daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c daBaseNpc_c::setBtpAnm daBaseNpc_c::attnSttsOn daBaseNpc_c::orderEvent daBaseNpc_c::setEnvTevColor daBaseNpc_c::setRoomNo daBaseNpc_c::checkEndAnm attempt CheckCreateHeap daNpcF_addIdx daNpcF_subIdx daNpcF_incIdx daNpcF_decIdx daNpcF_ActorMngr_c::initialize() daNpcF_ActorMngr_c::entry cleanup daNpcF_ActorMngr_c::entry daNpcF_ActorMngr_c::remove daNpcF_ActorMngr_c::getActorP daNpcF_MatAnm_c::calc attempt daNpcF_SPCurve_c::initialize minor fixes daNpcF_Path_c::initialize daNpcF_Path_c::setPathInfo daNpcF_Path_c::chkPassed daNpcF_Path_c::reverse daNpcF_Path_c::setNextIdx daNpcF_Path_c::getNextIdx daNpcF_Path_c::getBeforeIdx daNpcF_Path_c::getBeforePos daNpcF_Path_c::getNextPos daNpcT_MatAnm_c::initialize daNpcT_MatAnm_c::calc daNpcT_addIdx daNpcT_subIdx daNpcT_decIdx daNpcT_Path_c::hermite daNpcT_Path_c::initialize daNpcT_Path_c::setPathInfo attempt daNpcT_Path_c::setNextPathInfo daNpcT_Path_c::reverse daNpcT_Path_c::setNextIdx daNpcT_Path_c::getDstPos attempt daNpcT_DmgStagger_c::setParam Add FLOAT_LABEL where possible fopEn_enemy / fix e_wb move jasper's jsystem work over d_attention / d_demo / d_lib work remove asm clean up dolphin files / work on some rels (#212) * d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop * dolphin OS work / cleanup * dolphin GX work / cleanup * finish changing dolphin files to C * more files into C * match rest of MSL_C math functions * more dolphin files converted to C * remove asm * d_bg_w work * remove asm * d_a_alink work / kytag14 initial changes to d_a_e_yc checkpoint until virtual destructor issue is solved daNpcF_Lookat_c::adjustMoveDisAngle daBaseNpc_c::setMtx daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c() daNpcT_c::ctrlFaceMotion daNpcT_c::ctrlMsgAnm attempt daNpcT_c::initTalk daNpcF_clearMessageTmpBit daNpcF_getDistTableIdx daNpcF_offTmpBit daNpcF_onTmpBit daNpcF_chkTmpBit daNpcF_onEvtBit daNpcF_chkEvtBit daNpcF_c::getDistTableIdx daNpcF_chkPointInArea daNpcF_chkDoBtnEqSpeak daNpcF_getPlayerInfoFromPlayerList attempt daNpcF_pntVsLineSegmentLengthSquare2D daNpcF_c::chkPointInArea daNpcF_c::chkPointInArea daNpcF_c::getAttentionPos daNpcT_chkTmpBit daNpcT_offTmpBit daNpcT_onTmpBit daNpcT_chkEvtBit daNpcT_offEvtBit daNpcT_onEvtBit daNpcT_chkDoBtnIsSpeak daNpcT_getDistTableIdx daBaseNpc_acMngr_c::entry daNpcF_c::initTalk undo override
The Legend of Zelda: Twilight Princess
This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA).
Project Setup
- Clone down project
git clone https://github.com/zeldaret/tp
- Setup compiler directory
mkdir -p tools/mwcc_compiler/
-
Download
GC_COMPILERS.zipfrom the Discord server. See the pins in the#tp-decompchannel under the Twilight Princess group. -
Extract
GC_COMPILERS.zipinto the previously createdmwcc_compilerdirectory
unzip GC_COMPILERS.zip -d tools/mwcc_compiler/
-
Place a copy of NTSC-U GCN Twilight Princess in the root directory and call it
gz2e01.iso(find this on your own) -
Setup the project
./tp setup
Building The Game
- To build a playable game, complete the Project Setup steps, then run
make game
The completed build is under build/dolzel2/game/sys/main.dol
Build DOL
make
(Note that any time you run make you can add the -j# argument where # is the amount of threads your system has in order to greatly speed up build times)
Build RELs
make rels
The completed RELs will be under build/dolzel2/rel
Extract Game Assets
make assets
Create Expected Directory
- Run
make - Run:
./tp expected
Clean Directories
Clean RELs
make clean_rels
Clean Game Directory
make clean_game
Clean Build Directory
make clean_all
Clean Dol
make clean
Project Overview
tp/
├── .github # Github actions for this project.
├── asm # The assembly for unmatched functions.
├── defs # Python modules used by dol2asm.
├── docs # Notes and documentation about this project.
├── include # Header files used by this project.
├── libs # Source code for the libraries based on the symbol map.
├── rel # Source code for the game RELs.
├── src # Source code for the main game.
├── tools # Various tools to support the project.
├── .clang-format # Clang format file.
├── .gitignore # Files/folders to ignore changes to when making commits.
├── Doxyfile # Doxygen configuration file.
├── Makefile # Makefile for the project containing various targets.
├── Progress.md # Markdown file that displays the current progress of the project.
├── README.md # The file you're currently reading.
├── diff.py # Python script to diff two functions.
├── diff_settings.py # Settings for the diff.py script.
├── dolzel2.sha1 # SHA1 of the dol.
├── include_link.mk # Makefiles to include in the main Makefile.
├── obj_files.mk # Object files to include in the main Makefile.
└── tp # Bash script used to call the main tp python script in tools directory.