D_a_obj_apzl matching (#923)

* bit too difficult for me for now, might go back later

* progress

* getmsg

* logic matching data isnt

* data section matches

* mathubcg 100%

* cleanup

* revert this change

* final cleanup and configure.py

* nevermind cleanup

* Equivalent onstead of matching

* removed padding

* cleanup code comments and a bit more

* matching

* cleanup

* matching for retail

* matching

* documentation

* changed field name

* matching for GZLE01, GZLP01

* GZLJ01 and D44J01

* verion select for jutassert

* tiny bit of cleanup and moving enums to header

* feedback from pr

* itemNo renamed to enum
This commit is contained in:
Zeclos
2026-03-12 04:29:25 +01:00
committed by GitHub
parent 256b4eeb37
commit 27793379ea
7 changed files with 1106 additions and 50 deletions
+1 -1
View File
@@ -1682,7 +1682,7 @@ config.libs = [
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_obj_Yboil"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_obj_adnno"),
ActorRel(Matching, "d_a_obj_ajav"),
ActorRel(NonMatching, "d_a_obj_apzl"),
ActorRel(Matching, "d_a_obj_apzl"),
ActorRel(NonMatching, "d_a_obj_ashut"),
ActorRel(Matching, "d_a_obj_auzu"),
ActorRel(NonMatching, "d_a_obj_buoyflag"),
+62 -12
View File
@@ -2,32 +2,82 @@
#define D_A_OBJ_APZL_H
#include "f_op/f_op_actor.h"
#include "d/d_lib.h"
class daObjApzl_c : public fopAc_ac_c {
public:
enum EventIdx {
EVENT_TALK,
EVENT_GAME,
EVENT_RUPEE,
};
enum States {
STATE_IDLE,
STATE_TALK,
STATE_START,
STATE_PLAYING,
STATE_END,
STATE_RUPEE,
};
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getblank() {}
u8 getblank() { return mPiecePos[mBlankIdx]; }
void move_piece();
bool move_piece();
void check_arrow_draw();
void search_piece(unsigned char);
void swap_piece(unsigned char, unsigned char);
u8 search_piece(u8);
void swap_piece(u8, u8);
void randamize_piece();
void save_piece();
void check_clear();
void next_msgStatus(unsigned long*);
void getMsg();
void talk(int);
bool check_clear();
u16 next_msgStatus(u32*);
u32 getMsg();
u16 talk(int);
void privateCut();
void CreateHeap();
BOOL CreateHeap();
void CreateInit();
void set_mtx();
public:
/* Place member variables here */
};
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mpPieceModel[16];
/* 0x2D8 */ J3DModel* mpArrowModel[4];
/* 0x2E8 */ J3DModel* mpScoreboardModel[16];
/* 0x328 */ mDoExt_btpAnm mScoreboardBtpAnm[16];
/* 0x468 */ u8 mPuzzleNo;
/* 0x46C */ STControl* stick;
/* 0x470 */ u8 mType;
/* 0x471 */ u8 mBlankIdx;
/* 0x472 */ u8 mSwappedPieceIdx;
/* 0x473 */ u8 mMoveTimer;
/* 0x474 */ u8 mMoveDirection;
/* 0x475 */ bool mShowBlankPiece;
/* 0x476 */ u8 mPiecePos[16];
/* 0x486 */ u8 mState;
/* 0x487 */ bool mDrawArrow[4];
/* 0x48C */ s16 mEventIdx[3];
/* 0x492 */ s8 mActIdx;
/* 0x493 */ bool mQuitGame;
/* 0x494 */ bool mGameStarted;
/* 0x495 */ bool mGameCleared;
/* 0x496 */ bool mGaveReward;
/* 0x497 */ bool mShownRewardMessage;
/* 0x498 */ bool mPlayedStartSound;
/* 0x49C */ fpc_ProcID mRupeeIds[30];
/* 0x514 */ int mGivenRupeeCount;
/* 0x518 */ u32 mMsgNo;
/* 0x51C */ u32 mCurrMsgId;
/* 0x520 */ msg_class* mpCurrMsg;
/* 0x524 */ int mRewardTimer;
}; // Size: 0x528
namespace daObjApzl_prm {
inline u8 getType(daObjApzl_c* i_this) { return (fopAcM_GetParam(i_this) >> 8); }
}
#endif /* D_A_OBJ_APZL_H */
+12
View File
@@ -1843,6 +1843,18 @@ inline void dComIfGs_setRandomSalvagePoint(u8 point) {
g_dComIfG_gameInfo.save.getPlayer().getPlayerInfo().setRandomSalvage(point);
}
inline void dComIfGs_setPuzzleData(int i_idx, u8 i_puzzlePieceData) {
g_dComIfG_gameInfo.save.getPlayer().getPlayerInfo().setPuzzleData(i_idx, i_puzzlePieceData);
}
inline u8 dComIfGs_getPuzzleInfo() {
return g_dComIfG_gameInfo.save.getPlayer().getPlayerInfo().getPuzzleInfo();
}
inline void dComIfGs_setPuzzleInfo(int i_idx) {
return g_dComIfG_gameInfo.save.getPlayer().getPlayerInfo().setPuzzleInfo(i_idx);
}
inline u8 dComIfGs_getGbaRupeeCount() {
return g_dComIfG_gameInfo.save.getDan().getGbaRupeeCount();
}
+4 -4
View File
@@ -439,9 +439,9 @@ public:
if (mDeathCount < 9999)
mDeathCount++;
}
void getPuzzleInfo() {}
void setPuzzleInfo(u8) {}
void setPuzzleData(int, u8) {}
u8 getPuzzleInfo() { return mPuzzleData[16]; }
void setPuzzleInfo(u8 clearCount) { mPuzzleData[16] = clearCount; }
void setPuzzleData(int idx, u8 puzzlePiecePos) { mPuzzleData[idx] = puzzlePiecePos; }
u8 getRandomSalvage() { return mRandomSalvagePoint; }
void setRandomSalvage(u8 point) { mRandomSalvagePoint = point; }
@@ -451,7 +451,7 @@ public:
/* 0x14 */ char mPlayerName[17];
/* 0x25 */ char field_0x25[17];
/* 0x36 */ char field_0x36[17];
/* 0x47 */ char field_0x47[17];
/* 0x47 */ u8 mPuzzleData[17];
/* 0x58 */ u8 mClearCount;
/* 0x59 */ u8 mRandomSalvagePoint;
/* 0x5A */ u8 field_0x5a[0x5c - 0x5a];
+3 -1
View File
@@ -432,7 +432,9 @@ inline void mDoAud_talkOut() {
mDoAud_zelAudio_c::getInterface()->talkOut();
}
inline void mDoAud_checkSePlaying(u32 param_0) {}
inline BOOL mDoAud_checkSePlaying(u32 param_0) {
return mDoAud_zelAudio_c::getInterface()->checkSePlaying(param_0);
}
inline void mDoAud_heartGaugeOn() {
mDoAud_zelAudio_c::getInterface()->heartGaugeOn();
}
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -960,8 +960,8 @@ void dSv_player_info_c::init() {
mDeathCount = 0;
mClearCount = 0;
for (int i = 0; i < ARRAY_SIZE(field_0x47); i++) {
field_0x47[i] = 0;
for (int i = 0; i < ARRAY_SIZE(mPuzzleData); i++) {
mPuzzleData[i] = 0;
}
mRandomSalvagePoint = cM_rndF(3.0f);