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@@ -330,7 +330,7 @@ void daMachine_c::attack() {
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field_0xc04.setFrame(0.0f);
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field_0xc04.setPlaySpeed(f31);
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field_0xc78 += 1;
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// Fall through
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// fallthrough
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case 2:
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if(field_0xc04.play()) {
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field_0xc78 = NULL;
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