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Add fopAcM_GetLinkId inline
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@@ -352,6 +352,10 @@ inline fopAc_ac_c* fopAcM_SearchByName(s16 procName) {
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return (fopAc_ac_c*)fopAcIt_Judge(fpcSch_JudgeForPName, &procName);
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}
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inline fpc_ProcID fopAcM_GetLinkId(const fopAc_ac_c* pActor) {
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return pActor->parentActorID;
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}
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inline void dComIfGs_onItem(int bitNo, int roomNo);
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inline void fopAcM_onItem(fopAc_ac_c* item, int bitNo) {
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dComIfGs_onItem(bitNo, fopAcM_GetHomeRoomNo(item));
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@@ -152,7 +152,7 @@ void daArrow_c::_atHit(dCcD_GObjInf* thisObjInf, fopAc_ac_c* hitActor, dCcD_GObj
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void daArrow_c::checkCreater() {
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// Check if this arrow was fired by Princess Zelda (during the Ganondorf fight).
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fopAc_ac_c* archer;
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if (fopAcM_SearchByID(parentActorID, &archer)) {
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if (fopAcM_SearchByID(fopAcM_GetLinkId(this), &archer)) {
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if (fpcM_GetName(archer) == PROC_PZ) {
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mbSetByZelda = true;
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}
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@@ -542,7 +542,7 @@ void daArrow_c::setKeepMatrix() {
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// Transform the arrow onto its archer's hand.
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if (mbSetByZelda) {
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daPz_c* zelda;
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fopAcM_SearchByID(parentActorID, (fopAc_ac_c**)&zelda);
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fopAcM_SearchByID(fopAcM_GetLinkId(this), (fopAc_ac_c**)&zelda);
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mDoMtx_stack_c::transS(0.7f, -0.07f, -0.2f);
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mDoMtx_stack_c::XYZrotM(0x238E, 0x2CDF, 0x29BE);
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@@ -1073,12 +1073,8 @@ BOOL daArrow_c::createInit() {
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setKeepMatrix();
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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cull.box.min.x = -6.0f;
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cull.box.min.y = -6.0f;
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cull.box.min.z = 0.0f;
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cull.box.max.x = 6.0f;
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cull.box.max.y = 6.0f;
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cull.box.max.z = 65.0f;
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fopAcM_SetMin(this, -6.0f, -6.0f, 0.0f);
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fopAcM_SetMax(this, 6.0f, 6.0f, 65.0f);
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mStts.Init(10, 0xFF, this);
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mAtCps.Set(m_at_cps_src);
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