d_a_npc work

daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c

daBaseNpc_c::setBtpAnm

daBaseNpc_c::attnSttsOn

daBaseNpc_c::orderEvent

daBaseNpc_c::setEnvTevColor

daBaseNpc_c::setRoomNo

daBaseNpc_c::checkEndAnm attempt

CheckCreateHeap

daNpcF_addIdx

daNpcF_subIdx

daNpcF_incIdx

daNpcF_decIdx

daNpcF_ActorMngr_c::initialize()

daNpcF_ActorMngr_c::entry

cleanup daNpcF_ActorMngr_c::entry

daNpcF_ActorMngr_c::remove

daNpcF_ActorMngr_c::getActorP

daNpcF_MatAnm_c::calc attempt

daNpcF_SPCurve_c::initialize

minor fixes

daNpcF_Path_c::initialize

daNpcF_Path_c::setPathInfo

daNpcF_Path_c::chkPassed

daNpcF_Path_c::reverse

daNpcF_Path_c::setNextIdx

daNpcF_Path_c::getNextIdx

daNpcF_Path_c::getBeforeIdx

daNpcF_Path_c::getBeforePos

daNpcF_Path_c::getNextPos

daNpcT_MatAnm_c::initialize

daNpcT_MatAnm_c::calc

daNpcT_addIdx

daNpcT_subIdx

daNpcT_decIdx

daNpcT_Path_c::hermite

daNpcT_Path_c::initialize

daNpcT_Path_c::setPathInfo attempt

daNpcT_Path_c::setNextPathInfo

daNpcT_Path_c::reverse

daNpcT_Path_c::setNextIdx

daNpcT_Path_c::getDstPos attempt

daNpcT_DmgStagger_c::setParam

Add FLOAT_LABEL where possible

fopEn_enemy / fix e_wb

move jasper's jsystem work over

d_attention / d_demo / d_lib work

remove asm

clean up dolphin files / work on some rels (#212)

* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14

initial changes to d_a_e_yc

checkpoint until virtual destructor issue is solved

daNpcF_Lookat_c::adjustMoveDisAngle

daBaseNpc_c::setMtx

daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()

daNpcT_c::ctrlFaceMotion

daNpcT_c::ctrlMsgAnm attempt

daNpcT_c::initTalk

daNpcF_clearMessageTmpBit

daNpcF_getDistTableIdx

daNpcF_offTmpBit

daNpcF_onTmpBit

daNpcF_chkTmpBit

daNpcF_onEvtBit

daNpcF_chkEvtBit

daNpcF_c::getDistTableIdx

daNpcF_chkPointInArea

daNpcF_chkDoBtnEqSpeak

daNpcF_getPlayerInfoFromPlayerList attempt

daNpcF_pntVsLineSegmentLengthSquare2D

daNpcF_c::chkPointInArea

daNpcF_c::chkPointInArea

daNpcF_c::getAttentionPos

daNpcT_chkTmpBit

daNpcT_offTmpBit

daNpcT_onTmpBit

daNpcT_chkEvtBit

daNpcT_offEvtBit

daNpcT_onEvtBit

daNpcT_chkDoBtnIsSpeak

daNpcT_getDistTableIdx

daBaseNpc_acMngr_c::entry

daNpcF_c::initTalk

undo override
This commit is contained in:
Pheenoh
2022-10-15 15:32:34 -06:00
parent 84950e08b4
commit 85ad8b190d
880 changed files with 23183 additions and 38749 deletions
+11 -11
View File
@@ -25,8 +25,8 @@ class Z2SeqMgr {
public:
Z2SeqMgr();
void bgmStart(u32, u32, s32);
void bgmStop(u32, s32);
void bgmStart(u32 i_bgmID, u32, s32);
void bgmStop(u32 i_bgmID, s32);
void subBgmStart(u32);
void subBgmStop();
void subBgmStopInner();
@@ -79,12 +79,12 @@ public:
void i_setTwilightGateVol(f32 vol) { mTwilightGateVol = vol; }
void i_setWindStoneVol(f32 vol, u32 count) { field_0x94.move(vol, count); }
void i_setWindStoneVol(f32 vol, u32 count) { mWindStone.move(vol, count); }
void i_bgmAllUnMute(u32 count) { field_0x74.move(1.0f, count); }
void i_bgmAllUnMute(u32 count) { mAllBgmMaster.move(1.0f, count); }
void i_unMuteSceneBgm(u32 count) {
field_0x34.move(1.0f, 0);
mBgmPause.move(1.0f, 0);
field_0x44.move(1.0f, count);
}
@@ -94,15 +94,15 @@ private:
/* 0x08 */ JAISoundHandle field_0x08;
/* 0x0C */ JAISoundHandle field_0x0c;
/* 0x10 */ JAISoundID field_0x10;
/* 0x14 */ Z2SoundFader field_0x14;
/* 0x24 */ Z2SoundFader field_0x24;
/* 0x34 */ Z2SoundFader field_0x34;
/* 0x14 */ Z2SoundFader mMainBgmMaster;
/* 0x24 */ Z2SoundFader mSubBgmMaster;
/* 0x34 */ Z2SoundFader mBgmPause;
/* 0x44 */ Z2SoundFader field_0x44;
/* 0x54 */ Z2SoundFader field_0x54;
/* 0x54 */ Z2SoundFader mFanfareMute;
/* 0x64 */ Z2SoundFader field_0x64;
/* 0x74 */ Z2SoundFader field_0x74;
/* 0x74 */ Z2SoundFader mAllBgmMaster;
/* 0x84 */ Z2SoundFader field_0x84;
/* 0x94 */ Z2SoundFader field_0x94;
/* 0x94 */ Z2SoundFader mWindStone;
/* 0xA4 */ Z2SoundFader field_0xa4;
/* 0xB4 */ f32 mTwilightGateVol;
/* 0xB8 */ u16 field_0xb8;