mirror of https://github.com/zeldaret/tp
96 lines
3.3 KiB
Markdown
96 lines
3.3 KiB
Markdown
The Legend of Zelda: Twilight Princess
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[![Build Status]][actions] [![Code Progress]][progress] [![DOL Progress]][progress] [![RELs Progress]][progress] [![Discord Badge]][discord]
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=============
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[Build Status]: https://github.com/zeldaret/tp/actions/workflows/build.yml/badge.svg
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[actions]: https://github.com/zeldaret/tp/actions/workflows/build.yml
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[Code Progress]: https://decomp.dev/zeldaret/tp.svg?mode=shield&category=all&measure=code&label=Code
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[DOL Progress]: https://decomp.dev/zeldaret/tp.svg?mode=shield&category=dol&measure=code&label=DOL
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[RELs Progress]: https://decomp.dev/zeldaret/tp.svg?mode=shield&category=modules&measure=code&label=RELs
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[progress]: https://decomp.dev/zeldaret/tp
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[Discord Badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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[discord]: https://discord.com/invite/DqwyCBYKqf
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A work-in-progress decompilation of The Legend of Zelda: Twilight Princess (GCN USA).
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This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
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More information about the project can be found here: https://zsrtp.link
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<!--ts-->
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* [Progress](https://zsrtp.link/progress)
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* [Dependencies](#dependencies)
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* [Building](#building)
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* [Diffing](#diffing)
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* [Contributing](https://zsrtp.link/contribute)
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* [FAQ](https://zsrtp.link/about)
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Dependencies
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============
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Windows
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--------
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On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
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When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.
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- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
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- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
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- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
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- Quick install via pip: `pip install ninja`
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macOS
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------
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
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```sh
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brew install ninja
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```
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[wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Linux
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------
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
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[wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Building
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========
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- Clone the repository:
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```sh
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git clone https://github.com/zeldaret/tp.git
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```
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- Copy your game's disc image to `orig/GZ2E01`.
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- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC.
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- After the initial build, the disc image can be deleted to save space.
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- Configure:
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```sh
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python configure.py
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```
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To use a version other than `GZ2E01` (USA), specify it with `--version`.
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- Build:
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```sh
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ninja
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```
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Diffing
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=======
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Once the initial build succeeds, an `objdiff.json` should exist in the project root.
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Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
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