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https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
More GCC compatibility/warning fixes (#3118)
* Wrap >4-char literals in a MULTI_CHAR macro Modern compilers do not support CW's non-standard behavior with >4 char literals. We can, however, use a constexpr function to compute the u64 values directly. This leaves <=4 char literals unchanged. * Replace non-pointer usages of NULL with 0 * Define NULL to nullptr on C++11 and above * Fix more -Wpointer-arith and -Woverflow warnings * Replace u32/s32 with uintptr_t/intptr_t where appropriate * JSUOutputStream: Overload all standard int types
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@@ -164,7 +164,7 @@ Z2SoundHandlePool* Z2SoundObjBase::startLevelSound(JAISoundID soundID, u32 mapin
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if (handle != NULL) {
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soundStarter_->startSound(soundID, handle, pos_, mapinfo, fxMix,
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1.0f, 1.0f, -1.0f, -1.0f, 0);
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if (handle != NULL && (*handle) != NULL) {
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if (handle != NULL && (*handle) != false) {
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(*handle)->setLifeTime(1, false);
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#if PLATFORM_WII || PLATFORM_SHIELD
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@@ -210,7 +210,7 @@ Z2SoundHandlePool* Z2SoundObjBase::startCollisionSE(u32 hitID, u32 mapinfo, Z2So
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}
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Z2SoundHandlePool* handle = Z2SoundObjBase::startSound(JAISoundID(hitID), mapinfo, -1);
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if (handle != NULL && (*handle) != NULL) {
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if (handle != NULL && (*handle) != false) {
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(*handle)->setUserData(mapinfo);
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if (30 <= mapinfo && mapinfo <= 52) {
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Z2Audible* audible = (Z2Audible*)(*handle)->getAudible();
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@@ -251,7 +251,7 @@ Z2SoundHandlePool* Z2DopplerSoundObjBase::startSound(JAISoundID soundID, u32 map
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pos_ = NULL;
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Z2SoundHandlePool* handle = Z2SoundObjBase::startSound(soundID, mapinfo, reverb);
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if (pos != NULL && handle != NULL && (*handle) != NULL) {
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if (pos != NULL && handle != NULL && (*handle) != false) {
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if ((*handle)->acceptsNewAudible()) {
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(*handle)->newAudible(*pos, &field_0x20, 0, NULL);
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}
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@@ -266,7 +266,7 @@ Z2SoundHandlePool* Z2DopplerSoundObjBase::startLevelSound(JAISoundID soundID, u3
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pos_ = NULL;
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Z2SoundHandlePool* handle = Z2SoundObjBase::startLevelSound(soundID, mapinfo, reverb);
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if (pos != NULL && handle != NULL && (*handle) != NULL) {
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if (pos != NULL && handle != NULL && (*handle) != false) {
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if ((*handle)->acceptsNewAudible()) {
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(*handle)->newAudible(*pos, &field_0x20, 0, NULL);
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}
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@@ -285,7 +285,7 @@ void Z2SoundObjSimple::init(Vec* posPtr, u8 handleNum) {
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Z2SoundHandlePool* Z2SoundObjSimple::startSound(JAISoundID soundID, u32 mapinfo, s8 reverb) {
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Z2SoundHandlePool* handle = Z2SoundObjBase::startSound(soundID, mapinfo, reverb);
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if (soundID == Z2SE_AL_UKI_POKOPOKO && handle != NULL && (*handle) != NULL) {
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if (soundID == Z2SE_AL_UKI_POKOPOKO && handle != NULL && (*handle) != false) {
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f32 volume = Z2Calc::getParamByExp((f32)mapinfo, 0.0f, 127.0f, 0.2f, 0.4f, 1.0f, Z2Calc::CURVE_POSITIVE);
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f32 pitch = Z2Calc::getParamByExp((f32)mapinfo, 0.0f, 127.0f, 0.2f, 0.6f, 1.2f, Z2Calc::CURVE_POSITIVE);
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(*handle)->getAuxiliary().movePitch(pitch, 0);
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@@ -298,7 +298,7 @@ Z2SoundHandlePool* Z2SoundObjSimple::startSound(JAISoundID soundID, u32 mapinfo,
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Z2SoundHandlePool* Z2SoundObjSimple::startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb) {
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Z2SoundHandlePool* handle = Z2SoundObjBase::startLevelSound(soundID, mapinfo, reverb);
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if (handle != NULL && (*handle) != NULL) {
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if (handle != NULL && (*handle) != false) {
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f32 pitch = 1.0f;
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f32 volume = 1.0f;
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switch (soundID) {
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@@ -502,7 +502,7 @@ void Z2SoundObjAnime::startSoundInner(const JGeometry::TVec3<f32>& pos, f32 para
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u32 id = getSoundID(animationSound, pos, param_1);
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if (!Z2GetSeMgr()->isSoundCulling(id)) {
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JAISoundHandle* handle = getHandleUserData(user_data);
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if (handle != NULL && (*handle) != NULL && (*handle)->getAnimationState() != 1) {
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if (handle != NULL && (*handle) != false && (*handle)->getAnimationState() != 1) {
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handle = NULL;
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}
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@@ -514,7 +514,7 @@ void Z2SoundObjAnime::startSoundInner(const JGeometry::TVec3<f32>& pos, f32 para
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bool result = soundStarter->startSound(id, handle, &pos, mapinfo, (f32)reverb / 127.0f,
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animationSound->field_0x0c, (f32)animationSound->field_0x14 / 127.0f,
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-1.0f, -1.0f, 0);
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if ((*handle) != NULL) {
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if ((*handle) != false) {
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(*handle)->setAnimationState(1);
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(*handle)->setUserData(user_data);
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if (animationSound->setsLifeTime()) {
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