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move d_a_alink and some related stuff (#130)
* clean up d_a_player * move some of daalink * more daalink / daplayer * setup some daalink members * rest of daalink members setup * remove comment * few more matches * remove asm * more matches * more matches + move e_wb_class * fix some d_save classes Co-authored-by: lepelog <lepelog@users.noreply.github.com>
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@@ -3,4 +3,23 @@
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#include "dolphin/types.h"
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class JPABaseParticle;
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struct _GXTexMapID {};
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struct JPABaseEmitter {
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/* 8027EB60 */ void createChild(JPABaseParticle*);
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/* 8027EA40 */ void createParticle();
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/* 8027EF30 */ void getCurrentCreateNumber() const;
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/* 8027EF40 */ void getDrawCount() const;
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/* 8027EF50 */ void loadTexture(u8, _GXTexMapID);
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};
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class JPAParticleCallBack {
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public:
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virtual void temp(); // temp to build OK, remove later
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~JPAParticleCallBack();
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virtual void draw(JPABaseEmitter*, JPABaseParticle*);
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virtual void execute(JPABaseEmitter*, JPABaseParticle*);
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};
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#endif /* JPAPARTICLE_H */
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