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d_a_npc_fa1 100% on retail
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@@ -224,8 +224,9 @@ BOOL daNpc_Fa1_c::_draw() {
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g_env_light.settingTevStruct(TEV_TYPE_ACTOR, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType(pJVar1, &tevStr);
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mpDoExt_McaMorf->entryDL();
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if (mGroundY != -G_CM3D_F_INF) {
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dComIfGd_setSimpleShadow(¤t.pos, mGroundY, 10.0f, &m774, 0, 1.0f,
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f32 ground_y = mGroundY;
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if (ground_y != -G_CM3D_F_INF) {
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dComIfGd_setSimpleShadow(¤t.pos, ground_y, 10.0f, &m774, 0, 1.0f,
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dDlst_shadowControl_c::getSimpleTex());
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}
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dSnap_RegistFig(DSNAP_TYPE_FA, this, 1.0f, 1.0f, 1.0f);
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