Pheenoh 85ad8b190d d_a_npc work
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c

daBaseNpc_c::setBtpAnm

daBaseNpc_c::attnSttsOn

daBaseNpc_c::orderEvent

daBaseNpc_c::setEnvTevColor

daBaseNpc_c::setRoomNo

daBaseNpc_c::checkEndAnm attempt

CheckCreateHeap

daNpcF_addIdx

daNpcF_subIdx

daNpcF_incIdx

daNpcF_decIdx

daNpcF_ActorMngr_c::initialize()

daNpcF_ActorMngr_c::entry

cleanup daNpcF_ActorMngr_c::entry

daNpcF_ActorMngr_c::remove

daNpcF_ActorMngr_c::getActorP

daNpcF_MatAnm_c::calc attempt

daNpcF_SPCurve_c::initialize

minor fixes

daNpcF_Path_c::initialize

daNpcF_Path_c::setPathInfo

daNpcF_Path_c::chkPassed

daNpcF_Path_c::reverse

daNpcF_Path_c::setNextIdx

daNpcF_Path_c::getNextIdx

daNpcF_Path_c::getBeforeIdx

daNpcF_Path_c::getBeforePos

daNpcF_Path_c::getNextPos

daNpcT_MatAnm_c::initialize

daNpcT_MatAnm_c::calc

daNpcT_addIdx

daNpcT_subIdx

daNpcT_decIdx

daNpcT_Path_c::hermite

daNpcT_Path_c::initialize

daNpcT_Path_c::setPathInfo attempt

daNpcT_Path_c::setNextPathInfo

daNpcT_Path_c::reverse

daNpcT_Path_c::setNextIdx

daNpcT_Path_c::getDstPos attempt

daNpcT_DmgStagger_c::setParam

Add FLOAT_LABEL where possible

fopEn_enemy / fix e_wb

move jasper's jsystem work over

d_attention / d_demo / d_lib work

remove asm

clean up dolphin files / work on some rels (#212)

* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14

initial changes to d_a_e_yc

checkpoint until virtual destructor issue is solved

daNpcF_Lookat_c::adjustMoveDisAngle

daBaseNpc_c::setMtx

daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()

daNpcT_c::ctrlFaceMotion

daNpcT_c::ctrlMsgAnm attempt

daNpcT_c::initTalk

daNpcF_clearMessageTmpBit

daNpcF_getDistTableIdx

daNpcF_offTmpBit

daNpcF_onTmpBit

daNpcF_chkTmpBit

daNpcF_onEvtBit

daNpcF_chkEvtBit

daNpcF_c::getDistTableIdx

daNpcF_chkPointInArea

daNpcF_chkDoBtnEqSpeak

daNpcF_getPlayerInfoFromPlayerList attempt

daNpcF_pntVsLineSegmentLengthSquare2D

daNpcF_c::chkPointInArea

daNpcF_c::chkPointInArea

daNpcF_c::getAttentionPos

daNpcT_chkTmpBit

daNpcT_offTmpBit

daNpcT_onTmpBit

daNpcT_chkEvtBit

daNpcT_offEvtBit

daNpcT_onEvtBit

daNpcT_chkDoBtnIsSpeak

daNpcT_getDistTableIdx

daBaseNpc_acMngr_c::entry

daNpcF_c::initTalk

undo override
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2021-05-10 11:54:07 -04:00
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ok
2020-08-29 17:54:55 -04:00
2021-01-18 14:00:28 -05:00
2022-04-24 13:02:50 +02:00
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The Legend of Zelda: Twilight Princess

This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA).

Project Setup

  1. Clone down project
git clone https://github.com/zeldaret/tp
  1. Setup compiler directory
mkdir -p tools/mwcc_compiler/
  1. Download GC_COMPILERS.zip from the Discord server. See the pins in the #tp-decomp channel under the Twilight Princess group.

  2. Extract GC_COMPILERS.zip into the previously created mwcc_compiler directory

unzip GC_COMPILERS.zip -d tools/mwcc_compiler/
  1. Place a copy of NTSC-U GCN Twilight Princess in the root directory and call it gz2e01.iso (find this on your own)

  2. Setup the project

./tp setup

Building The Game

  1. To build a playable game, complete the Project Setup steps, then run
make game

The completed build is under build/dolzel2/game/sys/main.dol

Build DOL

make

(Note that any time you run make you can add the -j# argument where # is the amount of threads your system has in order to greatly speed up build times)

Build RELs

make rels

The completed RELs will be under build/dolzel2/rel

Extract Game Assets

make assets

Create Expected Directory

  1. Run make
  2. Run:
./tp expected

Clean Directories

Clean RELs

make clean_rels

Clean Game Directory

make clean_game

Clean Build Directory

make clean_all

Clean Dol

make clean

Project Overview

tp/
├── .github          # Github actions for this project.
├── asm              # The assembly for unmatched functions.
├── defs             # Python modules used by dol2asm.
├── docs             # Notes and documentation about this project.
├── include          # Header files used by this project.
├── libs             # Source code for the libraries based on the symbol map.
├── rel              # Source code for the game RELs.
├── src              # Source code for the main game.
├── tools            # Various tools to support the project.
├── .clang-format    # Clang format file.
├── .gitignore       # Files/folders to ignore changes to when making commits.
├── Doxyfile         # Doxygen configuration file.
├── Makefile         # Makefile for the project containing various targets.
├── Progress.md      # Markdown file that displays the current progress of the project.
├── README.md        # The file you're currently reading.
├── diff.py          # Python script to diff two functions.
├── diff_settings.py # Settings for the diff.py script.
├── dolzel2.sha1     # SHA1 of the dol.
├── include_link.mk  # Makefiles to include in the main Makefile.
├── obj_files.mk     # Object files to include in the main Makefile.
└── tp               # Bash script used to call the main tp python script in tools directory.
S
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