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Refactor vertex and texture coordinate handling in dMCloth_c::plot_shadow for improved clarity and correctness.
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+29
-20
@@ -383,39 +383,48 @@ void dMCloth_c::plot_shadow(float xMin, float yMin, float xMax, float yMax) {
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const f32 xStep = (xMax - xMin) * (1.0f / (f32)(INNER_SIZE - 1));
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const f32 yStep = (yMax - yMin) * (1.0f / (f32)(INNER_SIZE - 1));
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int x = 0, xNext = 1;
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for (x = 0; x < INNER_SIZE - 1; x++, xNext++) {
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int xNext = 1;
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for (int x = 0; x < INNER_SIZE - 1; x++, xNext++) {
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GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, INNER_SIZE * 2);
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f32 yPos = yMax;
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for (int y = 0; y < INNER_SIZE - 1; y++) {
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for (int y = 0; y < INNER_SIZE; y++) {
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f32 xPos2 = xPos + xStep;
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switch (mClothType) {
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case MENU_CLOTH_TYPE_0:
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case MENU_CLOTH_TYPE_2: {
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GXPosition1x16(x + y * INNER_SIZE);
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GXPosition1x16(x + y * INNER_SIZE);
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GXPosition2f32(xPos, yPos);
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GXTexCoord2f32(xPos, yPos);
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GXPosition1x16(xNext + y * INNER_SIZE);
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GXPosition1x16(xNext + y * INNER_SIZE);
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GXPosition2f32(xPos2, yPos);
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GXTexCoord2f32(xPos2, yPos);
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} break;
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case MENU_CLOTH_TYPE_1: {
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int iv2, iv3, iv5;
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iv5 = (10 - x + y) * 25;
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iv2 = iv5 > 0xFF ? 0xFF : iv5;
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iv3 = (10 - xNext + y) * 25;
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iv5 = iv3 > 0xFF ? 0xFF : iv3;
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GXPosition1x16(x + y * INNER_SIZE);
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GXPosition1x16(x + y * INNER_SIZE);
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GXPosition3s8(mColor2.r, mColor2.g, mColor2.b);
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GXPosition1x8(iv2);
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GXPosition2f32(xPos, yPos);
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GXPosition1x16(xNext + y * INNER_SIZE);
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GXPosition1x16(xNext + y * INNER_SIZE);
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GXPosition3s8(mColor2.r, mColor2.g, mColor2.b);
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GXPosition1x8(iv5);
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GXPosition2f32(xPos2, yPos);
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u8 alpha0, alpha1;
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{
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const int fromEnd = 10 - x;
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const int fromEndNext = 10 - xNext;
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const int fromTopRight = fromEnd + y;
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const int fromTopRightNext = fromEndNext + y;
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alpha0 = cLib_maxLimit(fromTopRight * 25, 0xFF);
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alpha1 = cLib_maxLimit(fromTopRightNext * 25, 0xFF);
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}
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{
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const s16 idx = x + y * INNER_SIZE;
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GXPosition2u16(idx, idx);
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GXColor4x8(mColor2.r, mColor2.g, mColor2.b, alpha0);
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GXTexCoord2f32(xPos, yPos);
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}
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{
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const s16 idx = xNext + y * INNER_SIZE;
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GXPosition2u16(idx, idx);
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GXColor4x8(mColor2.r, mColor2.g, mColor2.b, alpha1);
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GXTexCoord2f32(xPos2, yPos);
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}
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} break;
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}
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