Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL

It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
This commit is contained in:
LagoLunatic
2025-02-01 16:17:46 -05:00
parent 39aace2c91
commit 025b7e459a
328 changed files with 936 additions and 936 deletions
+3 -3
View File
@@ -5,7 +5,7 @@
class daAleaf_c : public fopAc_ac_c {
public:
inline BOOL _delete();
inline bool _delete();
void CreateHeap();
void CreateInit();
@@ -13,8 +13,8 @@ public:
void create_acorn_sub(bool);
s32 _create();
void set_mtx();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -5,14 +5,14 @@
class daAmiProp_c : public fopAc_ac_c {
public:
BOOL _delete();
bool _delete();
void CreateHeap();
void CreateInit();
s32 _create();
void set_mtx();
void setMoveBGMtx();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -6,8 +6,8 @@
class daBeam_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline bool _delete();
inline bool _draw();
void beamCheck() {}
void beamOff() {}
void beamOn() {}
@@ -25,7 +25,7 @@ public:
void set_mtx();
void CreateHeap();
void CreateInit();
BOOL _execute();
bool _execute();
void checkRange(csXyz*);
void move_search();
void fix_search();
+1 -1
View File
@@ -16,7 +16,7 @@ public:
STATE_DEAD_e,
};
inline BOOL _delete();
inline bool _delete();
BOOL CreateHeap();
void CreateInit();
+3 -3
View File
@@ -78,9 +78,9 @@ public:
void event0();
void dead();
void wait_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -6,9 +6,9 @@
class daCanon_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void checkProcess(void (daCanon_c::*)()) {}
void getCanonPtr() {}
void setProcess(void (daCanon_c::*)()) {}
+3 -3
View File
@@ -46,9 +46,9 @@ namespace daComing2 {
void coming_process_init(short);
void coming_process_main();
s32 _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
bool _delete();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -27,9 +27,9 @@ namespace daComing3 {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
bool _delete();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -11,7 +11,7 @@ public:
void incNowDaizaNum() {}
void incNowItemNum() {}
BOOL _delete();
bool _delete();
void CreateHeap();
void CreateInit();
s32 _create();
@@ -20,9 +20,9 @@ public:
void checkOrder();
void XyCheckCB(int);
void XyEventCB(int);
BOOL _execute();
bool _execute();
void proc();
BOOL _draw();
bool _draw();
void getMsg();
void next_msgStatus(unsigned long*);
+3 -3
View File
@@ -55,15 +55,15 @@ public:
void modeProc(Proc_e, Mode_e);
void setAnm();
void setWater();
BOOL _execute();
bool _execute();
void drawAwa();
void drawSuikomi();
void drawDebug();
BOOL _draw();
bool _draw();
void getArg();
void createInit();
s32 _create();
BOOL _delete();
bool _delete();
public:
/* 0x290 */ u8 field_0x290[0x574 - 0x290];
+3 -3
View File
@@ -21,11 +21,11 @@ public:
void modeDeathInit();
void modeDeath();
void modeProcCall();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
void createInit();
s32 _create();
BOOL _delete();
bool _delete();
public:
/* Place member variables here */
+3 -3
View File
@@ -5,10 +5,10 @@
class daFire_c : public fopAc_ac_c {
public:
BOOL _delete();
bool _delete();
void CreateInit();
s32 _create();
BOOL _execute();
bool _execute();
void search_wind();
void ctrlEffect();
void demo_proc();
@@ -20,7 +20,7 @@ public:
void execPlayFire();
void setDirParticle(cXyz*);
void checkCol();
BOOL _draw();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -105,16 +105,16 @@ public:
void setHoleEffect();
void holeExecute();
void setHoleScale(float, float, float);
BOOL _execute();
bool _execute();
void MtxToRot(float(*)[4], csXyz*);
void debugDraw();
void holeDraw();
void bodyDraw();
BOOL _draw();
bool _draw();
void getArg();
void createInit();
s32 _create();
BOOL _delete();
bool _delete();
public:
/* 0x2AC */ u8 m2AC[0x2C5 - 0x2AC];
+3 -3
View File
@@ -6,9 +6,9 @@
class daGoal_Flag_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getRopePos(int, int) {}
void setAction(int (daGoal_Flag_c::*)()) {}
+3 -3
View File
@@ -17,9 +17,9 @@ public:
void force_calc_wind_rel_angle(short) {}
s32 _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
bool _delete();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -42,12 +42,12 @@ public:
void lineCheck(cXyz*, cXyz*);
void checkTgHit();
void getWaterY();
BOOL _execute();
bool _execute();
void drawDebug();
BOOL _draw();
bool _draw();
void createInit();
s32 _create();
BOOL _delete();
bool _delete();
public:
/* 0x2AC */ u8 m2AC[0x2D4 - 0x2AC];
+3 -3
View File
@@ -30,15 +30,15 @@ public:
void modeHideInit();
void modeHide();
void deadCheckGy();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
void createInitNoArer();
void createInit();
void getParam(unsigned long, unsigned char, unsigned char);
void getArg();
void checkGyCtrlExist();
s32 _create();
BOOL _delete();
bool _delete();
public:
/* Place member variables here */
+3 -3
View File
@@ -5,17 +5,17 @@
class daIlift_c : public fopAc_ac_c {
public:
BOOL _delete();
bool _delete();
void CreateHeap();
void CreateInit();
s32 _create();
void set_mtx();
BOOL _execute();
bool _execute();
void lift_wave();
void path_move();
void lift_normal_move();
void set_next_pnt();
BOOL _draw();
bool _draw();
public:
/* Place member variables here */
+2 -2
View File
@@ -22,8 +22,8 @@ public:
void setAnm(int, f32) {}
inline s32 _create();
inline BOOL _delete();
inline BOOL _execute();
inline bool _delete();
inline bool _execute();
inline bool _draw();
BOOL CreateHeap();
+3 -3
View File
@@ -6,9 +6,9 @@
class daKmon_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void set_mtx();
void CreateHeap();
+1 -1
View File
@@ -7,7 +7,7 @@
class daLbridge_c : public fopAc_ac_c {
public:
inline BOOL _delete();
inline bool _delete();
BOOL CreateHeap();
void CreateInit();
+3 -3
View File
@@ -5,16 +5,16 @@
class daLlift_c : public fopAc_ac_c {
public:
BOOL _delete();
bool _delete();
void CreateHeap();
void CreateInit();
s32 _create();
void set_mtx();
void setMoveBGMtx();
BOOL _execute();
bool _execute();
void emitterCtrl();
void MoveDownLift();
BOOL _draw();
bool _draw();
void checkEndDownLift();
void MoveUpLift();
+3 -3
View File
@@ -5,15 +5,15 @@
class daLStair_c : public fopAc_ac_c {
public:
inline BOOL _draw();
inline bool _draw();
BOOL _delete();
bool _delete();
void CreateHeap();
void CreateInit();
s32 _create();
void set_mtx();
void setMoveBGMtx();
BOOL _execute();
bool _execute();
void demoMove();
void checkAppear();
void moveBG();
+3 -3
View File
@@ -9,9 +9,9 @@ class dBgW;
class daLwood_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
f32 getYureScale() const { return mScale; }
s16 getYureTimer() const { return mTimer; }
void setMoveBGMtx(); // weak but not inlined?
+3 -3
View File
@@ -5,7 +5,7 @@
class daMachine_c : public fopAc_ac_c {
public:
BOOL _delete();
bool _delete();
void CreateHeap();
void CreateInit();
void path_move();
@@ -14,12 +14,12 @@ public:
void set_speed();
s32 _create();
void set_mtx();
BOOL _execute();
bool _execute();
void attack();
void set_cube();
void set_body();
void set_at();
BOOL _draw();
bool _draw();
public:
/* Place member variables here */
+4 -4
View File
@@ -12,8 +12,8 @@ class dDlst_2DObject_c;
class daMgBoard_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline bool _delete();
inline bool _draw();
void reqClearGame() {}
void set_mtx(); // weak but not inlined?
@@ -27,7 +27,7 @@ public:
void set_2dposition();
void CreateInit();
void MiniGameInit();
BOOL _execute();
bool _execute();
void execGameMain();
void execEndGame();
void MinigameMain();
@@ -70,4 +70,4 @@ public:
/* 0x640 */ u8 mTimer;
};
#endif /* D_A_MGAMEBOARD_H */
#endif /* D_A_MGAMEBOARD_H */
+3 -3
View File
@@ -56,9 +56,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_wng_Anm();
+3 -3
View File
@@ -18,9 +18,9 @@ public:
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWaitInit();
+3 -3
View File
@@ -89,9 +89,9 @@ public:
void wait_action2(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void itemCreateHeap();
+3 -3
View File
@@ -13,9 +13,9 @@ public:
daNpcAuction_c();
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getMdlNo() {}
void getPhaseP() {}
f32 getPiconOfsY() { return mPiconOfsY; }
+3 -3
View File
@@ -98,9 +98,9 @@ public:
void wait_action4(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_itm_Mdl();
+3 -3
View File
@@ -116,9 +116,9 @@ public:
void wait_action4(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_prp_Anm();
+3 -3
View File
@@ -162,9 +162,9 @@ public:
void wait_actionA(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_hed_Anm();
+3 -3
View File
@@ -25,9 +25,9 @@ public:
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWaitInit();
+3 -3
View File
@@ -52,9 +52,9 @@ public:
void privateCut();
void demo_move();
void demo_end_init();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -33,9 +33,9 @@ public:
void setGameGetRupee(short);
void TimerCountDown();
void shiwake_game_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -29,9 +29,9 @@ public:
void TimerCountDown();
void shiwake_game_action(void*);
void getdemo_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -67,9 +67,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_prl_Anm();
+3 -3
View File
@@ -53,9 +53,9 @@ public:
void wait_action1(void*);
void wait_action2(void*);
void demo();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -58,9 +58,9 @@ public:
void dummy_action(void*);
void RoomEffectSet();
void RoomEffectDelete();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -44,8 +44,8 @@ public:
void setPointLightParam();
void createInit();
BOOL _draw();
BOOL _execute();
bool _draw();
bool _execute();
void checkBinCatch();
void position_move(float, float);
void BGCheck();
@@ -86,7 +86,7 @@ public:
void init_bigelf_change();
void bigelf_change();
void findPlayer();
BOOL _delete();
bool _delete();
s32 _create();
void CreateHeap();
void setMtx();
+3 -3
View File
@@ -55,9 +55,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void itemCreateHeap();
+3 -3
View File
@@ -67,9 +67,9 @@ public:
void wait_2();
void wait_action1(void*);
void demo();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void CreateHeap();
+3 -3
View File
@@ -57,9 +57,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void CreateHeap();
+3 -3
View File
@@ -53,9 +53,9 @@ public:
void give02();
void preach();
void wait_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -138,9 +138,9 @@ public:
void talk01();
void ht_tact01();
void wait_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -44,9 +44,9 @@ public:
void wait_1();
void wait_action1(void*);
void demo();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_lgt();
+3 -3
View File
@@ -87,9 +87,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void itemCreateHeap();
+3 -3
View File
@@ -8,9 +8,9 @@
class daNpc_Kg1_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getAttentionBasePos() {}
void getEyePos() {}
void setAction(void (daNpc_Kg1_c::*)()) {}
+3 -3
View File
@@ -39,9 +39,9 @@ public:
void wait_action(void*);
void event_wait_action(void*);
s32 _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
bool _delete();
bool _execute();
bool _draw();
static void init() {
canon_game_result = 0;
+3 -3
View File
@@ -113,9 +113,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void effcCreateHeap();
+3 -3
View File
@@ -53,9 +53,9 @@ public:
void talk01();
void wait_action1(void*);
void demo();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -127,9 +127,9 @@ public:
void wait_action4(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_hed_Anm();
+3 -3
View File
@@ -56,9 +56,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -104,9 +104,9 @@ public:
void demo_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void handCreateHeap();
+3 -3
View File
@@ -76,9 +76,9 @@ public:
void seek_action(void*);
void hind_action(void*);
void visit_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -19,9 +19,9 @@ public:
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWaitInit();
+3 -3
View File
@@ -23,9 +23,9 @@ public:
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(u8);
void executeWaitInit();
+3 -3
View File
@@ -73,9 +73,9 @@ public:
void wait_action2(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void create_Anm();
void create_hed_Mdl();
+3 -3
View File
@@ -29,11 +29,11 @@ public:
void setAttentionPos(cXyz*);
s32 _create();
void CreateHeap();
BOOL _delete();
bool _delete();
void getKajiID();
void kaji_anm();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
void lookBack();
public:
+3 -3
View File
@@ -56,7 +56,7 @@ public:
void talk01();
void intro_action(void*);
void wait_action(void*);
BOOL _execute();
bool _execute();
void draw_item(J3DModel*, signed char);
void drawDagger();
void drawHead();
@@ -64,12 +64,12 @@ public:
void drawP2a();
void drawP2b();
void drawP2c();
BOOL _draw();
bool _draw();
void getArg();
void _createHeap();
void createInit();
s32 _create();
BOOL _delete();
bool _delete();
void cutProc();
void cutTalkStart(int);
void cutTalkProc(int);
+3 -3
View File
@@ -67,9 +67,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void CreateHeap();
+3 -3
View File
@@ -22,9 +22,9 @@ public:
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWait();
+3 -3
View File
@@ -53,9 +53,9 @@ public:
void talk01();
void wait_action1(void*);
void demo();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -58,9 +58,9 @@ public:
void privateCut();
void event_action(void*);
void dummy_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
void set_mtx();
+3 -3
View File
@@ -30,9 +30,9 @@ public:
void wait_action(void*);
void event_endCheck_action(void*);
void set_mtx();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -71,14 +71,14 @@ public:
void eventOrder();
void checkOrder();
void setScale();
BOOL _execute();
bool _execute();
void debugDraw();
void hudeDraw();
BOOL _draw();
bool _draw();
void createInit();
void getArg();
s32 _create();
BOOL _delete();
bool _delete();
void cutAppearProc();
void cutAppearStart();
+3 -3
View File
@@ -19,9 +19,9 @@ public:
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWaitInit();
+3 -3
View File
@@ -58,10 +58,10 @@ public:
void wait_action(void*);
void calc_sitpos();
void set_mtx();
BOOL _draw();
bool _draw();
void setTower();
BOOL _execute();
BOOL _delete();
bool _execute();
bool _delete();
void isCreate();
s32 _create();
void _createHeap();
+3 -3
View File
@@ -63,9 +63,9 @@ public:
void wait_action(void*);
void set_ke_root(int, int, int);
void ke_execute();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -80,9 +80,9 @@ public:
void seek_action(void*);
void hind_action(void*);
void visit_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void CreateHeap();
+3 -3
View File
@@ -79,9 +79,9 @@ public:
void demo_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void headCreateHeap();
+3 -3
View File
@@ -74,9 +74,9 @@ public:
void wait_action2(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void headCreateHeap();
+3 -3
View File
@@ -53,9 +53,9 @@ public:
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void CreateHeap();
+3 -3
View File
@@ -140,9 +140,9 @@ public:
void optn_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
bool _draw();
bool _execute();
bool _delete();
s32 _create();
void bodyCreateHeap();
void itemCreateHeap();
+3 -3
View File
@@ -14,13 +14,13 @@ namespace daObjItnak {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void set_mtx();
void set_co_se(dCcD_Cyl*);
void manage_draw_flag();
void set_collision();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -31,10 +31,10 @@ namespace daObjVds {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void set_mtx();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -19,7 +19,7 @@ public:
void eff_smoke_proc();
void vib_proc();
s32 _create();
BOOL _delete();
bool _delete();
void move_ylzou_demo_start_wait_act_proc();
void demo_regist_wait_act_proc();
void demo_vib_start_wait_act_proc();
@@ -39,8 +39,8 @@ public:
void go_up_stairs_demo_move_start_wait_act_init_proc();
void go_up_stairs_demo_move_act_init_proc();
void setup_action(int);
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -47,7 +47,7 @@ namespace daObjAjav {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void init_mtx();
void set_tex();
void set_co_offset();
@@ -58,8 +58,8 @@ namespace daObjAjav {
void make_shot_rock();
void make_hamon2(cXyz, float);
void set_hamon(float);
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -6,9 +6,9 @@
class daObjApzl_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getblank() {}
void move_piece();
+3 -3
View File
@@ -21,16 +21,16 @@ namespace daObjAuzu {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void is_exist() const;
void set_mtx();
void init_mtx();
void set_state_map();
void ship_whirl();
void bgm_start();
BOOL _execute();
bool _execute();
void set_material(J3DMaterial*, unsigned char);
BOOL _draw();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -6,9 +6,9 @@
class daBalancelift_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void calc_quat();
void set_mtx();
+3 -3
View File
@@ -24,7 +24,7 @@ namespace daObjBarrel {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void mode_wait_init();
void mode_wait();
void mode_carry_init();
@@ -58,8 +58,8 @@ namespace daObjBarrel {
void damage_cc_proc();
void damage_bg_proc();
void damage_bg_proc_directly();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -30,7 +30,7 @@ namespace daObjBarrel2 {
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void tg_hitCB(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
void co_hitCB(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
void cull_set_draw();
@@ -73,8 +73,8 @@ namespace daObjBarrel2 {
void mine_chk_range_explode();
void mine_chk_range_damage();
void execute_sub();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -6,9 +6,9 @@
class daBemos_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void checkEyeProc(int (daBemos_c::*)()) {}
void setEyeProc(int (daBemos_c::*)()) {}
+3 -3
View File
@@ -59,9 +59,9 @@ namespace daObjBuoyflag {
void setup(MtxP mtx) { cMtx_copy(mtx, m1090); }
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void jump_to_sea(float, float, short) {}
void make_barrel2_mine(fpc_ProcID, cXyz*, int, csXyz*, Texture_e, bool) {}
void make_barrel2_norm(fpc_ProcID, cXyz*, int, csXyz*, Texture_e) {}
+3 -3
View File
@@ -7,9 +7,9 @@ namespace daObjBuoyrace {
class Act_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void attr() const {}
void prm_get_id() const {}
void prm_get_line() const {}
+3 -3
View File
@@ -7,9 +7,9 @@
class daObjCafelmp_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
BOOL CreateHeap();
void CreateInit();
+3 -3
View File
@@ -33,13 +33,13 @@ public:
void modeAppearInit();
void modeAppear();
void modeProc(Proc_e, int);
BOOL _execute();
bool _execute();
void debugDraw();
BOOL _draw();
bool _draw();
void createInit();
void getArg();
s32 _create();
BOOL _delete();
bool _delete();
public:
/* Place member variables here */
+3 -3
View File
@@ -38,7 +38,7 @@ namespace daObjComing {
void chk_switch();
s32 _create();
BOOL _delete();
bool _delete();
void get_aqua_y(const cXyz*);
void chk_ship_range(const fopAc_ac_c*) const;
void chk_ship_spd(const fopAc_ac_c*) const;
@@ -55,8 +55,8 @@ namespace daObjComing {
void mode_barrel2_wait(Ctrl_c*);
void mode_barrel2_appear(Ctrl_c*);
void mode_barrel2_leave(Ctrl_c*);
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+2 -2
View File
@@ -12,7 +12,7 @@ namespace daObjCorrect {
void prm_get_type() const {}
s32 _create();
BOOL _delete();
bool _delete();
void chk_try_actor0(fopAc_ac_c*);
void chk_try_actor1(daObjTry::Act_c*, daObjTry::Type_e, float) const;
void chk_try_actor2(daObjTry::Act_c*, daObjTry::Type_e, bool, float, float) const;
@@ -34,7 +34,7 @@ namespace daObjCorrect {
void demo_req();
void demo_run_init();
void demo_run();
BOOL _execute();
bool _execute();
public:
/* Place member variables here */
+3 -3
View File
@@ -6,9 +6,9 @@
class daObj_Demo_Barrel_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void demo_move() {}
void set_mtx() {}
+3 -3
View File
@@ -6,9 +6,9 @@
class daObjDoguu_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void setEffectMtx(const cXyz*, float); // weak but not inlined?
void setPointLight();
+3 -3
View File
@@ -8,9 +8,9 @@
class daObjDoguuD_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
BOOL CreateHeap();
void CreateInit();
+3 -3
View File
@@ -9,9 +9,9 @@
class daObjDragonhead_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
BOOL CreateHeap();
void CreateInit();
+2 -2
View File
@@ -38,7 +38,7 @@ namespace daObjEff {
void remove_pinecone_smoke();
void remove_woodBox_smoke();
void remove();
BOOL _delete();
bool _delete();
void die_barrel_smoke();
void die_stool_smoke();
void die_skull_smoke();
@@ -46,7 +46,7 @@ namespace daObjEff {
void die_pinecone_smoke();
void die_woodBox_smoke();
void die();
BOOL _execute();
bool _execute();
public:
/* Place member variables here */
+3 -3
View File
@@ -21,7 +21,7 @@ public:
void setup_burn_up();
void setup_put_the_fire_out();
s32 _create();
BOOL _delete();
bool _delete();
void wait_act_proc();
void wait2_act_proc();
void wait3_act_proc();
@@ -29,8 +29,8 @@ public:
void demo_end_wait_act_proc();
void burn_wait_act_proc();
void retire_act_proc();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */
+3 -3
View File
@@ -13,9 +13,9 @@ namespace daObjFlame {
class Act_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void _is_delete() {}
void attr_base() const {}
void attr_scl() const {}
+3 -3
View File
@@ -88,10 +88,10 @@ namespace daObjFtree {
BOOL NodeCallBack_Effect(J3DNode*, int);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void set_mtx();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* 0x290 */ void* m290;
+3 -3
View File
@@ -8,10 +8,10 @@ public:
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
bool _delete();
void init_mtx();
BOOL _execute();
BOOL _draw();
bool _execute();
bool _draw();
public:
/* Place member variables here */

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