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dComIfG_Ccsp_SetMass
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@@ -186,9 +186,7 @@ BOOL daHookshot_c::procWait() {
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mSightCps.SetR(5.0f);
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mSightCps.CalcAtVec();
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dComIfG_Ccsp()->Set(&mSightCps);
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// Using the inline breaks the match.
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// dComIfG_Ccsp()->SetMass(&mSightCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSightCps, 1);
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dComIfG_Ccsp_SetMass(&mSightCps, 1);
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m2A3 = false;
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mCurrProcFunc = &daHookshot_c::procShot;
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@@ -298,9 +296,7 @@ BOOL daHookshot_c::procShot() {
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mSightCps.SetR(5.0f);
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mSightCps.CalcAtVec();
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dComIfG_Ccsp()->Set(&mSightCps);
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// Using the inline breaks the match.
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// dComIfG_Ccsp()->SetMass(&mSightCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mSightCps, 1);
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dComIfG_Ccsp_SetMass(&mSightCps, 1);
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current.pos = sp8C;
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}
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