Fix weak func order for d_a_player_main

This commit is contained in:
LagoLunatic
2025-08-22 01:12:46 -04:00
parent 4ef9a6813b
commit 1afef8f35f
+2 -2
View File
@@ -1900,9 +1900,9 @@ public:
virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int);
virtual void changeTextureAnime(u16, u16, int);
virtual f32 getGroundY() { return mAcch.GetGroundH(); }
virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
virtual f32 getGroundY() { return mAcch.GetGroundH(); }
virtual s32 getTactMusic() const;
virtual int getTactTimerCancel() const;
virtual BOOL checkPlayerGuard() const;
@@ -1927,7 +1927,6 @@ public:
virtual BOOL checkTactWait() const { return mCurProc == daPyProc_TACT_WAIT_e; }
virtual void setTactZev(fpc_ProcID, int, char*);
virtual void onDekuSpReturnFlg(u8 i_point);
virtual BOOL checkComboCutTurn() const { return mCurProc == daPyProc_CUT_TURN_e && mProcVar0.m3570 != 0; }
virtual f32 getBaseAnimeFrameRate() { return mFrameCtrlUnder[UNDER_MOVE0_e].getRate(); }
virtual f32 getBaseAnimeFrame() { return mFrameCtrlUnder[UNDER_MOVE0_e].getFrame(); }
virtual fpc_ProcID getItemID() const { return mActorKeepEquip.getID(); }
@@ -1943,6 +1942,7 @@ public:
virtual MtxP getModelJointMtx(u16 idx) { return mpCLModel->getAnmMtx(idx); }
virtual f32 getOldSpeedY() { return mOldSpeed.y; }
virtual BOOL setHookshotCarryOffset(fpc_ProcID, const cXyz*);
virtual BOOL checkComboCutTurn() const { return mCurProc == daPyProc_CUT_TURN_e && mProcVar0.m3570 != 0; }
virtual void cancelChangeTextureAnime() { resetDemoTextureAnime(); }
public: