mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
@@ -163,6 +163,7 @@ __global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:globa
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@4017 = .bss:0x00000048; // type:object size:0xC scope:local
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l_HIO = .bss:0x00000054; // type:object size:0x4 scope:global data:4byte
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@4641 = .bss:0x00000058; // type:object size:0xC scope:local
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init$2332 = .bss:0x00000064; // type:object size:0x1 scope:local align:1
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eyeOffset$4640 = .bss:0x00000068; // type:object size:0xC scope:local
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sInstance__40JASGlobalInstance<19JASDefaultBankTable> = .bss:0x00000074; // type:object size:0x4 scope:global
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sInstance__35JASGlobalInstance<14JASAudioThread> = .bss:0x00000078; // type:object size:0x4 scope:global
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+1
-1
@@ -1921,7 +1921,7 @@ config.libs = [
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_shop0"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_shop_maro"),
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ActorRel(NonMatching, "d_a_npc_sola"),
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ActorRel(NonMatching, "d_a_npc_soldierA"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_soldierA", extra_cflags=[DANPCF_C_HACK]),
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ActorRel(NonMatching, "d_a_npc_soldierB"),
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ActorRel(MatchingFor("GZ2E01", "GZ2P01", "GZ2J01"), "d_a_npc_sq"),
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ActorRel(NonMatching, "d_a_npc_the", extra_cflags=[DANPCF_C_HACK]),
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@@ -10,59 +10,97 @@
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*
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* @details
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*
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*/
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class daNpc_SoldierA_c : public fopAc_ac_c {
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*/
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struct daNpc_SoldierA_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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};
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class daNpc_SoldierA_Param_c {
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public:
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/* 80AF267C */ virtual ~daNpc_SoldierA_Param_c() {}
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static daNpc_SoldierA_HIOParam const m;
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};
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#if DEBUG
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class daNpc_SoldierA_HIO_c : public mDoHIO_entry_c {
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public:
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daNpc_SoldierA_HIO_c();
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void listenPropertyEvent(const JORPropertyEvent*);
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void genMessage(JORMContext*);
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/* 0x8 */ daNpc_SoldierA_HIOParam m;
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};
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#define NPC_SOLDIERA_HIO_CLASS daNpc_SoldierA_HIO_c
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#else
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#define NPC_SOLDIERA_HIO_CLASS daNpc_SoldierA_Param_c
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#endif
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class daNpc_SoldierA_c : public daNpcF_c {
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public:
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typedef int (daNpc_SoldierA_c::*actionFunc)(void*);
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typedef int (daNpc_SoldierA_c::*cutFunc)(int);
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/* 80AEF58C */ daNpc_SoldierA_c();
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/* 80AEF7A0 */ ~daNpc_SoldierA_c();
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/* 80AEF9A0 */ void create();
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/* 80AEFC80 */ void CreateHeap();
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/* 80AEFE4C */ void Delete();
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/* 80AEFE80 */ void Execute();
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/* 80AEFEA0 */ void Draw();
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/* 80AEFF14 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AF0110 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80AF0130 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80AEF9A0 */ cPhs__Step create();
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/* 80AEFC80 */ int CreateHeap();
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/* 80AEFE4C */ int Delete();
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/* 80AEFE80 */ int Execute();
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/* 80AEFEA0 */ int Draw();
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/* 80AEFF14 */ int ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AF0110 */ static int createHeapCallBack(fopAc_ac_c*);
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/* 80AF0130 */ static int ctrlJointCallBack(J3DJoint*, int);
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/* 80AF017C */ void setParam();
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/* 80AF02B0 */ void main();
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/* 80AF0428 */ bool ctrlBtk();
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/* 80AF02B0 */ BOOL main();
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/* 80AF0428 */ BOOL ctrlBtk();
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/* 80AF0430 */ void setAttnPos();
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/* 80AF0928 */ bool setMotionAnm(int, f32);
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/* 80AF0928 */ void setMotionAnm(int, f32);
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/* 80AF0A38 */ void setMotion(int, f32, int);
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/* 80AF0A7C */ bool drawDbgInfo();
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/* 80AF0A7C */ int drawDbgInfo();
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/* 80AF0A84 */ void drawOtherMdls();
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/* 80AF0B30 */ void getTypeFromParam();
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/* 80AF0B7C */ void isDelete();
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/* 80AF0B30 */ u8 getTypeFromParam();
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/* 80AF0B7C */ BOOL isDelete();
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/* 80AF0BB0 */ void reset();
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/* 80AF0D34 */ void playMotion();
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/* 80AF0F50 */ void chkAction(int (daNpc_SoldierA_c::*)(void*));
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/* 80AF0F7C */ void setAction(int (daNpc_SoldierA_c::*)(void*));
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/* 80AF1024 */ void selectAction();
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/* 80AF0F50 */ BOOL chkAction(actionFunc);
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/* 80AF0F7C */ BOOL setAction(actionFunc);
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/* 80AF1024 */ BOOL selectAction();
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/* 80AF10A4 */ void doNormalAction(int);
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/* 80AF11B8 */ void doEvent();
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/* 80AF11B8 */ BOOL doEvent();
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/* 80AF1488 */ void setLookMode(int);
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/* 80AF14AC */ void lookat();
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/* 80AF1734 */ void wait(void*);
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/* 80AF18B0 */ void talk(void*);
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/* 80AF1A48 */ void ECut_talkLake(int);
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/* 80AF1B8C */ void ECut_listenLake(int);
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/* 80AF1CA4 */ void test(void*);
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/* 80AF1734 */ int wait(void*);
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/* 80AF18B0 */ int talk(void*);
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/* 80AF1A48 */ int ECut_talkLake(int);
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/* 80AF1B8C */ int ECut_listenLake(int);
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/* 80AF1CA4 */ int test(void*);
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static char* mEvtCutNameList[3];
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static u8 mEvtCutList[36];
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static cutFunc mEvtCutList[3];
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private:
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/* 0x568 */ u8 field_0x568[0xe20 - 0x568];
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/* 0xB48 */ Z2Creature mSound;
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/* 0xBD8 */ J3DModel* mSpearModel;
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/* 0xBDC */ daNpcF_Lookat_c mLookat;
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/* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[3];
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/* 0xC90 */ NPC_SOLDIERA_HIO_CLASS* mHIO;
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/* 0xC94 */ dCcD_Cyl mCyl;
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/* 0xDD0 */ actionFunc mNextAction;
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/* 0xDDC */ actionFunc mAction;
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/* 0xDE8 */ request_of_phase_process_class mPhases[3];
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/* 0xE00 */ int field_0xe00;
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/* 0xE04 */ int field_0xe04;
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/* 0xE08 */ int field_0xe08;
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/* 0xE0C */ int field_0xe0c;
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/* 0xE10 */ int mMsgNo;
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/* 0xE14 */ s16 mLookMode;
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/* 0xE16 */ u16 mMode;
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/* 0xE18 */ u8 mType;
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/* 0xE1C */ int mAnm;
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};
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STATIC_ASSERT(sizeof(daNpc_SoldierA_c) == 0xe20);
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class daNpc_SoldierA_Param_c {
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public:
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/* 80AF267C */ ~daNpc_SoldierA_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_SOLDIERA_H */
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+1141
-1268
File diff suppressed because it is too large
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