mirror of
https://github.com/zeldaret/tp
synced 2026-05-29 16:45:03 -04:00
0555115de86a2655a9858f1afb547d0b4e8e4cc8
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
The Legend of Zelda: Twilight Princess
This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA).
It builds the following DOL:
main.dol - sha1: 4997D93B9692620C40E90374A0F1DBF0E4889395
And will eventually build all the RELs.
Windows Prerequisites
- Download and run the latest release of the Windows devkitpro installer
- Run the executable located at
devkitPro\msys2\msys2.exe - Update pacman by running the following command:
pacman -Syu - Install the necessary dependencies by running the following command:
pacman -S python3-pip base-devel gcc vim cmake - Change to the directory of where you cloned this repository and you are ready to build!
Build Instructions
- Obtain a clean DOL of TP (GCN USA) and place it at the root of the repo and name it
baserom.dol. - Obtain a copy of the MWCC PowerPC compiler (version 2.7 to be exact). See below for a link to our Discord server which has the CodeWarrior compilers pinned in the #tp-decomp channel.
- Run
makeat the root of the repo.
Contributions
All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.
Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
Description
Languages
C++
53.6%
C
45.4%
Python
0.4%
POV-Ray SDL
0.3%
Pawn
0.3%