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dComIfG_Ccsp_SetMass
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@@ -9817,10 +9817,7 @@ void daPy_lk_c::setCollision() {
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mCyl.OnTgSetBit();
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}
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dComIfG_Ccsp()->Set(&mCyl);
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// Using the dComIfG_Ccsp inline here (and everywhere else
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// in this function) breaks the match.
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// dComIfG_Ccsp()->SetMass(&mCyl, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mCyl, 1);
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dComIfG_Ccsp_SetMass(&mCyl, 1);
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mWindCyl.SetC(spD0);
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mWindCyl.SetH(mCyl.GetH());
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mWindCyl.SetR(mCyl.GetR());
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@@ -10074,14 +10071,12 @@ void daPy_lk_c::setCollision() {
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}
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}
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dComIfG_Ccsp()->Set(&mAtCyl);
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// dComIfG_Ccsp()->SetMass(&mAtCyl, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mAtCyl, 1);
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dComIfG_Ccsp_SetMass(&mAtCyl, 1);
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int i;
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dCcD_Cps* pdVar21 = &mAtCps[0];
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for (i = 0; i < 3; i++, pdVar21++) {
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dComIfG_Ccsp()->Set(pdVar21);
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// dComIfG_Ccsp()->SetMass(&pdVar21, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(pdVar21, 1);
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dComIfG_Ccsp_SetMass(pdVar21, 1);
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}
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} else {
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if (mSwBlur.field_0x014 < 10) {
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@@ -10200,8 +10195,7 @@ void daPy_lk_c::setCollision() {
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mFanWindCps.SetAtVec(spC4);
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mFanWindCps.SetR(in_f31);
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dComIfG_Ccsp()->Set(&mFanWindCps);
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// dComIfG_Ccsp()->SetMass(&mFanWindCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mFanWindCps, 1);
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dComIfG_Ccsp_SetMass(&mFanWindCps, 1);
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} else {
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mFanWindCps.ResetAtHit();
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}
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@@ -10217,8 +10211,7 @@ void daPy_lk_c::setCollision() {
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mFanWindSph.SetC(current.pos);
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}
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dComIfG_Ccsp()->Set(&mFanWindSph);
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// dComIfG_Ccsp()->SetMass(&mFanWindSph, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mFanWindSph, 1);
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dComIfG_Ccsp_SetMass(&mFanWindSph, 1);
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m353A--;
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} else {
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mFanWindSph.ResetAtHit();
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@@ -10237,8 +10230,7 @@ void daPy_lk_c::setCollision() {
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mFanLightCps.SetAtVec(local_118);
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mFanLightCps.OnAtSetBit();
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dComIfG_Ccsp()->Set(&mFanLightCps);
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// dComIfG_Ccsp()->SetMass(&mFanLightCps, 1);
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g_dComIfG_gameInfo.play.mCcS.SetMass(&mFanLightCps, 1);
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dComIfG_Ccsp_SetMass(&mFanLightCps, 1);
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} else {
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mFanLightCps.ResetAtHit();
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mFanLightCps.OffAtSetBit();
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