Add more player inlines

This commit is contained in:
LagoLunatic
2023-11-02 19:58:01 -04:00
parent 41c1259916
commit 082fb3b3fc
4 changed files with 42 additions and 34 deletions
+34 -27
View File
@@ -92,6 +92,8 @@ public:
daPyFlg0_UNK1000 = 0x00001000,
daPyFlg0_UNK4000 = 0x00004000,
daPyFlg0_UNK10000 = 0x00010000,
daPyFlg0_NO_FALL_VOICE = 0x00040000,
daPyFlg0_SCOPE_CANCEL = 0x00080000,
daPyFlg0_UNK200000 = 0x00200000,
daPyFlg0_EQUIP_HEAVY_BOOTS = 0x02000000,
daPyFlg0_NO_DRAW = 0x08000000,
@@ -99,25 +101,26 @@ public:
};
enum daPy_FLG1 {
daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001,
daPyFlg1_NPC_CALL_COMMAND = 0x00000002,
daPyFlg1_CASUAL_CLOTHES = 0x00000008,
daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010,
daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
daPyFlg1_UNK80 = 0x00000080,
daPyFlg1_CONFUSE = 0x00000100,
daPyFlg1_FREEZE_STATE = 0x00000800,
daPyFlg1_SHIP_TACT = 0x00001000,
daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000,
daPyFlg1_UNK8000 = 0x00008000,
daPyFlg1_FOREST_WATER_USE = 0x00020000,
daPyFlg1_WATER_DROP = 0x00080000,
daPyFlg1_UNK800000 = 0x00800000,
daPyFlg1_UNK1000000 = 0x01000000,
daPyFlg1_VINE_CATCH = 0x02000000,
daPyFlg1_UNK8000000 = 0x08000000,
daPyFlg1_LAST_COMBO_WAIT = 0x20000000,
daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001,
daPyFlg1_NPC_CALL_COMMAND = 0x00000002,
daPyFlg1_CASUAL_CLOTHES = 0x00000008,
daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010,
daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
daPyFlg1_UNK80 = 0x00000080,
daPyFlg1_CONFUSE = 0x00000100,
daPyFlg1_FREEZE_STATE = 0x00000800,
daPyFlg1_SHIP_TACT = 0x00001000,
daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000,
daPyFlg1_UNK8000 = 0x00008000,
daPyFlg1_FORCE_VOMIT_JUMP_SHORT = 0x00010000,
daPyFlg1_FOREST_WATER_USE = 0x00020000,
daPyFlg1_WATER_DROP = 0x00080000,
daPyFlg1_UNK800000 = 0x00800000,
daPyFlg1_UNK1000000 = 0x01000000,
daPyFlg1_VINE_CATCH = 0x02000000,
daPyFlg1_UNK8000000 = 0x08000000,
daPyFlg1_LAST_COMBO_WAIT = 0x20000000,
};
enum daPy_RFLG0 {
@@ -132,10 +135,12 @@ public:
daPyRFlg0_GRAB_UP_START = 0x00008000,
daPyRFlg0_ATTENTION_LOCK = 0x00010000,
daPyRFlg0_HAMMER_QUAKE = 0x00020000,
daPyRFlg0_POISON_CURSE = 0x00100000,
daPyRFlg0_GRAB_PUT_START = 0x00400000,
daPyRFlg0_TACT_USE = 0x01000000,
daPyRFlg0_FAIRY_USE = 0x02000000,
daPyRFlg0_UNK8000000 = 0x08000000,
daPyRFlg0_ARROW_SHOOT = 0x20000000,
// 0x00000001 and 0x00000002 set in daPy_lk_c::dProcLastCombo
// 0x00001000 set in daPy_lk_c::procCrawlMove_init, checked in checkNoCollisionCorret__9daPy_lk_cFv
// 0x04000000 set in daPy_lk_c::procShipPaddle
@@ -175,6 +180,8 @@ public:
bool getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); }
void onPushPullKeep() { onNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
void offPushPullKeep() { offNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
void onNoFallVoice() { onNoResetFlg0(daPyFlg0_NO_FALL_VOICE); }
void onScopeCancel() { onNoResetFlg0(daPyFlg0_SCOPE_CANCEL); }
bool checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); }
void onPlayerNoDraw() { onNoResetFlg0(daPyFlg0_NO_DRAW); }
void offPlayerNoDraw() { offNoResetFlg0(daPyFlg0_NO_DRAW); }
@@ -187,12 +194,14 @@ public:
void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; }
bool checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; }
bool checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
void onNpcCallCommand() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
bool checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); }
void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
bool checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); }
void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); }
bool checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
@@ -202,6 +211,7 @@ public:
void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); }
void onForceVomitJumpShort() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP_SHORT); }
bool checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); }
void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); }
@@ -215,28 +225,25 @@ public:
bool getAutoJumpLand() const { return checkResetFlg0(daPyRFlg0_AUTO_JUMP_LAND); }
bool getRightFootOnGround() const { return checkResetFlg0(daPyRFlg0_RIGHT_FOOT_ON_GROUND); }
bool getLeftFootOnGround() const { return checkResetFlg0(daPyRFlg0_LEFT_FOOT_ON_GROUND); }
bool getFootOnGround() const { return getRightFootOnGround() || getLeftFootOnGround(); }
bool checkFrontRollCrash() const { return checkResetFlg0(daPyRFlg0_FRONT_ROLL_CRASH); }
bool getGrabUpStart() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_START); }
bool checkAttentionLock() const { return checkResetFlg0(daPyRFlg0_ATTENTION_LOCK); }
bool checkHammerQuake() const { return checkResetFlg0(daPyRFlg0_HAMMER_QUAKE); }
void onPoisonCurse() { onResetFlg0(daPyRFlg0_POISON_CURSE); }
bool getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); }
bool checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); }
bool checkTactUse() const { return checkResetFlg0(daPyRFlg0_TACT_USE); }
bool checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); }
bool checkGrabWear() const { return field_0x2b0 < 0.0f; }
// checkSwordMiniGame__9daPy_py_cCFv
// checkNormalSwordEquip__9daPy_py_cCFv
// checkBowMiniGame__9daPy_py_cCFv
// checkUseArrowEffect__9daPy_py_cCFv
// checkNpcNotChange__9daPy_py_cCFv
// checkFinalMasterSwordEquip__9daPy_py_cCFv
// checkEquipHoverBoots__9daPy_py_cCFv
// onNpcCallCommand__9daPy_py_cFv
// onForceVomitJumpShort__9daPy_py_cFv
// onNoFallVoice__9daPy_py_cFv
// checkGrabWear__9daPy_py_cCFv
// checkArrowShoot__9daPy_py_cCFv
// onScopeCancel__9daPy_py_cFv
// getFootOnGround__9daPy_py_cCFv
virtual MtxP getLeftHandMatrix() = 0;
virtual MtxP getRightHandMatrix() = 0;
+1 -1
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@@ -647,7 +647,7 @@ static void action_dousa(am_class* i_this) {
i_this->mGravity = -11.0f;
i_this->speed.y = 40.0f;
fopAcM_monsSeStart(i_this, JA_SE_CV_AM_JUMP, 0);
if (!Line_check(i_this, player->current.pos) || player->getDamageWaitTimer()) {
if (!Line_check(i_this, player->current.pos) || player->getDamageWaitTimer() != 0) {
i_this->speedF = 0.0f;
}
i_this->mState += 1;
+2 -2
View File
@@ -1448,7 +1448,7 @@ BOOL daPy_lk_c::commonProcInit(daPy_lk_c::daPy_PROC procID) {
m32F0.end();
mSmokeEcallBack.end();
if (!(field_0x2b0 < 0.0f)) {
if (!checkGrabWear()) {
m35D8 = 0.0f;
}
@@ -2115,7 +2115,7 @@ void daPy_lk_c::setBgCheckParam() {
mAcchCir[0].SetWallH(25.0f);
mAcchCir[1].SetWallH(25.0f);
mAcchCir[2].SetWallH(25.0f);
} else if (field_0x2b0 < 0.0f) {
} else if (checkGrabWear()) {
mAcchCir[0].SetWallR(50.0f);
} else {
mAcchCir[0].SetWallR(35.0f);
+5 -4
View File
@@ -94,7 +94,7 @@ static BOOL daVrbox_color_set(vrbox_class* i_this) {
/* 8015E6B8-8015E864 .text dungeon_rain_proc__Fv */
static void dungeon_rain_proc() {
dScnKy_env_light_c* env_light = &g_env_light;
dScnKy_env_light_c* env_light = &g_env_light; // Probably a fakematch
u8 mode = 0;
int roomNo = dComIfGp_roomControl_getStayNo();
@@ -126,17 +126,18 @@ static void dungeon_rain_proc() {
if (env_light->mRainCountOrig != 250) {
dKy_change_colpat(1);
dKyw_rain_set(250);
g_env_light.mThunderEff.mMode = 1;
env_light = &g_env_light;
env_light->mThunderEff.mMode = 1;
}
} else if (mode == 2) { // Thunder, but no rain
env_light = &g_env_light;
if (g_env_light.mThunderEff.mMode == 0) {
if (env_light->mThunderEff.mMode == 0) {
dKy_change_colpat(1);
env_light->mThunderEff.mMode = 0xA;
}
} else { // No rain or thunder
env_light = &g_env_light;
if (g_env_light.mThunderEff.mMode != 0) {
if (env_light->mThunderEff.mMode != 0) {
dKyw_rain_set(0);
env_light->mThunderEff.mMode = 0;
}