mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-22 22:44:17 -04:00
+1
-1
@@ -1594,7 +1594,7 @@ config.libs = [
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ActorRel(NonMatching, "d_a_fallrock_tag"),
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ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_fan"),
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ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_fganon"),
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ActorRel(MatchingFor("GZLE01"), "d_a_fgmahou"),
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ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_fgmahou"),
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ActorRel(Matching, "d_a_fire"),
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ActorRel(Matching, "d_a_fm"),
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ActorRel(NonMatching, "d_a_gm"),
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@@ -34,7 +34,7 @@ static void* boss_s_sub(void* param_1, void*) {
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/* 00000130-00000C14 .text move__FP13fgmahou_class */
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static void move(fgmahou_class* i_this) {
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static float spdd[] = {
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static f32 spdd[] = {
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0.65f,
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0.3f,
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0.1f,
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@@ -119,9 +119,9 @@ static void move(fgmahou_class* i_this) {
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}
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dComIfGp_particle_set(dPa_name::ID_AK_SN_BPGSMASHDARKSHOT00, &i_this->current.pos, &i_this->home.angle);
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#if VERSION > VERSION_DEMO
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#if VERSION == VERSION_USA
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fopAcM_seStartCurrent(i_this, JA_SE_LK_PG_BOMB_STRIKE, 0);
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#endif
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#endif
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i_this->mState = 5;
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case 5:
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