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Fix weak func order for d_a_player_main
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@@ -1900,9 +1900,9 @@ public:
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virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int);
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virtual void changeTextureAnime(u16, u16, int);
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virtual f32 getGroundY() { return mAcch.GetGroundH(); }
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virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
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virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
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virtual f32 getGroundY() { return mAcch.GetGroundH(); }
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virtual s32 getTactMusic() const;
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virtual int getTactTimerCancel() const;
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virtual BOOL checkPlayerGuard() const;
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@@ -1927,7 +1927,6 @@ public:
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virtual BOOL checkTactWait() const { return mCurProc == daPyProc_TACT_WAIT_e; }
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virtual void setTactZev(fpc_ProcID, int, char*);
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virtual void onDekuSpReturnFlg(u8 i_point);
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virtual BOOL checkComboCutTurn() const { return mCurProc == daPyProc_CUT_TURN_e && mProcVar0.m3570 != 0; }
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virtual f32 getBaseAnimeFrameRate() { return mFrameCtrlUnder[UNDER_MOVE0_e].getRate(); }
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virtual f32 getBaseAnimeFrame() { return mFrameCtrlUnder[UNDER_MOVE0_e].getFrame(); }
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virtual fpc_ProcID getItemID() const { return mActorKeepEquip.getID(); }
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@@ -1943,6 +1942,7 @@ public:
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virtual MtxP getModelJointMtx(u16 idx) { return mpCLModel->getAnmMtx(idx); }
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virtual f32 getOldSpeedY() { return mOldSpeed.y; }
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virtual BOOL setHookshotCarryOffset(fpc_ProcID, const cXyz*);
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virtual BOOL checkComboCutTurn() const { return mCurProc == daPyProc_CUT_TURN_e && mProcVar0.m3570 != 0; }
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virtual void cancelChangeTextureAnime() { resetDemoTextureAnime(); }
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public:
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