Files
tp/src/d/s/d_s_name.cpp
T
2021-03-30 01:58:08 +02:00

629 lines
20 KiB
C++

//
// Generated By: dol2asm
// Translation Unit: d/s/d_s_name
//
#include "d/s/d_s_name.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
//
struct scene_class {};
struct request_of_phase_process_class {};
struct dVibration_c {
/* 8006F268 */ void Run();
/* 8006FF04 */ void Init();
};
struct dSv_player_get_item_c {
/* 80033E94 */ void offFirstBit(u8);
};
struct dSn_HIO_c {
/* 8025878C */ dSn_HIO_c();
/* 802592DC */ ~dSn_HIO_c();
};
struct dScnName_camera_c {
/* 80259294 */ ~dScnName_camera_c();
};
struct dScnName_c {
/* 802588A0 */ void create();
/* 80258B2C */ void setView();
/* 80258BC8 */ void execute();
/* 80258C5C */ void draw();
/* 80258CC8 */ ~dScnName_c();
/* 80258DD0 */ void FileSelectOpen();
/* 80258E34 */ void FileSelectMain();
/* 80258E78 */ void FileSelectMainNormal();
/* 80258F20 */ void FileSelectClose();
/* 80258FD4 */ void brightCheckOpen();
/* 80259008 */ void brightCheck();
/* 802590F8 */ void changeGameScene();
};
struct dRes_info_c {};
struct JKRHeap {
/* 802CE438 */ void becomeCurrentHeap();
/* 802CE448 */ void destroy();
};
struct dRes_control_c {
/* 8003C078 */ void setRes(char const*, dRes_info_c*, int, char const*, u8, JKRHeap*);
/* 8003C160 */ void syncRes(char const*, dRes_info_c*, int);
/* 8003C194 */ void deleteRes(char const*, dRes_info_c*, int);
/* 8003C1E4 */ void getResInfo(char const*, dRes_info_c*, int);
};
struct dPa_control_c {
/* 8004C054 */ void cleanup();
};
struct dMeter2Info_c {
/* 8021DD5C */ void changeWater(u8);
};
struct JKRArchive {};
struct dFile_select_c {
/* 8018366C */ dFile_select_c(JKRArchive*);
/* 801843CC */ void _create();
/* 801844FC */ void _move();
/* 8018DD38 */ void _draw();
};
struct dDlst_window_c {
/* 80051AC0 */ void setViewPort(f32, f32, f32, f32, f32, f32);
/* 80051ADC */ void setScissor(f32, f32, f32, f32);
};
struct dBrightCheck_c {
/* 80192F10 */ dBrightCheck_c(JKRArchive*);
/* 801934D0 */ void _move();
/* 80193594 */ void _draw();
};
struct Z2SeqMgr {
/* 802AF010 */ void bgmStart(u32, u32, s32);
/* 802AF408 */ void bgmStop(u32, s32);
/* 802AFB94 */ void bgmStreamPrepare(u32);
/* 802AFE18 */ void bgmStreamPlay();
};
struct Vec {};
struct JKRExpHeap {
/* 802CEE2C */ void create(u32, JKRHeap*, bool);
};
//
// Forward References:
//
static void phase_1(char*);
static void phase_2(char*);
static void resLoad(request_of_phase_process_class*, char*);
static void dScnName_Draw(dScnName_c*);
static void dScnName_Execute(dScnName_c*);
static void dScnName_IsDelete(dScnName_c*);
static void dScnName_Delete(dScnName_c*);
static void dScnName_Create(scene_class*);
extern "C" void __ct__9dSn_HIO_cFv();
extern "C" static void phase_1__FPc();
extern "C" static void phase_2__FPc();
extern "C" static void resLoad__FP30request_of_phase_process_classPc();
extern "C" void create__10dScnName_cFv();
extern "C" void setView__10dScnName_cFv();
extern "C" void execute__10dScnName_cFv();
extern "C" void draw__10dScnName_cFv();
extern "C" void __dt__10dScnName_cFv();
extern "C" void FileSelectOpen__10dScnName_cFv();
extern "C" void FileSelectMain__10dScnName_cFv();
extern "C" void FileSelectMainNormal__10dScnName_cFv();
extern "C" void FileSelectClose__10dScnName_cFv();
extern "C" void brightCheckOpen__10dScnName_cFv();
extern "C" void brightCheck__10dScnName_cFv();
extern "C" void changeGameScene__10dScnName_cFv();
extern "C" static void dScnName_Draw__FP10dScnName_c();
extern "C" static void dScnName_Execute__FP10dScnName_c();
extern "C" static void dScnName_IsDelete__FP10dScnName_c();
extern "C" static void dScnName_Delete__FP10dScnName_c();
extern "C" static void dScnName_Create__FP11scene_class();
extern "C" void __dt__17dScnName_camera_cFv();
extern "C" void __dt__9dSn_HIO_cFv();
extern "C" void __sinit_d_s_name_cpp();
extern "C" extern char const* const d_s_d_s_name__stringBase0;
extern "C" extern void* g_profile_NAME_SCENE[10];
extern "C" extern void* g_profile_NAMEEX_SCENE[10];
//
// External References:
//
void mDoMtx_lookAt(f32 (*)[4], Vec const*, Vec const*, s16);
void mDoMtx_concatProjView(f32 const (*)[4], f32 const (*)[4], f32 (*)[4]);
void mDoExt_getGameHeap();
void mDoExt_setCurrentHeap(JKRHeap*);
void fopOvlpM_IsPeek();
void fopScnM_ChangeReq(scene_class*, s16, s16, u16);
void dComIfG_resetToOpening(scene_class*);
void dComIfGp_setNextStage(char const*, s16, s8, s8);
void dComIfGs_gameStart();
void dComLbG_PhaseHandler(request_of_phase_process_class*, int (**)(void*), void*);
void dKy_clear_game_init();
void dKy_setLight_init();
void* operator new(u32);
void operator delete(void*);
extern "C" void mDoMtx_lookAt__FPA4_fPC3VecPC3Vecs();
extern "C" void mDoMtx_concatProjView__FPA4_CfPA4_CfPA4_f();
extern "C" void mDoExt_getGameHeap__Fv();
extern "C" void mDoExt_setCurrentHeap__FP7JKRHeap();
extern "C" void fopOvlpM_IsPeek__Fv();
extern "C" void fopScnM_ChangeReq__FP11scene_classssUs();
extern "C" void dComIfG_resetToOpening__FP11scene_class();
extern "C" void dComIfGp_setNextStage__FPCcsScSc();
extern "C" void dComIfGs_gameStart__Fv();
extern "C" void dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv();
extern "C" void offFirstBit__21dSv_player_get_item_cFUc();
extern "C" void setRes__14dRes_control_cFPCcP11dRes_info_ciPCcUcP7JKRHeap();
extern "C" void syncRes__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void deleteRes__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void getResInfo__14dRes_control_cFPCcP11dRes_info_ci();
extern "C" void cleanup__13dPa_control_cFv();
extern "C" void setViewPort__14dDlst_window_cFffffff();
extern "C" void setScissor__14dDlst_window_cFffff();
extern "C" void Run__12dVibration_cFv();
extern "C" void Init__12dVibration_cFv();
extern "C" void __ct__14dFile_select_cFP10JKRArchive();
extern "C" void _create__14dFile_select_cFv();
extern "C" void _move__14dFile_select_cFv();
extern "C" void _draw__14dFile_select_cFv();
extern "C" void __ct__14dBrightCheck_cFP10JKRArchive();
extern "C" void _move__14dBrightCheck_cFv();
extern "C" void _draw__14dBrightCheck_cFv();
extern "C" void dKy_clear_game_init__Fv();
extern "C" void dKy_setLight_init__Fv();
extern "C" void changeWater__13dMeter2Info_cFUc();
extern "C" void bgmStart__8Z2SeqMgrFUlUll();
extern "C" void bgmStop__8Z2SeqMgrFUll();
extern "C" void bgmStreamPrepare__8Z2SeqMgrFUl();
extern "C" void bgmStreamPlay__8Z2SeqMgrFv();
extern "C" void becomeCurrentHeap__7JKRHeapFv();
extern "C" void destroy__7JKRHeapFv();
extern "C" void* __nw__FUl();
extern "C" void __dl__FPv();
extern "C" void create__10JKRExpHeapFUlP7JKRHeapb();
extern "C" void OSGetTime();
extern "C" void PSMTXCopy();
extern "C" void PSMTXInverse();
extern "C" void C_MTXPerspective();
extern "C" void __register_global_object();
extern "C" void __ptmf_scall();
extern "C" void _savegpr_28();
extern "C" void _restgpr_28();
extern "C" extern void* g_fopScn_Method[5 + 1 /* padding */];
extern "C" extern void* g_fpcNd_Method[5 + 1 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 g_meter2_info[248];
extern "C" extern u8 j3dSys[284];
extern "C" extern void* mRenderModeObj__15mDoMch_render_c[1 + 1 /* padding */];
extern "C" extern u32 g_blackColor;
extern "C" extern u8 mFader__13mDoGph_gInf_c[4];
extern "C" extern u8 struct_80450BE4[4];
extern "C" extern u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" extern u8 sManager__10JFWDisplay[4];
extern "C" extern u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
//
// Declarations:
//
/* ############################################################################################## */
/* 803C3040-803C304C 000C+00 s=1 e=0 z=0 None .data cNullVec__6Z2Calc */
SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 803C304C-803C3058 000C+00 s=1 e=0 z=0 None .data @3942 */
SECTION_DATA static void* lit_3942[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)FileSelectOpen__10dScnName_cFv,
};
/* 803C3058-803C3064 000C+00 s=1 e=0 z=0 None .data @3943 */
SECTION_DATA static void* lit_3943[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)FileSelectMain__10dScnName_cFv,
};
/* 803C3064-803C3070 000C+00 s=1 e=0 z=0 None .data @3944 */
SECTION_DATA static void* lit_3944[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)FileSelectClose__10dScnName_cFv,
};
/* 803C3070-803C307C 000C+00 s=1 e=0 z=0 None .data @3945 */
SECTION_DATA static void* lit_3945[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)brightCheckOpen__10dScnName_cFv,
};
/* 803C307C-803C3088 000C+00 s=1 e=0 z=0 None .data @3946 */
SECTION_DATA static void* lit_3946[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)brightCheck__10dScnName_cFv,
};
/* 803C3088-803C3094 000C+00 s=1 e=0 z=0 None .data @3947 */
SECTION_DATA static void* lit_3947[3] = {
(void*)NULL,
(void*)0xFFFFFFFF,
(void*)changeGameScene__10dScnName_cFv,
};
/* 803C3094-803C30DC 0048+00 s=2 e=0 z=0 None .data MainProc */
SECTION_DATA static u8 MainProc[72] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 803C30DC-803C30F0 0014+00 s=2 e=0 z=0 None .data l_dScnName_Method */
SECTION_DATA static void* l_dScnName_Method[5] = {
(void*)dScnName_Create__FP11scene_class, (void*)dScnName_Delete__FP10dScnName_c,
(void*)dScnName_Execute__FP10dScnName_c, (void*)dScnName_IsDelete__FP10dScnName_c,
(void*)dScnName_Draw__FP10dScnName_c,
};
/* 803C30F0-803C3118 0028+00 s=0 e=0 z=1 None .data g_profile_NAME_SCENE */
SECTION_DATA void* g_profile_NAME_SCENE[10] = {
(void*)NULL,
(void*)0x0001FFFD,
(void*)0x000D0000,
(void*)&g_fpcNd_Method,
(void*)0x00000424,
(void*)NULL,
(void*)NULL,
(void*)&g_fopScn_Method,
(void*)&l_dScnName_Method,
(void*)NULL,
};
/* 803C3118-803C3140 0028+00 s=0 e=0 z=1 None .data g_profile_NAMEEX_SCENE */
SECTION_DATA void* g_profile_NAMEEX_SCENE[10] = {
(void*)NULL,
(void*)0x0001FFFD,
(void*)0x000E0000,
(void*)&g_fpcNd_Method,
(void*)0x00000424,
(void*)NULL,
(void*)NULL,
(void*)&g_fopScn_Method,
(void*)&l_dScnName_Method,
(void*)NULL,
};
/* 803C3140-803C314C 000C+00 s=3 e=0 z=0 None .data __vt__17dScnName_camera_c */
SECTION_DATA static void* __vt__17dScnName_camera_c[3] = {
(void*)NULL,
(void*)NULL,
(void*)__dt__17dScnName_camera_cFv,
};
/* 803C314C-803C3158 000C+00 s=2 e=0 z=0 None .data __vt__9dSn_HIO_c */
SECTION_DATA static void* __vt__9dSn_HIO_c[3] = {
(void*)NULL,
(void*)NULL,
(void*)__dt__9dSn_HIO_cFv,
};
/* 8025878C-802587A4 0018+00 s=1 e=0 z=0 None .text __ct__9dSn_HIO_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dSn_HIO_c::dSn_HIO_c() {
nofralloc
#include "asm/d/s/d_s_name/__ct__9dSn_HIO_cFv.s"
}
#pragma pop
/* ############################################################################################## */
/* 8039A2A8-8039A2C8 001D+03 s=4 e=0 z=0 None .rodata @stringBase0 */
#pragma push
#pragma force_active on
#pragma section ".dead"
SECTION_DEAD char const* const stringBase_8039A2A8 = "/res/Object/";
SECTION_DEAD char const* const stringBase_8039A2B5 = "fileSel";
SECTION_DEAD char const* const stringBase_8039A2BD = "F_SP108";
/* @stringBase0 padding */
SECTION_DEAD static char const* const pad_8039A2C5 = "\0\0";
#pragma pop
/* 802587A4-80258820 007C+00 s=1 e=0 z=0 None .text phase_1__FPc */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void phase_1(char* param_0) {
nofralloc
#include "asm/d/s/d_s_name/phase_1__FPc.s"
}
#pragma pop
/* 80258820-80258878 0058+00 s=1 e=0 z=0 None .text phase_2__FPc */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void phase_2(char* param_0) {
nofralloc
#include "asm/d/s/d_s_name/phase_2__FPc.s"
}
#pragma pop
/* ############################################################################################## */
/* 80450758-80450760 0008+00 s=1 e=0 z=0 None .sdata l_method$3851 */
SECTION_SDATA static void* l_method[2] = {
(void*)phase_1__FPc,
(void*)phase_2__FPc,
};
/* 80258878-802588A0 0028+00 s=1 e=0 z=0 None .text resLoad__FP30request_of_phase_process_classPc
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void resLoad(request_of_phase_process_class* param_0, char* param_1) {
nofralloc
#include "asm/d/s/d_s_name/resLoad__FP30request_of_phase_process_classPc.s"
}
#pragma pop
/* ############################################################################################## */
/* 804510F0-804510F8 0008+00 s=2 e=0 z=0 None .sbss g_snHIO */
static u8 g_snHIO[8];
/* 80454EF8-80454EFC 0004+00 s=2 e=0 z=0 None .sdata2 @3923 */
SECTION_SDATA2 static u8 lit_3923[4] = {
0x00,
0x00,
0x00,
0x00,
};
/* 80454EFC-80454F00 0004+00 s=1 e=0 z=0 None .sdata2 @3924 */
SECTION_SDATA2 static f32 lit_3924 = 1.0f;
/* 80454F00-80454F04 0004+00 s=1 e=0 z=0 None .sdata2 @3925 */
SECTION_SDATA2 static f32 lit_3925 = 100000.0f;
/* 80454F04-80454F08 0004+00 s=1 e=0 z=0 None .sdata2 @3926 */
SECTION_SDATA2 static f32 lit_3926 = 45.0f;
/* 80454F08-80454F0C 0004+00 s=1 e=0 z=0 None .sdata2 @3927 */
SECTION_SDATA2 static f32 lit_3927 = 19.0f / 14.0f;
/* 80454F0C-80454F10 0004+00 s=1 e=0 z=0 None .sdata2 @3928 */
SECTION_SDATA2 static f32 lit_3928 = -1000.0f;
/* 80454F10-80454F18 0008+00 s=1 e=0 z=0 None .sdata2 @3930 */
SECTION_SDATA2 static f64 lit_3930 = 4503599627370496.0 /* cast u32 to float */;
/* 802588A0-80258B2C 028C+00 s=1 e=0 z=0 None .text create__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::create() {
nofralloc
#include "asm/d/s/d_s_name/create__10dScnName_cFv.s"
}
#pragma pop
/* 80258B2C-80258BC8 009C+00 s=1 e=0 z=0 None .text setView__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::setView() {
nofralloc
#include "asm/d/s/d_s_name/setView__10dScnName_cFv.s"
}
#pragma pop
/* 80258BC8-80258C5C 0094+00 s=1 e=0 z=0 None .text execute__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::execute() {
nofralloc
#include "asm/d/s/d_s_name/execute__10dScnName_cFv.s"
}
#pragma pop
/* 80258C5C-80258CC8 006C+00 s=1 e=0 z=0 None .text draw__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::draw() {
nofralloc
#include "asm/d/s/d_s_name/draw__10dScnName_cFv.s"
}
#pragma pop
/* 80258CC8-80258DD0 0108+00 s=1 e=0 z=0 None .text __dt__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dScnName_c::~dScnName_c() {
nofralloc
#include "asm/d/s/d_s_name/__dt__10dScnName_cFv.s"
}
#pragma pop
/* 80258DD0-80258E34 0064+00 s=1 e=0 z=0 None .text FileSelectOpen__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::FileSelectOpen() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectOpen__10dScnName_cFv.s"
}
#pragma pop
/* 80258E34-80258E78 0044+00 s=1 e=0 z=0 None .text FileSelectMain__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::FileSelectMain() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectMain__10dScnName_cFv.s"
}
#pragma pop
/* 80258E78-80258F20 00A8+00 s=1 e=0 z=0 None .text FileSelectMainNormal__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::FileSelectMainNormal() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectMainNormal__10dScnName_cFv.s"
}
#pragma pop
/* 80258F20-80258FD4 00B4+00 s=1 e=0 z=0 None .text FileSelectClose__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::FileSelectClose() {
nofralloc
#include "asm/d/s/d_s_name/FileSelectClose__10dScnName_cFv.s"
}
#pragma pop
/* 80258FD4-80259008 0034+00 s=1 e=0 z=0 None .text brightCheckOpen__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::brightCheckOpen() {
nofralloc
#include "asm/d/s/d_s_name/brightCheckOpen__10dScnName_cFv.s"
}
#pragma pop
/* 80259008-802590F8 00F0+00 s=1 e=0 z=0 None .text brightCheck__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::brightCheck() {
nofralloc
#include "asm/d/s/d_s_name/brightCheck__10dScnName_cFv.s"
}
#pragma pop
/* 802590F8-802591C0 00C8+00 s=1 e=0 z=0 None .text changeGameScene__10dScnName_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dScnName_c::changeGameScene() {
nofralloc
#include "asm/d/s/d_s_name/changeGameScene__10dScnName_cFv.s"
}
#pragma pop
/* 802591C0-802591E0 0020+00 s=1 e=0 z=0 None .text dScnName_Draw__FP10dScnName_c */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void dScnName_Draw(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Draw__FP10dScnName_c.s"
}
#pragma pop
/* 802591E0-80259200 0020+00 s=1 e=0 z=0 None .text dScnName_Execute__FP10dScnName_c */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void dScnName_Execute(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Execute__FP10dScnName_c.s"
}
#pragma pop
/* 80259200-80259230 0030+00 s=1 e=0 z=0 None .text dScnName_IsDelete__FP10dScnName_c */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void dScnName_IsDelete(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_IsDelete__FP10dScnName_c.s"
}
#pragma pop
/* 80259230-80259258 0028+00 s=1 e=0 z=0 None .text dScnName_Delete__FP10dScnName_c */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void dScnName_Delete(dScnName_c* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Delete__FP10dScnName_c.s"
}
#pragma pop
/* 80259258-80259294 003C+00 s=1 e=0 z=0 None .text dScnName_Create__FP11scene_class */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm static void dScnName_Create(scene_class* param_0) {
nofralloc
#include "asm/d/s/d_s_name/dScnName_Create__FP11scene_class.s"
}
#pragma pop
/* 80259294-802592DC 0048+00 s=1 e=0 z=0 None .text __dt__17dScnName_camera_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dScnName_camera_c::~dScnName_camera_c() {
nofralloc
#include "asm/d/s/d_s_name/__dt__17dScnName_camera_cFv.s"
}
#pragma pop
/* 802592DC-80259324 0048+00 s=2 e=0 z=0 None .text __dt__9dSn_HIO_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm dSn_HIO_c::~dSn_HIO_c() {
nofralloc
#include "asm/d/s/d_s_name/__dt__9dSn_HIO_cFv.s"
}
#pragma pop
/* ############################################################################################## */
/* 80430768-80430778 000C+04 s=1 e=0 z=0 None .bss @3822 */
static u8 lit_3822[12 + 4 /* padding */];
/* 80259324-80259400 00DC+00 s=0 e=1 z=0 None .text __sinit_d_s_name_cpp */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
extern "C" asm void __sinit_d_s_name_cpp() {
nofralloc
#include "asm/d/s/d_s_name/__sinit_d_s_name_cpp.s"
}
#pragma pop