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lepelog 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

125 lines
3.1 KiB
Makefile

WINDOWS := $(shell which wine ; echo $$?)
#-------------------------------------------------------------------------------
# Files
#-------------------------------------------------------------------------------
TARGET_COL := wii
TARGET := dolzel2
BUILD_DIR := build/$(TARGET)
SRC_DIRS := $(shell find src/ libs/ -type f -name '*.cpp')
ASM_DIRS := $(shell find asm/ -type f -name '*.s')
# Inputs
LDSCRIPT := $(BUILD_DIR)/ldscript.lcf
# Outputs
DOL := $(BUILD_DIR)/main.dol
ELF := $(DOL:.dol=.elf)
MAP := $(BUILD_DIR)/dolzel2.map
include obj_files.mk
O_FILES := $(INIT_O_FILES) $(EXTAB_O_FILES) $(EXTABINDEX_O_FILES) $(TEXT_O_FILES) \
$(CTORS_O_FILES) $(DTORS_O_FILES) $(RODATA_O_FILES) $(DATA_O_FILES) \
$(BSS_O_FILES) $(SDATA_O_FILES) $(SBSS_O_FILES) \
$(SDATA2_O_FILES) $(SBSS2_O_FILES)
#-------------------------------------------------------------------------------
# Tools
#-------------------------------------------------------------------------------
MWCC_VERSION := 2.7
# Programs
ifeq ($(WINDOWS),1)
WINE :=
else
WINE := wine
endif
AS := $(DEVKITPPC)/bin/powerpc-eabi-as
OBJCOPY := $(DEVKITPPC)/bin/powerpc-eabi-objcopy
CPP := cpp -P
CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc.exe
LD := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwldeppc.exe
ELF2DOL := tools/elf2dol
SHA1SUM := sha1sum
PYTHON := python3
POSTPROC := tools/postprocess.py
# Options
INCLUDES := -i include -i include/dolphin/ -i src
# Assembler flags
ASFLAGS := -mgekko -I include
# Linker flags
LDFLAGS := -map $(MAP) -fp hard -nodefaults -w off
# Compiler flags
CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O3 -nodefaults -msgstyle gcc $(INCLUDES)
# for postprocess.py
PROCFLAGS := -fprologue-fixup=old_stack
# elf2dol needs to know these in order to calculate sbss correctly.
SDATA_PDHR := 9
SBSS_PDHR := 10
#-------------------------------------------------------------------------------
# Recipes
#-------------------------------------------------------------------------------
### Default target ###
default: all
all: $(DOL)
ALL_DIRS := build $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS))
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
.PHONY: tools
$(LDSCRIPT): ldscript.lcf
$(CPP) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(DOL): $(ELF) | tools
$(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL)
$(SHA1SUM) -c $(TARGET).sha1
clean:
rm -f -d -r build
$(MAKE) -C tools clean
tools:
$(MAKE) -C tools
$(ELF): $(O_FILES) $(LDSCRIPT)
echo $(O_FILES) > build/o_files
$(LD) $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files
# The Metrowerks linker doesn't generate physical addresses in the ELF program headers. This fixes it somehow.
# $(OBJCOPY) $@ $@
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
$(BUILD_DIR)/%.o: %.cpp
$(CC) $(CFLAGS) -c -o $@ $<
# TODO: See if this is necessary after actually adding some C code
# $(PYTHON) $(POSTPROC) $(PROCFLAGS) $@
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true