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https://github.com/zeldaret/tp
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A few f_pc files (#26)
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
This commit is contained in:
+12
-11
@@ -1,20 +1,21 @@
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#include "f/f_pc/f_pc_load.h"
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#include "SComponent/c_phase.h"
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#include "dolphin/types.h"
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extern "C" {
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extern int cDyl_IsLinked(short procName);
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extern int cDyl_Unlink(short procName);
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extern int cDyl_LinkASync(short procName);
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extern s32 cDyl_IsLinked(s16 procName);
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extern s32 cDyl_Unlink(s16 procName);
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extern s32 cDyl_LinkASync(s16 procName);
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bool fpcLd_Use(u16 procName) {
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if (fpcLd_IsLoaded(procName) == true && fpcLd_Load(procName) == cPhs_COMPLEATE_e)
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return true;
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return false;
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BOOL fpcLd_Use(u16 procName) {
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if (fpcLd_IsLoaded(procName) == TRUE && fpcLd_Load(procName) == cPhs_COMPLEATE_e)
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return TRUE;
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return FALSE;
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}
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int fpcLd_IsLoaded(u16 procName) {
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s32 fpcLd_IsLoaded(u16 procName) {
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return cDyl_IsLinked(procName);
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}
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@@ -22,8 +23,8 @@ void fpcLd_Free(u16 procName) {
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cDyl_Unlink(procName);
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}
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int fpcLd_Load(u16 procName) {
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int phase = cDyl_LinkASync(procName);
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s32 fpcLd_Load(u16 procName) {
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s32 phase = cDyl_LinkASync(procName);
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switch (phase) {
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case cPhs_COMPLEATE_e:
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@@ -34,4 +35,4 @@ int fpcLd_Load(u16 procName) {
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return cPhs_ERROR_e;
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}
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}
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};
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}
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