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https://github.com/zeldaret/tww.git
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dComIfG_Ccsp_SetMass
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@@ -3971,6 +3971,14 @@ inline dCcS* dComIfG_Ccsp() {
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return &g_dComIfG_gameInfo.play.mCcS;
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}
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// This should be dComIfG_Ccsp()->SetMass everywhere, but for some reason that combination of two
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// inlines consistently breaks the match on retail. But for the demo, using the proper inlines is requires to match.
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#if VERSION == VERSION_DEMO
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#define dComIfG_Ccsp_SetMass dComIfG_Ccsp()->SetMass
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#else
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#define dComIfG_Ccsp_SetMass dComIfG_Ccsp()->mMass_Mng.Set
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#endif
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inline void dComIfG_setTimerMode(int ms) { g_dComIfG_gameInfo.play.setTimerMode(ms); }
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inline int dComIfG_getTimerMode() { return g_dComIfG_gameInfo.play.getTimerMode(); }
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@@ -298,9 +298,7 @@ void daArrow_c::arrowShooting() {
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mAtCps.CalcAtVec();
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dComIfG_Ccsp()->Set(&mAtCps);
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// Using the dComIfG_Ccsp inline here breaks the match.
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// dComIfG_Ccsp()->SetMass(&mCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mAtCps, 1);
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dComIfG_Ccsp_SetMass(&mAtCps, 1);
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clrAtHitNormal();
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setAtHitPosBuff(&end);
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@@ -874,9 +872,7 @@ BOOL daArrow_c::procMove() {
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mAtCps.CalcAtVec();
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dComIfG_Ccsp()->Set(&mAtCps);
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// Using the dComIfG_Ccsp inline here breaks the match.
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// dComIfG_Ccsp()->SetMass(&mCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mAtCps, 1);
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dComIfG_Ccsp_SetMass(&mAtCps, 1);
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}
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return TRUE;
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@@ -2134,9 +2134,7 @@ static fopAc_ac_c* yari_hit_check(bk_class* i_this) {
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i_this->m1040.MoveCAt(i_this->m11A8);
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dComIfG_Ccsp()->Set(&i_this->m1040);
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if (i_this->m02D5 != 0) {
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// Using the dComIfG_Ccsp inline here breaks the match.
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// dComIfG_Ccsp()->SetMass(&i_this->m1040, 3);
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dComIfG_Ccsp()->mMass_Mng.Set(&i_this->m1040, 3);
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dComIfG_Ccsp_SetMass(&i_this->m1040, 3);
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}
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if (i_this->m1040.ChkAtHit()) {
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i_this->m0B78 = 5;
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@@ -3334,9 +3332,7 @@ static void Bk_move(bk_class* i_this) {
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i_this->m1040.OffAtVsPlayerBit();
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i_this->m1040.SetAtSpl(dCcG_At_Spl_UNK1);
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dComIfG_Ccsp()->Set(&i_this->m1040);
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// Using the dComIfG_Ccsp inline here breaks the match.
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// dComIfG_Ccsp()->SetMass(&i_this->m1040, 3);
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dComIfG_Ccsp()->mMass_Mng.Set(&i_this->m1040, 3);
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dComIfG_Ccsp_SetMass(&i_this->m1040, 3);
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if (i_this->m1040.ChkAtHit() && actor->speed.y < -50.0f) {
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actor->speed.y = 0.0f;
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@@ -4422,9 +4418,7 @@ static BOOL daBk_Execute(bk_class* i_this) {
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MtxPosition(&sp58, &sp4C);
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i_this->m0B88.SetC(sp4C);
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dComIfG_Ccsp()->Set(&i_this->m0B88);
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// Using the inline breaks the match.
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// dComIfG_Ccsp()->SetMass(&i_this->m0B88, 3);
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dComIfG_Ccsp()->mMass_Mng.Set(&i_this->m0B88, 3);
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dComIfG_Ccsp_SetMass(&i_this->m0B88, 3);
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cXyz sp40 = i_this->m116C;
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cXyz sp34 = i_this->current.pos;
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@@ -477,9 +477,7 @@ namespace daBomb2 {
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mSph.SetR(radius);
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mSph.SetC(pos);
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dComIfG_Ccsp()->Set(&mSph);
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//using inline breaks match
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//dComIfG_Ccsp()->SetMass(&mSph, 3);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSph, 3);
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dComIfG_Ccsp_SetMass(&mSph, 3);
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}
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}
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@@ -672,9 +672,7 @@ void daBomb_c::makeWaterEffect() {
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mSph.SetC(current.pos);
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if(mMassCounter != g_Counter.mCounter0) {
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dComIfG_Ccsp()->Set(&mSph);
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//using inline breaks match
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//dComIfG_Ccsp()->SetMass(&mSph, 3);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSph, 3);
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dComIfG_Ccsp_SetMass(&mSph, 3);
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mMassCounter = g_Counter.mCounter0;
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field_0x782 = 1;
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}
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@@ -834,9 +832,7 @@ BOOL daBomb_c::procExplode_init() {
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mSph.SetC(current.pos);
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if(mMassCounter != g_Counter.mCounter0) {
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dComIfG_Ccsp()->Set(&mSph);
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//using inline breaks match
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//dComIfG_Ccsp()->SetMass(&mSph, 3);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSph, 3);
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dComIfG_Ccsp_SetMass(&mSph, 3);
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field_0x782 = 1;
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mMassCounter = g_Counter.mCounter0;
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}
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@@ -899,9 +895,7 @@ bool daBomb_c::procExplode() {
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mSph.SetC(current.pos);
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if(mMassCounter != g_Counter.mCounter0) {
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dComIfG_Ccsp()->Set(&mSph);
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//using inline breaks match
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//dComIfG_Ccsp()->SetMass(&mSph, 3);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSph, 3);
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dComIfG_Ccsp_SetMass(&mSph, 3);
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mMassCounter = g_Counter.mCounter0;
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field_0x782 = 1;
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}
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@@ -1088,9 +1082,7 @@ BOOL daBomb_c::execute() {
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mSph.SetR(scale.x * 30.0f);
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if(mMassCounter != g_Counter.mCounter0) {
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dComIfG_Ccsp()->Set(&mSph);
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//using inline breaks match
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//dComIfG_Ccsp()->SetMass(&mSph, 3);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSph, 3);
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dComIfG_Ccsp_SetMass(&mSph, 3);
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mMassCounter = g_Counter.mCounter0;
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}
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}
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@@ -186,9 +186,7 @@ BOOL daHookshot_c::procWait() {
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mSightCps.SetR(5.0f);
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mSightCps.CalcAtVec();
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dComIfG_Ccsp()->Set(&mSightCps);
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// Using the inline breaks the match.
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// dComIfG_Ccsp()->SetMass(&mSightCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSightCps, 1);
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dComIfG_Ccsp_SetMass(&mSightCps, 1);
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m2A3 = false;
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mCurrProcFunc = &daHookshot_c::procShot;
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@@ -298,9 +296,7 @@ BOOL daHookshot_c::procShot() {
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mSightCps.SetR(5.0f);
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mSightCps.CalcAtVec();
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dComIfG_Ccsp()->Set(&mSightCps);
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// Using the inline breaks the match.
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// dComIfG_Ccsp()->SetMass(&mSightCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSightCps, 1);
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dComIfG_Ccsp_SetMass(&mSightCps, 1);
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current.pos = sp8C;
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}
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@@ -9817,10 +9817,7 @@ void daPy_lk_c::setCollision() {
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mCyl.OnTgSetBit();
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}
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dComIfG_Ccsp()->Set(&mCyl);
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// Using the dComIfG_Ccsp inline here (and everywhere else
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// in this function) breaks the match.
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// dComIfG_Ccsp()->SetMass(&mCyl, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mCyl, 1);
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dComIfG_Ccsp_SetMass(&mCyl, 1);
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mWindCyl.SetC(spD0);
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mWindCyl.SetH(mCyl.GetH());
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mWindCyl.SetR(mCyl.GetR());
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@@ -10074,14 +10071,12 @@ void daPy_lk_c::setCollision() {
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}
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}
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dComIfG_Ccsp()->Set(&mAtCyl);
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// dComIfG_Ccsp()->SetMass(&mAtCyl, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mAtCyl, 1);
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dComIfG_Ccsp_SetMass(&mAtCyl, 1);
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int i;
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dCcD_Cps* pdVar21 = &mAtCps[0];
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for (i = 0; i < 3; i++, pdVar21++) {
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dComIfG_Ccsp()->Set(pdVar21);
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// dComIfG_Ccsp()->SetMass(&pdVar21, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(pdVar21, 1);
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dComIfG_Ccsp_SetMass(pdVar21, 1);
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}
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} else {
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if (mSwBlur.field_0x014 < 10) {
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@@ -10200,8 +10195,7 @@ void daPy_lk_c::setCollision() {
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mFanWindCps.SetAtVec(spC4);
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mFanWindCps.SetR(in_f31);
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dComIfG_Ccsp()->Set(&mFanWindCps);
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// dComIfG_Ccsp()->SetMass(&mFanWindCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mFanWindCps, 1);
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dComIfG_Ccsp_SetMass(&mFanWindCps, 1);
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} else {
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mFanWindCps.ResetAtHit();
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}
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@@ -10217,8 +10211,7 @@ void daPy_lk_c::setCollision() {
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mFanWindSph.SetC(current.pos);
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}
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dComIfG_Ccsp()->Set(&mFanWindSph);
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// dComIfG_Ccsp()->SetMass(&mFanWindSph, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mFanWindSph, 1);
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dComIfG_Ccsp_SetMass(&mFanWindSph, 1);
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m353A--;
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} else {
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mFanWindSph.ResetAtHit();
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@@ -10237,8 +10230,7 @@ void daPy_lk_c::setCollision() {
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mFanLightCps.SetAtVec(local_118);
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mFanLightCps.OnAtSetBit();
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dComIfG_Ccsp()->Set(&mFanLightCps);
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// dComIfG_Ccsp()->SetMass(&mFanLightCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mFanLightCps, 1);
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dComIfG_Ccsp_SetMass(&mFanLightCps, 1);
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} else {
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mFanLightCps.ResetAtHit();
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mFanLightCps.OffAtSetBit();
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