Fix missing res enum for kokiie

This commit is contained in:
LagoLunatic
2025-09-14 13:21:07 -04:00
parent 3fbe8b5798
commit 77fabb2878
+3 -2
View File
@@ -11,6 +11,7 @@
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/res/res_kokiie.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera.h"
#include "JSystem/JUtility/JUTReport.h"
@@ -331,7 +332,7 @@ static BOOL daKokiie_Delete(kokiie_class* i_this) {
static BOOL CallbackCreateHeap(fopAc_ac_c* a_this) {
kokiie_class* actor = (kokiie_class*)a_this;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Kokiie", 4);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Kokiie", KOKIIE_BDL_KOKI_00);
actor->mpModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203);
if (actor->mpModel == NULL) {
return FALSE;
@@ -342,7 +343,7 @@ static BOOL CallbackCreateHeap(fopAc_ac_c* a_this) {
actor->pm_bgw = new dBgW();
JUT_ASSERT(DEMO_SELECT(929, 950), actor->pm_bgw != NULL);
actor->pm_bgw->Set((cBgD_t*)dComIfG_getObjectRes("Kokiie", 7), dBgW::MOVE_BG_e, &actor->m340);
actor->pm_bgw->Set((cBgD_t*)dComIfG_getObjectRes("Kokiie", KOKIIE_DZB_KOKI_00), dBgW::MOVE_BG_e, &actor->m340);
actor->pm_bgw->SetCrrFunc(dBgS_MoveBGProc_Typical);
return TRUE;
}