A few f_pc files (#26)

* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
This commit is contained in:
lepelog
2020-12-31 21:12:29 +01:00
committed by GitHub
parent 992cf48c7f
commit 0555115de8
94 changed files with 1840 additions and 2646 deletions
+6 -4
View File
@@ -2,11 +2,13 @@
#ifndef SCOMPONENT_C_NODE_H
#define SCOMPONENT_C_NODE_H
struct node_class {
node_class* mpPrevNode;
#include "global.h"
typedef struct node_class {
struct node_class* mpPrevNode;
void* mpData;
node_class* mpNextNode;
};
struct node_class* mpNextNode;
} node_class;
extern "C" {