,8 @@
#ifndef __C_XYZ_H_
#define __C_XYZ_H_
#include "global.h"
class cXyz : public Vec {};
#endif