mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-07 05:14:58 -04:00
Minor d_com_static work
This commit is contained in:
@@ -30,9 +30,12 @@ public:
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mNowDaizaNum = 0;
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mNowItemNum = 0;
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}
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static void getMaxDaiza();
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static void getDaizaSetItemNum();
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static u32 mNowDaizaNum;
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static u32 mNowItemNum;
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static const u16 m_savelabel[];
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public:
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/* 0x6C4 */ request_of_phase_process_class mPhsFdai;
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@@ -43,6 +43,8 @@ public:
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void mode_drop();
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bool _draw();
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static BOOL daiItemNodeCallBack(J3DNode*, int);
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public:
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/* 0x290 */ request_of_phase_process_class mPhsDai;
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/* 0x298 */ request_of_phase_process_class mPhsCloth;
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@@ -2,10 +2,11 @@
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#define D_A_DISAPPEAR_H
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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class disappear_class : public fopAc_ac_c {
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public:
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/* 0x290 */ u8 m290[0x298 - 0x290];
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/* 0x290 */ request_of_phase_process_class mPhase; // Unused
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/* 0x298 */ s32 mSwitchNo;
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/* 0x29C */ s16 mTimer;
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};
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@@ -19,7 +19,7 @@ namespace daDummy {
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public:
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/* 0x290 */ // vtable
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/* 0x294 */ request_of_phase_process_class mPhase;
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/* 0x294 */ request_of_phase_process_class mPhase; // Unused
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/* 0x29c */ Mtx mMtx;
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};
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};
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@@ -25,8 +25,14 @@ namespace daObjLight {
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void control_treasure();
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BOOL _execute();
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BOOL _draw();
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public:
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static void renew_light_angle();
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static void get_light_angle();
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static void get_light_dif_angle();
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static void set_light_dif_angle_LOD(short);
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static void set_light_dif_angle_FRRS(short);
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public:
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/* Place member variables here */
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};
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};
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@@ -13,6 +13,8 @@ public:
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void set_mtx();
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void CreateHeap();
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void CreateInit();
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static void getCreateCount();
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public:
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/* Place member variables here */
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@@ -448,12 +448,12 @@ public:
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bool checkGrabWear() const { return field_0x2b0 < 0.0f; }
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bool checkNormalSwordEquip() const {
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return dComIfGs_getSelectEquip(0) == SWORD ||
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dComIfGp_getMiniGameType() == 2;
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dComIfGp_getMiniGameType() == 2;
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}
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bool checkMasterSwordEquip() const {
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return dComIfGs_getSelectEquip(0) == MASTER_SWORD ||
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dComIfGs_getSelectEquip(0) == LV3_SWORD ||
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dComIfGs_getSelectEquip(0) == MASTER_SWORD_EX;
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dComIfGs_getSelectEquip(0) == LV3_SWORD ||
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dComIfGs_getSelectEquip(0) == MASTER_SWORD_EX;
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}
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void setFace(daPy_FACE face) { mFace = face; }
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@@ -2433,7 +2433,7 @@ public:
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}
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bool checkSwordEquip() const {
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return dComIfGs_getSelectEquip(0) != NO_ITEM ||
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dComIfGp_getMiniGameType() == 2;
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dComIfGp_getMiniGameType() == 2;
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}
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int getStartRoomNo() { return fopAcM_GetParam(this) & 0x3F; }
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@@ -76,6 +76,7 @@ public:
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static u8 mNowRoomNo;
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static daSalvage_control_c* mTagData_p;
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static s32 mSalvageId;
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static const u16 m_savelabel[];
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public:
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/* Place member variables here */
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@@ -34,7 +34,7 @@ public:
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/* 0x55C */ dPointWind_c mPointWind;
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public:
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static s32 mEmitterNum;
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static u8 mEmitterNum;
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};
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#endif /* D_A_STEAM_TAG_H */
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@@ -19,7 +19,7 @@ public:
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static void daTitle_Kirakira_Sound_flag_on();
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static bool daTitle_Kirakira_Sound_flag[];
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static bool daTitle_Kirakira_Sound_flag;
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};
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class daTitle_c : public fopAc_ac_c {
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@@ -25,6 +25,8 @@ namespace daWindTag {
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void set_next_pnt();
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BOOL _draw();
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void MoveEmitter();
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static const f32 mData[];
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public:
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/* Place member variables here */
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@@ -23,16 +23,19 @@ static BOOL daDisappear_Execute(disappear_class* i_this) {
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i_this->mTimer--;
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if (i_this->mTimer == 0) {
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s8 health = i_this->mHealth;
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s8 health = i_this->mHealth; // TODO: add enum for disappear types (stored in health)
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if (health != 1 && health != 3) {
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if (health == 2) {
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fopAcM_createItemForBoss(&i_this->current.pos, 0, i_this->current.roomNo, &i_this->current.angle);
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}
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else if (health >= 0x0A && health <= 0x0D) {
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// Special type for Keese (ki) spawned in the Puppet Ganon fight.
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if (health < 0x0D) {
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static u32 ki_item_d[] = {
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0, 10, 16
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HEART,
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L_MAGIC,
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ARROW_10,
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};
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fopAcM_createItem(&i_this->current.pos, ki_item_d[health - 0xA], -1, -1, 0, NULL, 4);
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@@ -69,23 +72,23 @@ void set_disappear(disappear_class* i_this, float scale) {
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i_this->mTimer = 58 + g_regHIO.mChild[8].mShortRegs[0];
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switch (i_this->mHealth) {
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case 0:
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case 2:
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case 10:
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case 0x0:
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case 0x2:
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case 0xA:
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case 0xB:
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case 0xC:
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case 0xD:
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dComIfGp_particle_set(0x14, &i_this->current.pos, NULL, &particleScale);
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case 3:
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case 0x3:
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dComIfGp_particle_set(0x13, &i_this->current.pos, NULL, &particleScale);
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dComIfGp_particle_setStripes(0x15, &i_this->current.pos, NULL, &particleScale, 0xFF, 0x96);
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dComIfGp_particle_set(0x16, &i_this->current.pos, NULL, &particleScale);
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break;
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case 1:
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case 0x1:
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dComIfGp_particle_set(0x13, &i_this->current.pos, NULL, &particleScale);
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dComIfGp_particle_set(0x16, &i_this->current.pos, NULL, &particleScale);
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break;
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case 4:
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case 0x4:
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dComIfGp_particle_set(0x043C, &i_this->current.pos);
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dComIfGp_particle_set(0x043D, &i_this->current.pos);
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dComIfGp_particle_set(0x043E, &i_this->current.pos);
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@@ -14,6 +14,8 @@
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#include "d/d_tree.h"
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#include "SSystem/SComponent/c_sxyz.h"
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static u8 dummy[0x4C];
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namespace daGrass_prm {
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inline s8 getItemNo(grass_class* ac) { return (fopAcM_GetParam(ac) >> 6) & 0x3F; }
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inline u8 getKind(grass_class* ac) { return (fopAcM_GetParam(ac) >> 4) & 0x03; }
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@@ -32,8 +34,6 @@ static BOOL daGrass_Delete(grass_class*) {
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/* 000000FC-000014E0 .text daGrass_Create__FP10fopAc_ac_c */
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static s32 daGrass_Create(fopAc_ac_c* i_ac) {
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static float dummy[19];
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static const csXyz l_setType0[] = {
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csXyz(0, 0, 0),
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csXyz(3, 0, -50),
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+90
-43
@@ -19,10 +19,16 @@
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#include "d/actor/d_a_tag_kb_item.h"
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#include "d/actor/d_a_tag_waterlevel.h"
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#include "d/actor/d_a_title.h"
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#include "d/actor/d_a_wind_tag.h"
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#include "d/actor/d_a_salvage.h"
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#include "d/actor/d_a_obj_light.h"
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#include "d/actor/d_a_dai.h"
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#include "d/actor/d_a_obj_roten.h"
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#include "d/actor/d_a_dai_item.h"
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#include "d/d_procname.h"
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static Vec dummy_3569;
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u32 daSteamTag_c::mEmitterNum;
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u8 daSteamTag_c::mEmitterNum;
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/* 8005662C-80056638 .text init__12daSteamTag_cFv */
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void daSteamTag_c::init() {
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@@ -77,45 +83,86 @@ void daAgbsw0_c::incTclBeat() {
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mFigureBeat++;
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}
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// /* 80056760-80056790 .text init_room__11daSalvage_cFSc */
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// void daSalvage_c::init_room(signed char) {
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// /* Nonmatching */
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// }
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const f32 daWindTag::daWindTag_c::mData[] = {
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150.0f,
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1000.0f,
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1000.0f,
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7000.0f,
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};
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// /* 80056790-800567F8 .text renew_light_angle__Q210daObjLight5Act_cFv */
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// void daObjLight::Act_c::renew_light_angle() {
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// /* Nonmatching */
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// }
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const u16 daSalvage_c::m_savelabel[] = {
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0x2080, 0x2004,
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0x2002, 0x2804,
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0x2802, 0x2801,
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0x2980, 0x2940,
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0x3B01, 0x3C80,
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0x3C40, 0x3C20,
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0x3C10, 0x3C08,
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0x3C04, 0x3C02,
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};
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// /* 800567F8-80056824 .text get_light_angle__Q210daObjLight5Act_cFv */
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// void daObjLight::Act_c::get_light_angle() {
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// /* Nonmatching */
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// }
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/* 80056760-80056790 .text init_room__11daSalvage_cFSc */
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void daSalvage_c::init_room(signed char) {
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/* Nonmatching */
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}
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// /* 80056824-8005682C .text get_light_dif_angle__Q210daObjLight5Act_cFv */
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// void daObjLight::Act_c::get_light_dif_angle() {
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// /* Nonmatching */
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// }
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/* 80056790-800567F8 .text renew_light_angle__Q210daObjLight5Act_cFv */
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void daObjLight::Act_c::renew_light_angle() {
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/* Nonmatching */
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}
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// /* 8005682C-80056860 .text set_light_dif_angle_LOD__Q210daObjLight5Act_cFs */
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// void daObjLight::Act_c::set_light_dif_angle_LOD(short) {
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// /* Nonmatching */
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// }
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/* 800567F8-80056824 .text get_light_angle__Q210daObjLight5Act_cFv */
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void daObjLight::Act_c::get_light_angle() {
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/* Nonmatching */
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}
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// /* 80056860-800568A8 .text set_light_dif_angle_FRRS__Q210daObjLight5Act_cFs */
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// void daObjLight::Act_c::set_light_dif_angle_FRRS(short) {
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// /* Nonmatching */
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// }
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/* 80056824-8005682C .text get_light_dif_angle__Q210daObjLight5Act_cFv */
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void daObjLight::Act_c::get_light_dif_angle() {
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/* Nonmatching */
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}
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// /* 800568A8-800568B0 .text getMaxDaiza__7daDai_cFv */
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// void daDai_c::getMaxDaiza() {
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// /* Nonmatching */
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// }
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/* 8005682C-80056860 .text set_light_dif_angle_LOD__Q210daObjLight5Act_cFs */
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void daObjLight::Act_c::set_light_dif_angle_LOD(short) {
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/* Nonmatching */
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}
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// /* 800568B0-800568B8 .text getDaizaSetItemNum__7daDai_cFv */
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// void daDai_c::getDaizaSetItemNum() {
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// /* Nonmatching */
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// }
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/* 80056860-800568A8 .text set_light_dif_angle_FRRS__Q210daObjLight5Act_cFs */
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void daObjLight::Act_c::set_light_dif_angle_FRRS(short) {
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/* Nonmatching */
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}
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const u16 daDai_c::m_savelabel[] = {
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0xF8FF, 0xF7FF,
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0xF6FF, 0xF5FF,
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0xF4FF, 0xF3FF,
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0xF2FF, 0xF1FF,
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0xF0FF, 0xEFFF,
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0xEEFF, 0xEDFF,
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0xECFF, 0xEBFF,
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0xEAFF, 0xE9FF,
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0xE8FF, 0xE7FF,
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0xE6FF, 0xE5FF,
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0xE4FF, 0xE3FF,
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0xE2FF, 0xE1FF,
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0xE0FF, 0xDFFF,
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0xDEFF, 0xDDFF,
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0xDCFF, 0xDBFF,
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0xDAFF, 0xD9FF,
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0xD8FF, 0xD7FF,
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0xD6FF, 0xD5FF,
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0xD4FF, 0xD3FF,
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0xD2FF, 0xD1FF,
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};
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/* 800568A8-800568B0 .text getMaxDaiza__7daDai_cFv */
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void daDai_c::getMaxDaiza() {
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/* Nonmatching */
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}
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/* 800568B0-800568B8 .text getDaizaSetItemNum__7daDai_cFv */
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void daDai_c::getDaizaSetItemNum() {
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/* Nonmatching */
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}
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bool daNpc_Os_c::m_playerRoom[3] = { false, false, false };
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s8 daNpc_Os_c::m_cattleRoomNo = -1;
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@@ -192,10 +239,10 @@ void daIball_c::remove_old() {
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}
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}
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// /* 80056A18-80056AD0 .text getCreateCount__13daObj_Roten_cFv */
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// void daObj_Roten_c::getCreateCount() {
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// /* Nonmatching */
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// }
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/* 80056A18-80056AD0 .text getCreateCount__13daObj_Roten_cFv */
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void daObj_Roten_c::getCreateCount() {
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/* Nonmatching */
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}
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const s16 daObjMovebox::Act_c::M_dir_base[4] = {
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0x0000,
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@@ -266,16 +313,16 @@ void daTagKbItem_c::dig_main() {
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field_0x299 = 0;
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}
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bool daTitle_proc_c::daTitle_Kirakira_Sound_flag[] = { false };
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bool daTitle_proc_c::daTitle_Kirakira_Sound_flag = true;
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/* 80056CC0-80056CCC .text daTitle_Kirakira_Sound_flag_on__14daTitle_proc_cFv */
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void daTitle_proc_c::daTitle_Kirakira_Sound_flag_on() {
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daTitle_Kirakira_Sound_flag[0] = true;
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daTitle_Kirakira_Sound_flag = true;
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}
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// /* 80056CCC-80056DE0 .text daiItemNodeCallBack__13daStandItem_cFP7J3DNodei */
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// void daStandItem_c::daiItemNodeCallBack(J3DNode*, int) {
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// /* Nonmatching */
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// }
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/* 80056CCC-80056DE0 .text daiItemNodeCallBack__13daStandItem_cFP7J3DNodei */
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BOOL daStandItem_c::daiItemNodeCallBack(J3DNode*, int) {
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/* Nonmatching */
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}
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bool daNpc_kam_c::m_hyoi_kamome;
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