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d_gameover start
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@@ -150,7 +150,7 @@ void dComIfG_play_c::itemInit() {
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mFwaterTimer = 0;
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mPlacenameIndex = 0;
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mPlacenameState = 0;
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field_0x4959 = 0;
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mGameoverStatus = 0;
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field_0x495a = 0;
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field_0x495b = 0;
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field_0x495c = 0;
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