mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-08 13:46:21 -04:00
Add more player inlines
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@@ -92,6 +92,8 @@ public:
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daPyFlg0_UNK1000 = 0x00001000,
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daPyFlg0_UNK4000 = 0x00004000,
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daPyFlg0_UNK10000 = 0x00010000,
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daPyFlg0_NO_FALL_VOICE = 0x00040000,
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daPyFlg0_SCOPE_CANCEL = 0x00080000,
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daPyFlg0_UNK200000 = 0x00200000,
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daPyFlg0_EQUIP_HEAVY_BOOTS = 0x02000000,
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daPyFlg0_NO_DRAW = 0x08000000,
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@@ -99,25 +101,26 @@ public:
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};
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enum daPy_FLG1 {
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daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001,
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daPyFlg1_NPC_CALL_COMMAND = 0x00000002,
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daPyFlg1_CASUAL_CLOTHES = 0x00000008,
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daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010,
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daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
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daPyFlg1_UNK80 = 0x00000080,
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daPyFlg1_CONFUSE = 0x00000100,
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daPyFlg1_FREEZE_STATE = 0x00000800,
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daPyFlg1_SHIP_TACT = 0x00001000,
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daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
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daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000,
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daPyFlg1_UNK8000 = 0x00008000,
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daPyFlg1_FOREST_WATER_USE = 0x00020000,
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daPyFlg1_WATER_DROP = 0x00080000,
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daPyFlg1_UNK800000 = 0x00800000,
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daPyFlg1_UNK1000000 = 0x01000000,
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daPyFlg1_VINE_CATCH = 0x02000000,
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daPyFlg1_UNK8000000 = 0x08000000,
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daPyFlg1_LAST_COMBO_WAIT = 0x20000000,
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daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001,
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daPyFlg1_NPC_CALL_COMMAND = 0x00000002,
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daPyFlg1_CASUAL_CLOTHES = 0x00000008,
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daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010,
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daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
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daPyFlg1_UNK80 = 0x00000080,
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daPyFlg1_CONFUSE = 0x00000100,
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daPyFlg1_FREEZE_STATE = 0x00000800,
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daPyFlg1_SHIP_TACT = 0x00001000,
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daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
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daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000,
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daPyFlg1_UNK8000 = 0x00008000,
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daPyFlg1_FORCE_VOMIT_JUMP_SHORT = 0x00010000,
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daPyFlg1_FOREST_WATER_USE = 0x00020000,
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daPyFlg1_WATER_DROP = 0x00080000,
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daPyFlg1_UNK800000 = 0x00800000,
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daPyFlg1_UNK1000000 = 0x01000000,
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daPyFlg1_VINE_CATCH = 0x02000000,
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daPyFlg1_UNK8000000 = 0x08000000,
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daPyFlg1_LAST_COMBO_WAIT = 0x20000000,
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};
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enum daPy_RFLG0 {
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@@ -132,10 +135,12 @@ public:
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daPyRFlg0_GRAB_UP_START = 0x00008000,
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daPyRFlg0_ATTENTION_LOCK = 0x00010000,
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daPyRFlg0_HAMMER_QUAKE = 0x00020000,
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daPyRFlg0_POISON_CURSE = 0x00100000,
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daPyRFlg0_GRAB_PUT_START = 0x00400000,
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daPyRFlg0_TACT_USE = 0x01000000,
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daPyRFlg0_FAIRY_USE = 0x02000000,
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daPyRFlg0_UNK8000000 = 0x08000000,
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daPyRFlg0_ARROW_SHOOT = 0x20000000,
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// 0x00000001 and 0x00000002 set in daPy_lk_c::dProcLastCombo
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// 0x00001000 set in daPy_lk_c::procCrawlMove_init, checked in checkNoCollisionCorret__9daPy_lk_cFv
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// 0x04000000 set in daPy_lk_c::procShipPaddle
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@@ -175,6 +180,8 @@ public:
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bool getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); }
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void onPushPullKeep() { onNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
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void offPushPullKeep() { offNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
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void onNoFallVoice() { onNoResetFlg0(daPyFlg0_NO_FALL_VOICE); }
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void onScopeCancel() { onNoResetFlg0(daPyFlg0_SCOPE_CANCEL); }
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bool checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); }
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void onPlayerNoDraw() { onNoResetFlg0(daPyFlg0_NO_DRAW); }
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void offPlayerNoDraw() { offNoResetFlg0(daPyFlg0_NO_DRAW); }
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@@ -187,12 +194,14 @@ public:
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void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; }
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bool checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; }
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bool checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
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void onNpcCallCommand() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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bool checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); }
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void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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bool checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); }
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void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); }
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bool checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
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@@ -202,6 +211,7 @@ public:
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void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
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void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
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void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); }
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void onForceVomitJumpShort() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP_SHORT); }
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bool checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
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void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); }
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void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); }
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@@ -215,28 +225,25 @@ public:
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bool getAutoJumpLand() const { return checkResetFlg0(daPyRFlg0_AUTO_JUMP_LAND); }
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bool getRightFootOnGround() const { return checkResetFlg0(daPyRFlg0_RIGHT_FOOT_ON_GROUND); }
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bool getLeftFootOnGround() const { return checkResetFlg0(daPyRFlg0_LEFT_FOOT_ON_GROUND); }
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bool getFootOnGround() const { return getRightFootOnGround() || getLeftFootOnGround(); }
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bool checkFrontRollCrash() const { return checkResetFlg0(daPyRFlg0_FRONT_ROLL_CRASH); }
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bool getGrabUpStart() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_START); }
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bool checkAttentionLock() const { return checkResetFlg0(daPyRFlg0_ATTENTION_LOCK); }
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bool checkHammerQuake() const { return checkResetFlg0(daPyRFlg0_HAMMER_QUAKE); }
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void onPoisonCurse() { onResetFlg0(daPyRFlg0_POISON_CURSE); }
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bool getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); }
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bool checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); }
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bool checkTactUse() const { return checkResetFlg0(daPyRFlg0_TACT_USE); }
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bool checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); }
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bool checkGrabWear() const { return field_0x2b0 < 0.0f; }
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// checkSwordMiniGame__9daPy_py_cCFv
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// checkNormalSwordEquip__9daPy_py_cCFv
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// checkBowMiniGame__9daPy_py_cCFv
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// checkUseArrowEffect__9daPy_py_cCFv
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// checkNpcNotChange__9daPy_py_cCFv
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// checkFinalMasterSwordEquip__9daPy_py_cCFv
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// checkEquipHoverBoots__9daPy_py_cCFv
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// onNpcCallCommand__9daPy_py_cFv
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// onForceVomitJumpShort__9daPy_py_cFv
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// onNoFallVoice__9daPy_py_cFv
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// checkGrabWear__9daPy_py_cCFv
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// checkArrowShoot__9daPy_py_cCFv
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// onScopeCancel__9daPy_py_cFv
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// getFootOnGround__9daPy_py_cCFv
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virtual MtxP getLeftHandMatrix() = 0;
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virtual MtxP getRightHandMatrix() = 0;
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@@ -647,7 +647,7 @@ static void action_dousa(am_class* i_this) {
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i_this->mGravity = -11.0f;
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i_this->speed.y = 40.0f;
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fopAcM_monsSeStart(i_this, JA_SE_CV_AM_JUMP, 0);
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if (!Line_check(i_this, player->current.pos) || player->getDamageWaitTimer()) {
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if (!Line_check(i_this, player->current.pos) || player->getDamageWaitTimer() != 0) {
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i_this->speedF = 0.0f;
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}
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i_this->mState += 1;
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@@ -1448,7 +1448,7 @@ BOOL daPy_lk_c::commonProcInit(daPy_lk_c::daPy_PROC procID) {
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m32F0.end();
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mSmokeEcallBack.end();
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if (!(field_0x2b0 < 0.0f)) {
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if (!checkGrabWear()) {
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m35D8 = 0.0f;
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}
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@@ -2115,7 +2115,7 @@ void daPy_lk_c::setBgCheckParam() {
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mAcchCir[0].SetWallH(25.0f);
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mAcchCir[1].SetWallH(25.0f);
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mAcchCir[2].SetWallH(25.0f);
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} else if (field_0x2b0 < 0.0f) {
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} else if (checkGrabWear()) {
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mAcchCir[0].SetWallR(50.0f);
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} else {
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mAcchCir[0].SetWallR(35.0f);
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@@ -94,7 +94,7 @@ static BOOL daVrbox_color_set(vrbox_class* i_this) {
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/* 8015E6B8-8015E864 .text dungeon_rain_proc__Fv */
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static void dungeon_rain_proc() {
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dScnKy_env_light_c* env_light = &g_env_light;
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dScnKy_env_light_c* env_light = &g_env_light; // Probably a fakematch
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u8 mode = 0;
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int roomNo = dComIfGp_roomControl_getStayNo();
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@@ -126,17 +126,18 @@ static void dungeon_rain_proc() {
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if (env_light->mRainCountOrig != 250) {
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dKy_change_colpat(1);
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dKyw_rain_set(250);
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g_env_light.mThunderEff.mMode = 1;
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env_light = &g_env_light;
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env_light->mThunderEff.mMode = 1;
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}
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} else if (mode == 2) { // Thunder, but no rain
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env_light = &g_env_light;
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if (g_env_light.mThunderEff.mMode == 0) {
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if (env_light->mThunderEff.mMode == 0) {
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dKy_change_colpat(1);
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env_light->mThunderEff.mMode = 0xA;
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}
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} else { // No rain or thunder
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env_light = &g_env_light;
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if (g_env_light.mThunderEff.mMode != 0) {
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if (env_light->mThunderEff.mMode != 0) {
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dKyw_rain_set(0);
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env_light->mThunderEff.mMode = 0;
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}
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