d_a_e_tk debug (#3062)

* d_a_e_tk debug

* a_this -> actor
This commit is contained in:
Niklas Bauer
2026-01-24 20:20:33 +01:00
committed by GitHub
parent 86fddd48d5
commit e01dbc3297
17 changed files with 533 additions and 361 deletions
+1 -1
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@@ -63,6 +63,6 @@ lbl_238_data_104 = .data:0x00000104; // type:object size:0xD data:string
@93851 = .data:0x00000114; // type:object size:0xC scope:local
__RTTI__12daE_TK_HIO_c = .data:0x00000120; // type:object size:0x8 scope:global
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
lbl_238_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global data:byte
+1 -1
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@@ -58,6 +58,6 @@ lbl_239_data_D8 = .data:0x000000D8; // type:object size:0xE data:string
@93703 = .data:0x000000E8; // type:object size:0xC scope:local
__RTTI__13daE_TK2_HIO_c = .data:0x000000F4; // type:object size:0x8 scope:global
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
lbl_239_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global data:byte
+1 -1
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@@ -63,6 +63,6 @@ lbl_238_data_104 = .data:0x00000104; // type:object size:0xD data:string
@93851 = .data:0x00000114; // type:object size:0xC scope:local align:4
__RTTI__12daE_TK_HIO_c = .data:0x00000120; // type:object size:0x8 scope:global align:4
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
lbl_238_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global align:4 data:byte
+1 -1
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@@ -58,6 +58,6 @@ lbl_239_data_D8 = .data:0x000000D8; // type:object size:0xE data:string
@93703 = .data:0x000000E8; // type:object size:0xC scope:local align:4
__RTTI__13daE_TK2_HIO_c = .data:0x000000F4; // type:object size:0x8 scope:global align:4
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
lbl_239_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global align:4 data:byte
+1 -1
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@@ -63,6 +63,6 @@ lbl_238_data_104 = .data:0x00000104; // type:object size:0xD data:string
@93851 = .data:0x00000114; // type:object size:0xC scope:local align:4
__RTTI__12daE_TK_HIO_c = .data:0x00000120; // type:object size:0x8 scope:global align:4
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
lbl_238_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global align:4 data:byte
+1 -1
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@@ -58,6 +58,6 @@ lbl_239_data_D8 = .data:0x000000D8; // type:object size:0xE data:string
@93703 = .data:0x000000E8; // type:object size:0xC scope:local align:4
__RTTI__13daE_TK2_HIO_c = .data:0x000000F4; // type:object size:0x8 scope:global align:4
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
lbl_239_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global align:4 data:byte
+1 -1
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@@ -63,6 +63,6 @@ lbl_238_data_104 = .data:0x00000104; // type:object size:0xD data:string
@93851 = .data:0x00000114; // type:object size:0xC scope:local align:4
__RTTI__12daE_TK_HIO_c = .data:0x00000120; // type:object size:0x8 scope:global align:4
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
lbl_238_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global align:4 data:byte
+1 -1
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@@ -58,6 +58,6 @@ lbl_239_data_D8 = .data:0x000000D8; // type:object size:0xE data:string
@93703 = .data:0x000000E8; // type:object size:0xC scope:local align:4
__RTTI__13daE_TK2_HIO_c = .data:0x000000F4; // type:object size:0x8 scope:global align:4
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global align:4
lbl_239_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
hio_set = .bss:0x00000008; // type:object size:0x1 data:byte
@93233 = .bss:0x0000000C; // type:object size:0xC scope:local align:4
l_HIO = .bss:0x00000018; // type:object size:0x1C scope:global align:4 data:byte
+1 -1
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@@ -62,5 +62,5 @@ __vt__12daE_TK_HIO_c = .data:0x000000D0; // type:object size:0xC scope:global
@110122 = .data:0x000000DC; // type:object size:0xD scope:local data:string
@110123 = .data:0x000000EC; // type:object size:0xC scope:local
__RTTI__12daE_TK_HIO_c = .data:0x000000F8; // type:object size:0x8 scope:global
lbl_235_bss_0 = .bss:0x00000000; // type:object size:0x1 data:byte
hio_set = .bss:0x00000000; // type:object size:0x1 data:byte
l_HIO = .bss:0x00000004; // type:object size:0x1C scope:global align:4 data:float
+1 -1
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@@ -56,5 +56,5 @@ __vt__13daE_TK2_HIO_c = .data:0x000000D0; // type:object size:0xC scope:global
@110028 = .data:0x000000DC; // type:object size:0xE scope:local data:string
@110029 = .data:0x000000EC; // type:object size:0xC scope:local
__RTTI__13daE_TK2_HIO_c = .data:0x000000F8; // type:object size:0x8 scope:global
lbl_237_bss_0 = .bss:0x00000000; // type:object size:0x1 data:byte
hio_set = .bss:0x00000000; // type:object size:0x1 data:byte
l_HIO = .bss:0x00000004; // type:object size:0x1C scope:global align:4 data:float
+1 -1
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@@ -104,5 +104,5 @@ lbl_231_data_238 = .data:0x00000238; // type:object size:0x24
@118843 = .data:0x00000410; // type:object size:0xE scope:local data:string
@118844 = .data:0x00000420; // type:object size:0xC scope:local
@118845 = .data:0x00000444; // type:object size:0x11 scope:local data:string
lbl_231_bss_0 = .bss:0x00000000; // type:object size:0x1 data:byte
hio_set = .bss:0x00000000; // type:object size:0x1 data:byte
l_HIO = .bss:0x00000004; // type:object size:0x1C scope:global data:byte
+1 -1
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@@ -112,5 +112,5 @@ lbl_229_data_280 = .data:0x00000280; // type:object size:0x24
@118960 = .data:0x00000458; // type:object size:0xE scope:local data:string
@118961 = .data:0x00000468; // type:object size:0xC scope:local
@118962 = .data:0x0000048C; // type:object size:0x11 scope:local data:string
lbl_229_bss_0 = .bss:0x00000000; // type:object size:0x1 data:byte
hio_set = .bss:0x00000000; // type:object size:0x1 data:byte
l_HIO = .bss:0x00000004; // type:object size:0x1C scope:global data:byte
+10 -8
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@@ -6,6 +6,7 @@
#include "d/d_cc_uty.h"
#include "d/d_path.h"
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
/**
* @ingroup actors-enemies
@@ -60,17 +61,18 @@ public:
STATIC_ASSERT(sizeof(e_tk_class) == 0xA64);
class daE_TK_HIO_c {
class daE_TK_HIO_c : public JORReflexible {
public:
daE_TK_HIO_c();
virtual ~daE_TK_HIO_c() {}
void genMessage(JORMContext*);
virtual ~daE_TK_HIO_c() {};
/* 0x04 */ s8 field_0x04;
/* 0x08 */ f32 mRadiusScale;
/* 0x0C */ f32 mPlayerRange1;
/* 0x10 */ f32 mPlayerRange2;
/* 0x14 */ f32 mSpeedModifier1;
/* 0x18 */ f32 mSpeedModifier2;
/* 0x04 */ s8 mNo;
/* 0x08 */ f32 mBaseSize;
/* 0x0C */ f32 mPlayerDetectionDistanceNear;
/* 0x10 */ f32 mPlayerDetectionDistanceFar;
/* 0x14 */ f32 mSwimSpeedModifier;
/* 0x18 */ f32 mFleeSpeedModifier;
};
STATIC_ASSERT(sizeof(daE_TK_HIO_c) == 0x1C);
+9 -7
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@@ -5,6 +5,7 @@
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
/**
* @ingroup actors-enemies
@@ -54,17 +55,18 @@ public:
STATIC_ASSERT(sizeof(e_tk2_class) == 0xA50);
class daE_TK2_HIO_c {
class daE_TK2_HIO_c : public JORReflexible {
public:
daE_TK2_HIO_c();
virtual ~daE_TK2_HIO_c() {};
void genMessage(JORMContext *);
/* 0x04 */ s8 field_0x04;
/* 0x08 */ f32 mRadiusScale;
/* 0x0C */ f32 mPlayerRange1;
/* 0x10 */ f32 mPlayerRange2;
/* 0x14 */ f32 mSpeedModifier1; /* Unused */
/* 0x18 */ f32 mSpeedModifier2; /* Unused */
/* 0x04 */ s8 mNo;
/* 0x08 */ f32 mBaseSize;
/* 0x0C */ f32 mPlayerDetectionDistanceNear;
/* 0x10 */ f32 mPlayerDetectionDistanceFar;
/* 0x14 */ f32 mSwimSpeedModifier; /* Unused */
/* 0x18 */ f32 mFleeSpeedModifier; /* Unused */
};
STATIC_ASSERT(sizeof(daE_TK2_HIO_c) == 0x1C);
+205 -140
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@@ -1,13 +1,14 @@
/**
* @file d_a_e_tk.cpp
* @file d_a_e_tk.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_tk.h"
#include "d/actor/d_a_e_tk_ball.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "f_op/f_op_kankyo_mng.h"
enum Action {
@@ -45,26 +46,46 @@ static bool hio_set;
static daE_TK_HIO_c l_HIO;
daE_TK_HIO_c::daE_TK_HIO_c() {
field_0x04 = -1;
mRadiusScale = 1.9f;
mPlayerRange2 = 1400.0f;
mPlayerRange1 = 500.0f;
mSpeedModifier1 = 10.0f;
mSpeedModifier2 = 25.0f;
mNo = -1;
mBaseSize = 1.9f;
mPlayerDetectionDistanceFar = 1400.0f;
mPlayerDetectionDistanceNear = 500.0f;
mSwimSpeedModifier = 10.0f;
mFleeSpeedModifier = 25.0f;
}
static void anm_init(e_tk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("E_tk", i_index);
#if DEBUG
void daE_TK_HIO_c::genMessage(JORMContext* ctext) {
// Tadpole
ctext->genLabel(" タドポール", 0x80000001, 0U, NULL);
// Base Size
ctext->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f);
// Player Detection Distance Far
ctext->genSlider("PL認識距離 遠", &mPlayerDetectionDistanceFar, 0.0f, 3000.0f);
// Player Detection Distance Near
ctext->genSlider("PL認識距離 近", &mPlayerDetectionDistanceNear, 0.0f, 3000.0f);
ctext->genLabel(" ", 0x80000001);
// ↓ Behavior not guaranteed if changed
ctext->genLabel(" ↓変更すると動作保証しません", 0x80000001);
// Swim Speed
ctext->genSlider("泳ぎ速度", &mSwimSpeedModifier, 0.0f, 40.0f);
// Flee Speed
ctext->genSlider("逃げ速度", &mFleeSpeedModifier, 0.0f, 40.0f);
}
#endif
i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f);
static void anm_init(e_tk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_tk", i_index), i_attr, i_morf,
i_rate, 0.0f, -1.0f);
i_this->mAnim = i_index;
}
static int daE_TK_Draw(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
i_this->mpMorf->entryDL();
return 1;
}
@@ -72,6 +93,7 @@ static int daE_TK_Draw(e_tk_class* i_this) {
static int other_bg_check(e_tk_class* i_this, fopAc_ac_c* i_ac) {
fopAc_ac_c* actor = i_this;
dBgS_LinChk line_check;
cXyz _unk1;
cXyz start_pos;
cXyz end_pos;
@@ -90,7 +112,13 @@ static int other_bg_check(e_tk_class* i_this, fopAc_ac_c* i_ac) {
}
static int pl_y_check(e_tk_class* i_this) {
if (i_this->current.pos.y - dComIfGp_getPlayer(0)->current.pos.y > 130.0f) {
fopAc_ac_c* actor = i_this;
#if DEBUG // TODO: Debug Fakematch. On retail, actor is accessed before the gameInfo.
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (actor->current.pos.y - player->current.pos.y > 130.0f) {
#else
if (actor->current.pos.y - dComIfGp_getPlayer(0)->current.pos.y > 130.0f) {
#endif
return 0;
} else {
return 1;
@@ -98,10 +126,11 @@ static int pl_y_check(e_tk_class* i_this) {
}
static int pl_check(e_tk_class* i_this, f32 i_limit, s16 i_max_diff) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mPlayerDistanceLimit < i_limit) {
s16 diff = i_this->shape_angle.y - i_this->mPlayerAngleY;
s16 diff = actor->shape_angle.y - i_this->mPlayerAngleY;
if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) {
return 1;
}
@@ -111,6 +140,9 @@ static int pl_check(e_tk_class* i_this, f32 i_limit, s16 i_max_diff) {
}
static void damage_check(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mInvincibilityTimer == 0) {
i_this->mStts.Move();
@@ -129,7 +161,7 @@ static void damage_check(e_tk_class* i_this) {
i_this->mMode = MODE_TK_KYORO2;
i_this->mActionTimer[0] = 50;
} else {
cc_at_check(i_this, &i_this->mAtInfo);
cc_at_check(actor, &i_this->mAtInfo);
if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
i_this->mAction = ACT_TK_S_DAMAGE;
} else {
@@ -139,8 +171,8 @@ static void damage_check(e_tk_class* i_this) {
}
}
if (i_this->health <= 1) {
i_this->health = 0;
if (actor->health <= 1) {
actor->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
@@ -152,12 +184,12 @@ static int way_bg_check(e_tk_class* i_this, f32 i_limit) {
cXyz mtx_pos;
cXyz start_pos;
cXyz end_pos;
start_pos = actor->current.pos;
start_pos.y -= 50.0f;
mDoMtx_YrotS(*calc_mtx, actor->shape_angle.y);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
cXyz end_pos;
mtx_pos.x = 0.0;
mtx_pos.y = -50.0f;
mtx_pos.z = i_limit;
@@ -174,8 +206,11 @@ static int way_bg_check(e_tk_class* i_this, f32 i_limit) {
}
static void e_tk_wait_0(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz src_pos;
f32 speed_mul = 1.0f;
f32 speed_step = 1.0f + YREG_F(5);
i_this->mAttentionOFF = true;
@@ -187,23 +222,23 @@ static void e_tk_wait_0(e_tk_class* i_this) {
case MODE_TK_APPEAR:
if (i_this->mActionTimer[0] == 0) {
src_pos = i_this->home.pos - i_this->current.pos;
src_pos = actor->home.pos - actor->current.pos;
i_this->mSomeAngle = cM_atan2s(src_pos.x, src_pos.z) + (s16)cM_rndFX(8000.0f);
i_this->mActionTimer[0] = cM_rndF(30.0f) + 30.0f;
}
if (i_this->mActionTimer[2] == 0 && way_bg_check(i_this, 200.0f)) {
i_this->mActionTimer[2] = 40;
src_pos = i_this->home.pos - i_this->current.pos;
src_pos = actor->home.pos - actor->current.pos;
i_this->mSomeAngle = cM_atan2s(src_pos.x, src_pos.z) + (s16)cM_rndFX(2000.0f);
i_this->mActionTimer[0] = cM_rndF(30.0f) + 30.0f;
}
if (i_this->mActionTimer[1] == 0 && pl_y_check(i_this) &&
pl_check(i_this, l_HIO.mPlayerRange2, 0x4000))
pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000))
{
i_this->mAction = ACT_TK_FIND;
if (pl_check(i_this, l_HIO.mPlayerRange1, 0x4000)) {
if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) {
i_this->mMode = MODE_TK_WAIT01;
} else {
i_this->mMode = MODE_TK_NONE;
@@ -212,19 +247,22 @@ static void e_tk_wait_0(e_tk_class* i_this) {
break;
}
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
cLib_addCalcAngleS2(&i_this->shape_angle.x, 0, 0x10, 0x400);
cLib_addCalc2(&i_this->speedF, l_HIO.mSpeedModifier1 * speed_mul, 1.0f, 1.0f);
cMtx_YrotS(*calc_mtx, i_this->shape_angle.y);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 0x10, 0x400);
cLib_addCalc2(&actor->speedF, l_HIO.mSwimSpeedModifier * speed_mul, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
src_pos.x = 0.0f;
src_pos.y = 0.0f;
src_pos.z = i_this->speedF;
MtxPosition(&src_pos, &i_this->speed);
i_this->current.pos += i_this->speed;
src_pos.z = actor->speedF;
MtxPosition(&src_pos, &actor->speed);
actor->current.pos += actor->speed;
}
static void e_tk_find(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz local_58;
f32 speed_target = 0.0f;
f32 speed_step = 3.0f;
@@ -247,7 +285,7 @@ static void e_tk_find(e_tk_class* i_this) {
i_this->mAction = ACT_TK_ATTACK;
i_this->mMode = MODE_TK_NONE;
} else {
if (pl_check(i_this, l_HIO.mPlayerRange1, 0x4000)) {
if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) {
i_this->mMode = MODE_TK_KYORO2;
}
}
@@ -279,7 +317,7 @@ static void e_tk_find(e_tk_class* i_this) {
break;
case MODE_TK_SWIM:
i_this->mPlayerAngleY = i_this->mPlayerAngleY + -0x8000;
ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
i_this->mAttentionOFF = true;
if (i_this->mpMorf->isStop()) {
i_this->mAnimSpeed = 4.0f;
@@ -292,10 +330,10 @@ static void e_tk_find(e_tk_class* i_this) {
i_this->mAttentionOFF = true;
cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f);
i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed);
speed_target = 1.0f;
speed_step = 10.0f;
speed_target = 1.0f + YREG_F(17);
speed_step = 10.0f + YREG_F(18);
if (i_this->mActionTimer[0] == 0 &&
i_this->mPlayerDistanceLimit > l_HIO.mPlayerRange1 * 1.2f)
i_this->mPlayerDistanceLimit > l_HIO.mPlayerDetectionDistanceNear * 1.2f)
{
i_this->mMode = MODE_TK_NONE;
} else {
@@ -305,27 +343,28 @@ static void e_tk_find(e_tk_class* i_this) {
}
}
if (i_this->mActionTimer[1] == 0) {
i_this->mPlayerAngleY = i_this->mPlayerAngleY - 0x8000;
ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
} else {
i_this->mPlayerAngleY = i_this->mSomeAngle;
}
break;
}
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
cLib_addCalc2(&i_this->speedF, l_HIO.mSpeedModifier2 * speed_target, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, i_this->shape_angle.y);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
cLib_addCalc2(&actor->speedF, l_HIO.mFleeSpeedModifier * speed_target, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
cXyz local_58;
local_58.x = 0.0f;
local_58.y = 0.0f;
local_58.z = i_this->speedF;
MtxPosition(&local_58, &i_this->speed);
i_this->current.pos += i_this->speed;
cLib_addCalcAngleS2(&i_this->shape_angle.x, 0, 4, 0x400);
local_58.z = actor->speedF;
MtxPosition(&local_58, &actor->speed);
actor->current.pos += actor->speed;
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 4, 0x400);
}
static void e_tk_attack(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
switch (i_this->mMode) {
case MODE_TK_NONE:
i_this->mMode = MODE_TK_APPEAR;
@@ -336,8 +375,8 @@ static void e_tk_attack(e_tk_class* i_this) {
if (pl_y_check(i_this)) {
if ((int)i_this->mpMorf->getFrame() == 24) {
i_this->mBallID =
fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(i_this), 0, &i_this->eyePos,
fopAcM_GetRoomNo(i_this), &i_this->shape_angle, 0, -1, 0);
fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(actor), 0, &actor->eyePos,
fopAcM_GetRoomNo(actor), &actor->shape_angle, 0, -1, 0);
}
if ((int)i_this->mpMorf->getFrame() == 28) {
i_this->mTKBallSpawned = true;
@@ -355,22 +394,24 @@ static void e_tk_attack(e_tk_class* i_this) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_DAMAGE;
}
if (pl_check(i_this, l_HIO.mPlayerRange1, 0x4000)) {
if (pl_check(i_this, l_HIO.mPlayerDetectionDistanceNear, 0x4000)) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_KYORO2;
}
break;
}
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
}
static void e_tk_pathswim(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz local_50;
cXyz _unk1;
f32 speed_target = 1.0f;
f32 speed_step = 1.0f;
f32 speed_step = 1.0f + YREG_F(5);
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_SWIM, 5.0f, 0x2, 1.0f);
@@ -400,7 +441,7 @@ static void e_tk_pathswim(e_tk_class* i_this) {
}
case MODE_TK_ATTACK:
local_50 = i_this->mPos - i_this->current.pos;
local_50 = i_this->mPos - actor->current.pos;
if (JMAFastSqrt(local_50.x * local_50.x + local_50.z * local_50.z) < 100.0f) {
dPnt* point = &i_this->mpPath->m_points[i_this->mPathID];
if (point->mArg0 != 0x2) {
@@ -412,14 +453,15 @@ static void e_tk_pathswim(e_tk_class* i_this) {
i_this->mMode = MODE_TK_APPEAR;
}
}
i_this->mSomeAngle = cM_atan2s(local_50.x, local_50.z);
i_this->mSomeAngle = (s16)cM_atan2s(local_50.x, local_50.z);
break;
case MODE_TK_DAMAGE:
speed_target = 0.0f;
speed_step = 3.0f;
dPnt* point;
if (i_this->mActionTimer[1] == 0 && pl_y_check(i_this) &&
pl_check(i_this, l_HIO.mPlayerRange2, 0x4000))
pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000))
{
i_this->mAction = ACT_TK_FIND;
anm_init(i_this, ANM_TK_WAIT01, 5.0f, 0x2, 1.0f);
@@ -432,18 +474,20 @@ static void e_tk_pathswim(e_tk_class* i_this) {
break;
}
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mSomeAngle, 8, 0x400);
cLib_addCalc2(&i_this->speedF, l_HIO.mSpeedModifier1 * speed_target, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, i_this->shape_angle.y);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 8, 0x400);
cLib_addCalc2(&actor->speedF, l_HIO.mSwimSpeedModifier * speed_target, 1.0f, speed_step);
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
local_50.x = 0.0f;
local_50.y = 0.0f;
local_50.z = i_this->speedF;
MtxPosition(&local_50, &i_this->speed);
i_this->current.pos += i_this->speed;
local_50.z = actor->speedF;
MtxPosition(&local_50, &actor->speed);
actor->current.pos += actor->speed;
}
static void e_tk_s_damage(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
switch (i_this->mMode) {
case MODE_TK_NONE:
anm_init(i_this, ANM_TK_DAMAGE, 2.0f, 0x0, 1.0f);
@@ -451,7 +495,7 @@ static void e_tk_s_damage(e_tk_class* i_this) {
break;
case MODE_TK_APPEAR:
if (i_this->mpMorf->getFrame() > 10.0f) {
if (i_this->mpMorf->getFrame() > 10.0f + YREG_F(3)) {
i_this->mAction = ACT_TK_FIND;
i_this->mMode = MODE_TK_DAMAGE;
}
@@ -460,6 +504,8 @@ static void e_tk_s_damage(e_tk_class* i_this) {
}
static void e_tk_damage(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
i_this->mInvincibilityTimer = 6;
i_this->mAttentionOFF = true;
@@ -471,16 +517,21 @@ static void e_tk_damage(e_tk_class* i_this) {
case MODE_TK_APPEAR:
if (i_this->mpMorf->isStop()) {
fopAcM_createDisappear(i_this, &i_this->eyePos, 10, 0, 0x11);
fopAcM_delete(i_this);
fopAcM_createDisappear(actor, &actor->eyePos, 10, 0, 0x11);
fopAcM_delete(actor);
}
break;
}
}
static void action(e_tk_class* i_this) {
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(i_this);
i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(i_this);
fopAc_ac_c* actor = i_this;
cXyz _unk1;
cXyz _unk2;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor);
damage_check(i_this);
s8 link_search_flag = false;
@@ -513,27 +564,32 @@ static void action(e_tk_class* i_this) {
i_this->mSound.setLinkSearch(false);
}
if (i_this->speedF < 2.0f) {
cXyz this_pos = i_this->current.pos;
fopAcM_effHamonSet(&i_this->mHamonSet, &this_pos, 2.3f, 0.05f);
if (actor->speedF < 2.0f) {
cXyz this_pos = actor->current.pos;
f32 emit_rate = 0.05f + KREG_F(3);
fopAcM_effHamonSet(&i_this->mHamonSet, &this_pos, 2.3f + KREG_F(2), emit_rate);
}
}
static int daE_TK_Execute(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz cStack_94;
cXyz cStack_a0;
if (i_this->mExecuteState == 0x00) {
dBgS_ObjGndChk_Spl ground_check;
cStack_94 = i_this->current.pos;
cStack_94 = actor->current.pos;
cStack_94.y += 200.0f;
ground_check.SetPos(&cStack_94);
i_this->current.pos.y = dComIfG_Bgsp().GroundCross(&ground_check);
f32 ground_cross = dComIfG_Bgsp().GroundCross(&ground_check);
actor->current.pos.y = ground_cross + KREG_F(17);
}
i_this->mLifetime++;
i_this->mAttentionOFF = false;
for (int i = 0; i <= 3; i++) {
for (int i = 0; i < 4; i++) {
(void)i; // Debug Fakematch: Force i into register.
if (i_this->mActionTimer[i] != 0) {
i_this->mActionTimer[i]--;
}
@@ -545,20 +601,20 @@ static int daE_TK_Execute(e_tk_class* i_this) {
action(i_this);
i_this->mAcch.CrrPos(dComIfG_Bgsp());
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::scaleM(l_HIO.mRadiusScale, l_HIO.mRadiusScale, l_HIO.mRadiusScale);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::XrotM(actor->shape_angle.x);
mDoMtx_stack_c::scaleM(l_HIO.mBaseSize, l_HIO.mBaseSize, l_HIO.mBaseSize);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
if (i_this->mpMorf->checkFrame(6.0f) &&
(i_this->mAnim == ANM_TK_APPEAR || i_this->mAnim == ANM_TK_HIDE))
{
fopKyM_createWpillar(&i_this->current.pos, 2.3f, 0);
fopKyM_createWpillar(&actor->current.pos, 2.3f + KREG_F(6), 0);
}
if (i_this->mAnim == ANM_TK_SWIM) {
@@ -602,33 +658,31 @@ static int daE_TK_Execute(e_tk_class* i_this) {
MTXCopy(model->getAnmMtx(3), *calc_mtx);
cStack_94.set(0.0f, 0.0f, 0.0f);
MtxPosition(&cStack_94, &i_this->eyePos);
MtxPosition(&cStack_94, &actor->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y =
i_this->attention_info.position.y + l_HIO.mRadiusScale * 35.0f;
actor->attention_info.position = actor->eyePos;
actor->attention_info.position.y = actor->attention_info.position.y + l_HIO.mBaseSize * 35.0f;
if (i_this->mTKBallSpawned) {
e_tk_ball_class* ball_actor =
static_cast<e_tk_ball_class*>(fopAcM_SearchByID(i_this->mBallID));
if (ball_actor != NULL) {
ball_actor->current.pos = i_this->eyePos;
ball_actor->current.pos = actor->eyePos;
ball_actor->mSuspended = false;
}
cXyz scale;
scale.setall(2.0f);
dComIfGp_particle_set(0x819B, &i_this->eyePos, &i_this->shape_angle, &scale);
dComIfGp_particle_set(0x819C, &i_this->eyePos, &i_this->shape_angle, &scale);
cXyz scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8));
dComIfGp_particle_set(0x819B, &actor->eyePos, &actor->shape_angle, &scale);
dComIfGp_particle_set(0x819C, &actor->eyePos, &actor->shape_angle, &scale);
i_this->mTKBallSpawned = false;
}
if (i_this->mAttentionOFF) {
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
} else {
fopAcM_OnStatus(i_this, 0);
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
MTXCopy(model->getAnmMtx(2), *calc_mtx);
@@ -636,7 +690,7 @@ static int daE_TK_Execute(e_tk_class* i_this) {
MtxPosition(&cStack_94, &cStack_a0);
i_this->mSph.SetC(cStack_a0);
i_this->mSph.SetR(50.0f * l_HIO.mRadiusScale);
i_this->mSph.SetR((50.0f + JREG_F(3)) * l_HIO.mBaseSize);
dComIfG_Ccsp()->Set(&i_this->mSph);
@@ -648,18 +702,23 @@ static int daE_TK_IsDelete(e_tk_class* i_this) {
}
static int daE_TK_Delete(e_tk_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAcM_RegisterDeleteID(i_this, "E_TK");
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk");
if (i_this->mInitHIO) {
hio_set = false;
mDoHIO_DELETE_CHILD(l_HIO.mNo);
}
if (i_this->heap != NULL) {
if (actor->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
e_tk_class* i_this = static_cast<e_tk_class*>(a_this);
static int useHeapInit(fopAc_ac_c* actor) {
e_tk_class* i_this = static_cast<e_tk_class*>(actor);
i_this->mpMorf =
new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk", 0xE), NULL, NULL,
@@ -673,70 +732,76 @@ static int useHeapInit(fopAc_ac_c* a_this) {
return 1;
}
static int daE_TK_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static int daE_TK_Create(fopAc_ac_c* actor) {
e_tk_class* i_this = (e_tk_class*)actor;
fopAcM_ct(i_this, e_tk_class);
e_tk_class* const a_this = static_cast<e_tk_class*>(i_this);
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk");
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhaseReq, "E_tk");
if (phase == cPhs_COMPLEATE_e) {
a_this->mArg0 = fopAcM_GetParamBit(a_this, 0, 8);
a_this->mArg1 = fopAcM_GetParamBit(a_this, 8, 4);
a_this->mArg2 = fopAcM_GetParamBit(a_this, 12, 4);
a_this->mParamPathIdx = fopAcM_GetParamBit(a_this, 16, 8);
OS_REPORT("E_tk PARAM %x\n", fopAcM_GetParam(actor));
i_this->mArg0 = (fopAcM_GetParam(actor) & 0xFF) >> 0;
i_this->mArg1 = (fopAcM_GetParam(actor) & 0xF00) >> 8;
i_this->mArg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12;
i_this->mParamPathIdx = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x1e20)) {
OS_REPORT("E_tk//////////////E_TK SET 1 !!\n");
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x1e20)) {
OS_REPORT("//////////////E_TK SET NON !!\n");
return cPhs_ERROR_e;
}
if (a_this->mParamPathIdx != 0xff) {
a_this->mpPath = dPath_GetRoomPath(a_this->mParamPathIdx, fopAcM_GetRoomNo(a_this));
if (a_this->mpPath == NULL) {
OS_REPORT("//////////////E_TK SET 2 !!\n");
if (i_this->mParamPathIdx != 0xff) {
i_this->mpPath = dPath_GetRoomPath(i_this->mParamPathIdx, fopAcM_GetRoomNo(actor));
if (i_this->mpPath == NULL) {
OS_REPORT("//////////////E_TK NON PATH !!!\n");
return cPhs_ERROR_e;
}
a_this->mPathLoaded = a_this->mParamPathIdx + 0x1;
a_this->mPathDirection = 0x1;
a_this->mAction = ACT_TK_PATHSWIM;
i_this->mPathLoaded = i_this->mParamPathIdx + 0x1;
i_this->mPathDirection = 0x1;
i_this->mAction = ACT_TK_PATHSWIM;
}
if (hio_set == false) {
a_this->mInitHIO = true;
i_this->mInitHIO = true;
hio_set = true;
l_HIO.field_0x04 = -1;
l_HIO.mNo = mDoHIO_CREATE_CHILD("たどぽーる", &l_HIO); // "Tadpole"
}
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(a_this, -100.0f, -100.0f, -100.0f);
fopAcM_SetMax(a_this, 100.0f, 100.0f, 100.0f);
fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(actor, -100.0f, -100.0f, -100.0f);
fopAcM_SetMax(actor, 100.0f, 100.0f, 100.0f);
a_this->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
a_this->health = 10;
a_this->field_0x560 = 10;
actor->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
actor->field_0x560 = actor->health = 10;
a_this->mStts.Init(100, 0, a_this);
a_this->mSph.Set(cc_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
a_this->mAcch.Set(&i_this->current.pos, &a_this->old.pos, a_this, 1, &a_this->mAcchCir,
fopAcM_GetSpeed_p(a_this), NULL, NULL);
i_this->mStts.Init(100, 0, actor);
i_this->mSph.Set(cc_sph_src);
i_this->mSph.SetStts(&i_this->mStts);
a_this->mAcchCir.SetWall(-50.0f, 60.0f);
a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 0x3, 0x1);
a_this->mSound.setEnemyName("E_tk");
a_this->mAtInfo.mpSound = &a_this->mSound;
a_this->mExecuteState = 0x14;
daE_TK_Execute(a_this);
i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
&i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
i_this->mAcchCir.SetWall(-50.0f, 60.0f);
i_this->mSound.init(&actor->current.pos, &actor->eyePos, 0x3, 0x1);
i_this->mSound.setEnemyName("E_tk");
i_this->mAtInfo.mpSound = &i_this->mSound;
i_this->mExecuteState = 0x14;
daE_TK_Execute(i_this);
}
return phase;
}
+159 -96
View File
@@ -1,13 +1,14 @@
/**
* @file d_a_e_tk2.cpp
* @file d_a_e_tk2.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_tk2.h"
#include "d/actor/d_a_e_tk_ball.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
enum Action {
/* 0x0 */ ACT_TK2_WAIT,
@@ -43,26 +44,46 @@ static bool hio_set;
static daE_TK2_HIO_c l_HIO;
daE_TK2_HIO_c::daE_TK2_HIO_c() {
field_0x04 = -1;
mRadiusScale = 2.3f;
mPlayerRange2 = 1400.0f;
mPlayerRange1 = 500.0f;
mSpeedModifier1 = 10.0f;
mSpeedModifier2 = 25.0f;
mNo = -1;
mBaseSize = 2.3f;
mPlayerDetectionDistanceFar = 1400.0f;
mPlayerDetectionDistanceNear = 500.0f;
mSwimSpeedModifier = 10.0f;
mFleeSpeedModifier = 25.0f;
}
static void anm_init(e_tk2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", i_index);
#if DEBUG
void daE_TK2_HIO_c::genMessage(JORMContext* ctext) {
// Tadpole
ctext->genLabel(" タドポール", 0x80000001, 0U, NULL);
// Base Size
ctext->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f);
// Player Detection Distance Far
ctext->genSlider("PL認識距離 遠", &mPlayerDetectionDistanceFar, 0.0f, 3000.0f);
// Player Detection Distance Near
ctext->genSlider("PL認識距離 近", &mPlayerDetectionDistanceNear, 0.0f, 3000.0f);
ctext->genLabel(" ", 0x80000001);
// ↓ Behavior not guaranteed if changed
ctext->genLabel(" ↓変更すると動作保証しません", 0x80000001);
// Swim Speed
ctext->genSlider("泳ぎ速度", &mSwimSpeedModifier, 0.0f, 40.0f);
// Flee Speed
ctext->genSlider("逃げ速度", &mFleeSpeedModifier, 0.0f, 40.0f);
}
#endif
i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f);
static void anm_init(e_tk2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", i_index), i_attr, i_morf,
i_rate, 0.0f, -1.0f);
i_this->mAnim = i_index;
}
static int daE_TK2_Draw(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
i_this->mpMorf->entryDL();
return 1;
}
@@ -70,6 +91,7 @@ static int daE_TK2_Draw(e_tk2_class* i_this) {
static int other_bg_check(e_tk2_class* i_this, fopAc_ac_c* i_ac) {
fopAc_ac_c* actor = i_this;
dBgS_LinChk line_check;
cXyz _unk1;
cXyz start_pos;
cXyz end_pos;
@@ -88,10 +110,11 @@ static int other_bg_check(e_tk2_class* i_this, fopAc_ac_c* i_ac) {
}
static int pl_check(e_tk2_class* i_this, f32 i_limit, s16 i_max_diff) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mPlayerDistanceLimit < i_limit) {
s16 diff = i_this->shape_angle.y - i_this->mPlayerAngleY;
s16 diff = actor->shape_angle.y - i_this->mPlayerAngleY;
if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) {
return 1;
}
@@ -101,6 +124,9 @@ static int pl_check(e_tk2_class* i_this, f32 i_limit, s16 i_max_diff) {
}
static void damage_check(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->mInvincibilityTimer == 0) {
i_this->mStts.Move();
@@ -119,7 +145,7 @@ static void damage_check(e_tk2_class* i_this) {
i_this->mMode = MODE_TK2_KYORO2;
i_this->mActionTimer[0] = 50;
} else {
cc_at_check(i_this, &i_this->mAtInfo);
cc_at_check(actor, &i_this->mAtInfo);
if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
i_this->mAction = ACT_TK2_S_DAMAGE;
} else {
@@ -129,18 +155,24 @@ static void damage_check(e_tk2_class* i_this) {
}
}
if (i_this->health <= 1) {
i_this->health = 0;
if (actor->health <= 1) {
actor->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
if (i_this->health <= 1) { // Yes, this is a duplicate (??)
i_this->health = 0;
if (actor->health <= 1) { // Yes, this is a duplicate (??)
actor->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
static void e_tk2_wait_0(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz src_pos;
f32 speed_mul = 1.0f;
f32 speed_step = 1.0f + YREG_F(5);
i_this->mAttentionOFF = true;
switch (i_this->mMode) {
@@ -149,7 +181,9 @@ static void e_tk2_wait_0(e_tk2_class* i_this) {
break;
case MODE_TK2_APPEAR:
if (i_this->mActionTimer[1] == 0 && pl_check(i_this, l_HIO.mPlayerRange2, 0x4000)) {
if (i_this->mActionTimer[1] == 0 &&
pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000))
{
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_NONE;
}
@@ -157,10 +191,16 @@ static void e_tk2_wait_0(e_tk2_class* i_this) {
}
i_this->mSomeAngle = i_this->mPlayerAngleY;
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
}
static void e_tk2_find(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz local_58;
f32 speed_target = 0.0f;
f32 speed_step = 3.0f;
switch (i_this->mMode) {
case MODE_TK2_NONE:
anm_init(i_this, ANM_TK2_APPEAR, 3.0f, 0x0, 1.0f);
@@ -202,7 +242,7 @@ static void e_tk2_find(e_tk2_class* i_this) {
break;
case MODE_TK2_SWIM:
i_this->mPlayerAngleY = i_this->mPlayerAngleY + -0x8000;
ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
i_this->mAttentionOFF = true;
if (i_this->mpMorf->isStop()) {
i_this->mAnimSpeed = 4.0f;
@@ -215,8 +255,10 @@ static void e_tk2_find(e_tk2_class* i_this) {
i_this->mAttentionOFF = true;
cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f);
i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed);
speed_target = 1.0f + YREG_F(17);
speed_step = 10.0f + YREG_F(18);
if (i_this->mActionTimer[0] == 0 &&
i_this->mPlayerDistanceLimit > l_HIO.mPlayerRange1 * 1.2f)
i_this->mPlayerDistanceLimit > l_HIO.mPlayerDetectionDistanceNear * 1.2f)
{
i_this->mMode = MODE_TK2_NONE;
} else {
@@ -226,16 +268,18 @@ static void e_tk2_find(e_tk2_class* i_this) {
}
}
if (i_this->mActionTimer[1] == 0) {
i_this->mPlayerAngleY = i_this->mPlayerAngleY - 0x8000;
ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
} else {
i_this->mPlayerAngleY = i_this->mSomeAngle;
}
}
cLib_addCalcAngleS2(&(i_this)->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
}
static void e_tk2_attack(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
switch (i_this->mMode) {
case MODE_TK2_NONE:
i_this->mMode = MODE_TK2_APPEAR;
@@ -245,15 +289,15 @@ static void e_tk2_attack(e_tk2_class* i_this) {
case MODE_TK2_APPEAR:
if ((int)i_this->mpMorf->getFrame() == 0x18) {
i_this->mBallID =
fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(i_this), 1, &i_this->eyePos,
fopAcM_GetRoomNo(i_this), &i_this->shape_angle, 0, -1, 0);
fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(actor), 1, &actor->eyePos,
fopAcM_GetRoomNo(actor), &actor->shape_angle, 0, -1, 0);
}
if ((int)i_this->mpMorf->getFrame() == 0x1c) {
i_this->mTKBallSpawned = true;
}
if (i_this->mpMorf->isStop()) {
anm_init(i_this, ANM_TK2_WAIT01, 1.0f, 0x02, 1.0f);
i_this->mActionTimer[0] = (short)(int)(cM_rndF(30.0f) + 70.0f);
i_this->mActionTimer[0] = cM_rndF(30.0f) + 70.0f;
i_this->mMode = MODE_TK2_ATTACK;
}
break;
@@ -261,17 +305,19 @@ static void e_tk2_attack(e_tk2_class* i_this) {
case MODE_TK2_ATTACK:
if (i_this->mActionTimer[0] == 0) {
i_this->mMode = MODE_TK2_NONE;
} else if (!pl_check(i_this, l_HIO.mPlayerRange2 + 50.0f, 0x6000)) {
} else if (!pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar + 50.0f, 0x6000)) {
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_DAMAGE;
}
break;
}
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
}
static void e_tk2_s_damage(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
switch (i_this->mMode) {
case MODE_TK2_NONE:
anm_init(i_this, ANM_TK2_DAMAGE, 2.0f, 0x0, 1.0f);
@@ -279,7 +325,7 @@ static void e_tk2_s_damage(e_tk2_class* i_this) {
break;
case MODE_TK2_APPEAR:
if (i_this->mpMorf->getFrame() > 10.0f) {
if (i_this->mpMorf->getFrame() > 10.0f + YREG_F(3)) {
i_this->mAction = ACT_TK2_FIND;
i_this->mMode = MODE_TK2_DAMAGE;
}
@@ -288,6 +334,8 @@ static void e_tk2_s_damage(e_tk2_class* i_this) {
}
static void e_tk2_damage(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
i_this->mInvincibilityTimer = 6;
i_this->mAttentionOFF = true;
@@ -299,8 +347,8 @@ static void e_tk2_damage(e_tk2_class* i_this) {
case MODE_TK2_APPEAR:
if (i_this->mpMorf->isStop()) {
fopAcM_createDisappear(i_this, &i_this->eyePos, 10, 0, 0x12);
fopAcM_delete(i_this);
fopAcM_createDisappear(actor, &actor->eyePos, 10, 0, 0x12);
fopAcM_delete(actor);
}
break;
}
@@ -308,6 +356,10 @@ static void e_tk2_damage(e_tk2_class* i_this) {
static void action(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz _unk1;
cXyz _unk2;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor);
damage_check(i_this);
@@ -341,20 +393,23 @@ static void action(e_tk2_class* i_this) {
}
static int daE_TK2_Execute(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz cStack_94;
cXyz cStack_a0;
if (i_this->mExecuteState == 0x00) {
dBgS_ObjGndChk_Spl ground_check;
cStack_94 = i_this->current.pos;
cStack_94 = actor->current.pos;
cStack_94.y += 200.0f;
ground_check.SetPos(&cStack_94);
i_this->current.pos.y = dComIfG_Bgsp().GroundCross(&ground_check) - 10.0f;
f32 ground_cross = dComIfG_Bgsp().GroundCross(&ground_check);
actor->current.pos.y = ground_cross - 10.0f + JREG_F(8);
}
i_this->mLifetime++;
i_this->mAttentionOFF = false;
for (int i = 0; i <= 3; i++) {
for (int i = 0; i < 4; i++) {
if (i_this->mActionTimer[i] != 0) {
i_this->mActionTimer[i]--;
}
@@ -366,14 +421,14 @@ static int daE_TK2_Execute(e_tk2_class* i_this) {
action(i_this);
i_this->mAcch.CrrPos(dComIfG_Bgsp());
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::scaleM(l_HIO.mRadiusScale, l_HIO.mRadiusScale, l_HIO.mRadiusScale);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::scaleM(l_HIO.mBaseSize, l_HIO.mBaseSize, l_HIO.mBaseSize);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
if (i_this->mAnim == ANM_TK2_SWIM) {
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(6.0f) ||
@@ -416,32 +471,30 @@ static int daE_TK2_Execute(e_tk2_class* i_this) {
MTXCopy(model->getAnmMtx(3), *calc_mtx);
cStack_94.set(0.0f, 0.0f, 0.0f);
MtxPosition(&cStack_94, &i_this->eyePos);
MtxPosition(&cStack_94, &actor->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y =
i_this->attention_info.position.y + l_HIO.mRadiusScale * 35.0f;
actor->attention_info.position = actor->eyePos;
actor->attention_info.position.y = actor->attention_info.position.y + l_HIO.mBaseSize * 35.0f;
if (i_this->mTKBallSpawned) {
e_tk_ball_class* ball_actor =
static_cast<e_tk_ball_class*>(fopAcM_SearchByID(i_this->mBallID));
if (ball_actor != NULL) {
ball_actor->current.pos = i_this->eyePos;
ball_actor->current.pos = actor->eyePos;
ball_actor->mSuspended = false;
}
cXyz scale;
scale.setall(2.0f);
dComIfGp_particle_set(0x8198, &i_this->eyePos, &i_this->shape_angle, &scale);
dComIfGp_particle_set(0x8199, &i_this->eyePos, &i_this->shape_angle, &scale);
cXyz scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8));
dComIfGp_particle_set(0x8198, &actor->eyePos, &actor->shape_angle, &scale);
dComIfGp_particle_set(0x8199, &actor->eyePos, &actor->shape_angle, &scale);
i_this->mTKBallSpawned = false;
}
if (i_this->mAttentionOFF) {
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
} else {
fopAcM_OnStatus(i_this, 0);
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_OnStatus(actor, 0);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
MTXCopy(model->getAnmMtx(2), *calc_mtx);
@@ -449,7 +502,7 @@ static int daE_TK2_Execute(e_tk2_class* i_this) {
MtxPosition(&cStack_94, &cStack_a0);
i_this->mSph.SetC(cStack_a0);
i_this->mSph.SetR(50.0f * l_HIO.mRadiusScale);
i_this->mSph.SetR((50.0f + JREG_F(3)) * l_HIO.mBaseSize);
dComIfG_Ccsp()->Set(&i_this->mSph);
@@ -461,18 +514,23 @@ static int daE_TK2_IsDelete(e_tk2_class* i_this) {
}
static int daE_TK2_Delete(e_tk2_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAcM_RegisterDeleteID(i_this, "E_TK2");
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk2");
if (i_this->mInitHIO) {
hio_set = false;
mDoHIO_DELETE_CHILD(l_HIO.mNo);
}
if (i_this->heap != NULL) {
if (actor->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
e_tk2_class* i_this = static_cast<e_tk2_class*>(a_this);
static int useHeapInit(fopAc_ac_c* actor) {
e_tk2_class* i_this = static_cast<e_tk2_class*>(actor);
i_this->mpMorf =
new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk2", 0xE), NULL, NULL,
@@ -486,61 +544,66 @@ static int useHeapInit(fopAc_ac_c* a_this) {
return 1;
}
static int daE_TK2_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static int daE_TK2_Create(fopAc_ac_c* actor) {
e_tk2_class* i_this = (e_tk2_class*)actor;
fopAcM_ct(i_this, e_tk2_class);
e_tk2_class* a_this = static_cast<e_tk2_class*>(i_this);
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk2");
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhaseReq, "E_tk2");
if (phase == cPhs_COMPLEATE_e) {
a_this->mArg0 = fopAcM_GetParamBit(a_this, 0, 8);
a_this->mArg1 = fopAcM_GetParamBit(a_this, 8, 4);
a_this->mArg2 = fopAcM_GetParamBit(a_this, 12, 4);
OS_REPORT("E_tk2 PARAM %x\n", fopAcM_GetParam(actor));
i_this->mArg0 = (fopAcM_GetParam(actor) & 0xFF) >> 0;
i_this->mArg1 = (fopAcM_GetParam(actor) & 0xF00) >> 8;
i_this->mArg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12;
if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x23a0)) {
OS_REPORT("E_tk2//////////////E_TK2 SET 1 !!\n");
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x23a0)) {
OS_REPORT("//////////////E_TK2 SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////E_TK2 SET 2 !!\n");
if (hio_set == false) {
a_this->mInitHIO = true;
i_this->mInitHIO = true;
hio_set = true;
l_HIO.field_0x04 = -1;
l_HIO.mNo = mDoHIO_CREATE_CHILD("たどぽーる2", &l_HIO); // "Tadpole 2"
}
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(a_this, -100.0f, -100.0f, -100.0f);
fopAcM_SetMax(a_this, 100.0f, 100.0f, 100.0f);
fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(actor, -100.0f, -100.0f, -100.0f);
fopAcM_SetMax(actor, 100.0f, 100.0f, 100.0f);
a_this->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
a_this->health = 0;
a_this->field_0x560 = 0;
actor->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
actor->field_0x560 = actor->health = 0;
a_this->mStts.Init(100, 0, a_this);
a_this->mSph.Set(cc_sph_src);
a_this->mSph.SetStts(&a_this->mStts);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
a_this->mAcch.Set(&i_this->current.pos, &a_this->old.pos, a_this, 1, &a_this->mAcchCir,
fopAcM_GetSpeed_p(a_this), NULL, NULL);
i_this->mStts.Init(100, 0, actor);
i_this->mSph.Set(cc_sph_src);
i_this->mSph.SetStts(&i_this->mStts);
a_this->mAcchCir.SetWall(-50.0f, 60.0f);
a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 0x3, 0x1);
a_this->mSound.setEnemyName("E_tk2");
a_this->mAtInfo.mpSound = &a_this->mSound;
a_this->mExecuteState = 0x14;
daE_TK2_Execute(a_this);
i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
&i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
i_this->mAcchCir.SetWall(-50.0f, 60.0f);
i_this->mSound.init(&actor->current.pos, &actor->eyePos, 0x3, 0x1);
i_this->mSound.setEnemyName("E_tk2");
i_this->mAtInfo.mpSound = &i_this->mSound;
i_this->mExecuteState = 0x14;
daE_TK2_Execute(i_this);
}
return phase;
}
+138 -98
View File
@@ -1,12 +1,13 @@
/**
* @file d_a_e_tk_ball.cpp
* @file d_a_e_tk_ball.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_tk_ball.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
enum Action {
/* 0x00 */ ACT_TK_BALL_MOVE, // Move in a straight line
@@ -30,8 +31,10 @@ static int daE_TK_BALL_Draw(e_tk_ball_class* i_this) {
return 1;
}
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr);
fopAc_ac_c* actor = i_this;
g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &actor->tevStr);
mDoExt_modelUpdateDL(i_this->mpModel);
return 1;
}
@@ -39,15 +42,20 @@ static int daE_TK_BALL_Draw(e_tk_ball_class* i_this) {
static int simple_bg_check(e_tk_ball_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz current_pos = actor->current.pos;
cXyz current_pos;
cXyz start_pos;
cXyz end_pos;
cXyz ray_offset;
cXyz mtx_offset;
current_pos = actor->current.pos;
current_pos.y += i_this->mArcHeight;
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
cXyz start_pos;
cXyz end_pos;
cXyz ray_offset(0.0f, 30.0f, -50.0f);
ray_offset.x = 0.0f;
ray_offset.y = 30.0f;
ray_offset.z = -50.0f;
cXyz mtx_offset;
MtxPosition(&ray_offset, &mtx_offset);
start_pos = current_pos + mtx_offset;
@@ -66,13 +74,14 @@ static int simple_bg_check(e_tk_ball_class* i_this) {
}
static void impact_eff_set(e_tk_ball_class* i_this) {
cXyz pos = i_this->current.pos;
fopAc_ac_c* actor = i_this;
cXyz pos = actor->current.pos;
pos.y += i_this->mArcHeight;
cXyz scale(2.0f, 2.0f, 2.0f);
cXyz scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8));
csXyz rotation = i_this->current.angle;
rotation.y -= 0x8000;
csXyz rotation = actor->current.angle;
ADD_ANGLE(rotation.y, 0x8000);
if (i_this->mType == TYPE_TK_BALL_WATER) {
dComIfGp_particle_set(0x819B, &pos, &rotation, &scale);
@@ -91,14 +100,14 @@ static void e_tk_ball_move(e_tk_ball_class* i_this) {
cXyz direction_vec;
cXyz speed_vec;
cXyz target_center;
cXyz unk1;
switch (i_this->mMode) {
case MODE_TK_BALL_INIT:
i_this->mMode = MODE_TK_BALL_MOVE;
i_this->mInitalPosition = actor->current.pos;
direction_vec = player->eyePos;
direction_vec.y += -20.0f;
direction_vec.y += -20.0f + TREG_F(9);
direction_vec -= i_this->mInitalPosition;
i_this->mInitalDistance = direction_vec.abs();
@@ -112,7 +121,9 @@ static void e_tk_ball_move(e_tk_ball_class* i_this) {
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
cMtx_XrotM(*calc_mtx, actor->current.angle.x);
direction_vec.set(0.0f, 0.0f, 50.0f);
direction_vec.x = 0.0f;
direction_vec.y = 0.0f;
direction_vec.z = 50.0f + TREG_F(10);
MtxPosition(&direction_vec, &actor->speed);
i_this->mAtSph.OnAtVsPlayerBit();
@@ -126,7 +137,7 @@ static void e_tk_ball_move(e_tk_ball_class* i_this) {
break;
}
target_center = actor->current.pos;
cXyz target_center = actor->current.pos;
target_center.y += i_this->mArcHeight;
i_this->mTgSph.SetC(target_center);
dComIfG_Ccsp()->Set(&i_this->mTgSph);
@@ -146,7 +157,7 @@ static void e_tk_ball_move(e_tk_ball_class* i_this) {
if (actor_lockon && daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_NONE) {
i_this->mAction = ACT_TK_BALL_RETURN;
i_this->mMode = MODE_TK_BALL_INIT;
actor->current.angle.y -= 0x8000;
ADD_ANGLE(actor->current.angle.y, 0x8000);
} else {
i_this->mAction = ACT_TK_BALL_DROP;
i_this->mMode = MODE_TK_BALL_INIT;
@@ -165,7 +176,7 @@ static void e_tk_ball_move(e_tk_ball_class* i_this) {
speed_vec.x = 0.0;
speed_vec.y = 0.0;
if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_NONE) {
speed_vec.z = 60.0f;
speed_vec.z = 60.0f + TREG_F(16);
}
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
cMtx_XrotM(*calc_mtx, actor->current.angle.x);
@@ -187,46 +198,59 @@ static void e_tk_ball_move(e_tk_ball_class* i_this) {
}
static void e_tk_ball_return(e_tk_ball_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz _unk1;
cXyz _unk2;
switch (i_this->mMode) {
case MODE_TK_BALL_INIT:
i_this->current.pos += i_this->speed;
actor->current.pos += actor->speed;
if (i_this->mActionTimer[1] == 0) {
i_this->mTgSph.SetTgHitMark(CcG_Tg_UNK_MARK_0);
}
break;
}
cXyz new_center = i_this->current.pos;
cXyz new_center = actor->current.pos;
new_center.y += i_this->mArcHeight;
i_this->mAtSph.MoveCAt(new_center);
dComIfG_Ccsp()->Set(&i_this->mAtSph);
if (i_this->mActionTimer[1] == 0 && (simple_bg_check(i_this) || i_this->mAtSph.ChkAtHit())) {
impact_eff_set(i_this);
fopAcM_delete(i_this);
fopAcM_delete(actor);
}
}
static void e_tk_ball_drop(e_tk_ball_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz _unk1;
cXyz _unk2;
switch (i_this->mMode) {
case MODE_TK_BALL_INIT:
i_this->current.pos += i_this->speed;
i_this->speed.y -= 2.0f;
if (i_this->speed.y < -50.0f) {
i_this->speed.y = -50.0f;
actor->current.pos += actor->speed;
actor->speed.y -= 2.0f;
if (actor->speed.y < -50.0f) {
actor->speed.y = -50.0f;
}
break;
}
if (simple_bg_check(i_this) || i_this->mActionTimer[0] == 0) {
impact_eff_set(i_this);
fopAcM_delete(i_this);
fopAcM_delete(actor);
}
}
static void action(e_tk_ball_class* i_this) {
fopAc_ac_c* actor = i_this;
cXyz position_diff;
cXyz _unk2;
static u16 e_id[3] = {0x819D, 0x819E, 0x819A};
s8 is_moving = true;
@@ -244,11 +268,11 @@ static void action(e_tk_ball_class* i_this) {
}
if (is_moving) {
cXyz position_diff = actor->home.pos - actor->current.pos;
position_diff = actor->home.pos - actor->current.pos;
f32 pos_diff_abs = position_diff.abs();
f32 height_scale = i_this->mInitalDistance * 0.1f;
if (height_scale > 300.0f) {
height_scale = 300.0f;
f32 height_scale = i_this->mInitalDistance * (TREG_F(19) + 0.1f);
if (height_scale > 300.0f + TREG_F(18)) {
height_scale = 300.0f + TREG_F(18);
}
i_this->mArcHeight =
height_scale * cM_ssin((pos_diff_abs / i_this->mInitalDistance) * 32768.0f);
@@ -262,7 +286,7 @@ static void action(e_tk_ball_class* i_this) {
cXyz particle_position = actor->current.pos;
particle_position.y += i_this->mArcHeight;
cXyz particle_scale(2.0f, 2.0f, 2.0f);
cXyz particle_scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8));
for (int i = 0; i < 2; i++) {
i_this->mParticleKey[i] = dComIfGp_particle_set(
@@ -294,6 +318,11 @@ static int daE_TK_BALL_Execute(e_tk_ball_class* i_this) {
return 1;
}
fopAc_ac_c* actor = i_this;
cXyz _unk1;
cXyz _unk2;
i_this->mLifetime++;
for (int i = 0; i < 2; i++) {
if (i_this->mActionTimer[i] != 0) {
@@ -306,17 +335,18 @@ static int daE_TK_BALL_Execute(e_tk_ball_class* i_this) {
action(i_this);
i_this->shape_angle.y += 0x1000;
i_this->shape_angle.x += 0xE00;
ADD_ANGLE(actor->shape_angle.y, 0x1000);
ADD_ANGLE(actor->shape_angle.x, 0xE00);
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y + i_this->mArcHeight,
i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::scaleM(2.0f, 2.0f, 2.0f);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + i_this->mArcHeight,
actor->current.pos.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::XrotM(actor->shape_angle.x);
f32 scale = 2.0f + TREG_F(8);
mDoMtx_stack_c::scaleM(scale, scale, scale);
i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
return 1;
}
@@ -325,29 +355,32 @@ static int daE_TK_BALL_IsDelete(e_tk_ball_class* i_this) {
}
static int daE_TK_BALL_Delete(e_tk_ball_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAcM_RegisterDeleteID(i_this, "E_TK_BALL");
if (i_this->mType == TYPE_TK_BALL_WATER) {
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk");
} else {
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk2");
}
if (i_this->heap != NULL) {
if (actor->heap != NULL) {
i_this->mSound.deleteObject();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* i_this) {
e_tk_ball_class* a_this = static_cast<e_tk_ball_class*>(i_this);
J3DModelData* ball_model;
e_tk_ball_class* actor = static_cast<e_tk_ball_class*>(i_this);
J3DModelData* modelData;
if (a_this->mType == TYPE_TK_BALL_WATER) {
ball_model = (J3DModelData*)dComIfG_getObjectRes("E_tk", 0xD);
if (actor->mType == TYPE_TK_BALL_WATER) {
modelData = (J3DModelData*)dComIfG_getObjectRes("E_tk", 0xD);
} else {
ball_model = (J3DModelData*)dComIfG_getObjectRes("E_tk2", 0xD);
modelData = (J3DModelData*)dComIfG_getObjectRes("E_tk2", 0xD);
}
a_this->mpModel = mDoExt_J3DModel__create(ball_model, 0x80000, 0x11000084);
JUT_ASSERT(679, modelData != 0);
actor->mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (a_this->mpModel == NULL) {
if (actor->mpModel == NULL) {
return 0;
} else {
return 1;
@@ -355,77 +388,84 @@ static int useHeapInit(fopAc_ac_c* i_this) {
}
static int daE_TK_BALL_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_METAL, 0x1, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
e_tk_ball_class* actor = (e_tk_ball_class*)i_this;
fopAcM_ct(actor, e_tk_ball_class);
static dCcD_SrcSph tg_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_METAL, 0x5, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
fopAcM_ct(i_this, e_tk_ball_class);
e_tk_ball_class* a_this = static_cast<e_tk_ball_class*>(i_this);
a_this->mType = fopAcM_GetParam(a_this);
if (a_this->mType == TYPE_TK_BALL_UNK) {
a_this->mType = TYPE_TK_BALL_WATER;
actor->mType = fopAcM_GetParam(i_this);
if (actor->mType == TYPE_TK_BALL_UNK) {
actor->mType = TYPE_TK_BALL_WATER;
}
cPhs__Step phase;
u32 size;
if (a_this->mType == TYPE_TK_BALL_WATER) {
phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk");
if (actor->mType == TYPE_TK_BALL_WATER) {
phase = (cPhs__Step)dComIfG_resLoad(&actor->mPhaseReq, "E_tk");
size = 0x820;
} else {
phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk2");
phase = (cPhs__Step)dComIfG_resLoad(&actor->mPhaseReq, "E_tk2");
size = 0xEE0;
}
if (phase == cPhs_COMPLEATE_e) {
a_this->mArg1 = fopAcM_GetParamBit(i_this, 8, 8);
if (a_this->mArg1 == 0xff) {
a_this->mArg1 = 0x00;
OS_REPORT("E_tk_BALL PARAM %x\n", fopAcM_GetParam(i_this));
actor->mArg1 = (fopAcM_GetParam(i_this) & 0xFF00) >> 8;
if (actor->mArg1 == 0xff) {
actor->mArg1 = 0x00;
}
OS_REPORT("E_tk_BALL//////////////E_TK_BALL SET 1 !!\n");
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, size)) {
OS_REPORT("//////////////E_TK_BALL SET NON !!\n");
return cPhs_ERROR_e;
}
fopAcM_SetMtx(a_this, a_this->mpModel->getBaseTRMtx());
a_this->mStts.Init(0xff, 0, a_this);
a_this->mAtSph.Set(at_sph_src);
a_this->mAtSph.SetStts(&a_this->mStts);
if (a_this->mType == TYPE_TK_BALL_FIRE) {
a_this->mAtSph.SetAtType(AT_TYPE_100);
a_this->mAtSph.SetAtMtrl(dCcD_MTRL_FIRE);
OS_REPORT("//////////////E_TK_BALL SET 2 !!\n");
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_METAL, 0x1, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph tg_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_METAL, 0x5, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
fopAcM_SetMtx(i_this, actor->mpModel->getBaseTRMtx());
actor->mStts.Init(0xff, 0, i_this);
actor->mAtSph.Set(at_sph_src);
actor->mAtSph.SetStts(&actor->mStts);
if (actor->mType == TYPE_TK_BALL_FIRE) {
actor->mAtSph.SetAtType(AT_TYPE_100);
actor->mAtSph.SetAtMtrl(dCcD_MTRL_FIRE);
}
a_this->mTgSph.Set(tg_sph_src);
a_this->mTgSph.SetStts(&a_this->mStts);
actor->mTgSph.Set(tg_sph_src);
actor->mTgSph.SetStts(&actor->mStts);
a_this->mSound.init(&a_this->current.pos, 1);
a_this->shape_angle.y = cM_rndFX(32768.0f);
a_this->shape_angle.x = cM_rndFX(32768.0f);
a_this->mSuspended = true;
actor->mSound.init(&i_this->current.pos, 1);
i_this->shape_angle.y = cM_rndFX(32768.0f);
i_this->shape_angle.x = cM_rndFX(32768.0f);
actor->mSuspended = true;
mDoMtx_stack_c::scaleS(0.0f, 0.0f, 0.0f);
a_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
daE_TK_BALL_Execute(a_this);
actor->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
daE_TK_BALL_Execute(actor);
}
return phase;
}