Use composition for d_a_ks

This commit is contained in:
LagoLunatic
2026-04-02 18:52:28 -04:00
parent e6fc1f18b7
commit 2a75abb376
3 changed files with 199 additions and 179 deletions
+2 -2
View File
@@ -4,8 +4,8 @@
#include "f_op/f_op_actor.h"
#include "c/c_damagereaction.h"
class ks_class : public fopEn_enemy_c {
public:
struct ks_class {
/* 0x000 */ fopEn_enemy_c actor;
/* 0x2AC */ request_of_phase_process_class mPhs;
/* 0x2B4 */ mDoExt_McaMorf* mpBodyMorf;
/* 0x2B8 */ mDoExt_McaMorf* mpEyeMorf;
+1 -1
View File
@@ -1772,7 +1772,7 @@ void action_noboru(cc_class* i_this) {
/* 00004CAC-0000561C .text action_up_check__FP8cc_class */
void action_up_check(cc_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
fopAc_ac_c* a_this = (fopAc_ac_c*)&i_this->actor;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
s16 bVar4 = 0;
+196 -176
View File
@@ -22,10 +22,12 @@ static int GORON_COUNT = 0;
/* 00000078-000002CC .text draw_SUB__FP8ks_class */
void draw_SUB(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
J3DModel* pBodyModel = i_this->mpBodyMorf->getModel();
J3DModel* pEyeModel = i_this->mpEyeMorf->getModel();
cXyz local_24 = dComIfGp_getCamera(0)->mLookat.mEye - i_this->current.pos;
cXyz local_24 = dComIfGp_getCamera(0)->mLookat.mEye - actor->current.pos;
int iVar3 = cM_atan2s(local_24.x, local_24.z);
int iVar4 = (s16)-cM_atan2s(local_24.y, std::sqrtf(SQUARE(local_24.x) + SQUARE(local_24.z)));
@@ -35,11 +37,11 @@ void draw_SUB(ks_class* i_this) {
fVar1 = i_this->m304;
}
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y + fVar1, i_this->current.pos.z);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + fVar1, actor->current.pos.z);
mDoMtx_stack_c::YrotM(iVar3);
mDoMtx_stack_c::XrotM(iVar4);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z + i_this->m2FA);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z + i_this->m2FA);
cXyz local_18;
local_18.setall(1.0f);
@@ -48,15 +50,15 @@ void draw_SUB(ks_class* i_this) {
mDoMtx_stack_c::scaleM(1.0f,1.0f,1.0f);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z - i_this->m2FA);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z - i_this->m2FA);
pBodyModel->setBaseTRMtx(mDoMtx_stack_c::get());
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y + fVar1, i_this->current.pos.z);
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + fVar1, actor->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
mDoMtx_stack_c::XrotM(actor->shape_angle.x);
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
mDoMtx_stack_c::scaleM(local_18);
@@ -67,10 +69,10 @@ void draw_SUB(ks_class* i_this) {
/* 000002CC-00000568 .text daKS_Draw__FP8ks_class */
static BOOL daKS_Draw(ks_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* actor = &i_this->actor;
#if VERSION > VERSION_DEMO
cXyz local_24 = i_this->current.pos - dComIfGp_getCamera(0)->mLookat.mEye;
cXyz local_24 = actor->current.pos - dComIfGp_getCamera(0)->mLookat.mEye;
if (local_24.abs() < REG0_F(10) + 100.0f) {
return TRUE;
}
@@ -79,7 +81,7 @@ static BOOL daKS_Draw(ks_class* i_this) {
J3DModel* pBodyModel = i_this->mpBodyMorf->getModel();
J3DModel* pEyeModel = i_this->mpEyeMorf->getModel();
cXyz local_18 = i_this->current.pos;
cXyz local_18 = actor->current.pos;
local_18.y += 40.0f;
dSnap_RegistFig(DSNAP_TYPE_KS, actor, 1.0f, 1.0f, 1.0f);
@@ -94,8 +96,8 @@ static BOOL daKS_Draw(ks_class* i_this) {
i_this->m2CD = 0;
g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType(pBodyModel, &i_this->tevStr);
g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &i_this->actor.current.pos, &i_this->actor.tevStr);
g_env_light.setLightTevColorType(pBodyModel, &i_this->actor.tevStr);
i_this->mpBodyBrkAnm->entry(pBodyModel->getModelData());
i_this->mpBodyBrkAnm->setFrame(i_this->m320);
@@ -104,7 +106,7 @@ static BOOL daKS_Draw(ks_class* i_this) {
i_this->mpBodyBrkAnm->remove(pBodyModel->getModelData());
g_env_light.setLightTevColorType(pEyeModel, &i_this->tevStr);
g_env_light.setLightTevColorType(pEyeModel, &i_this->actor.tevStr);
i_this->mpEyeBtkAnm->entry(pEyeModel->getModelData());
i_this->mpEyeBtkAnm->setFrame(i_this->m302);
@@ -122,42 +124,43 @@ static BOOL daKS_Draw(ks_class* i_this) {
/* 00000568-0000074C .text naraku_check__FP8ks_class */
void naraku_check(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
cXyz local_24;
cXyz local_18;
if (i_this->mAcch.GetGroundH() != -G_CM3D_F_INF && dComIfG_Bgsp()->ChkPolySafe(i_this->mAcch.m_gnd) && dComIfG_Bgsp()->GetGroundCode(i_this->mAcch.m_gnd) == 4) {
i_this->m2D3++;
if (i_this->current.pos.y < -500.0f || i_this->m2D3 > 0x32) {
i_this->speedF = 0.0;
i_this->speed.setall(0.0f);
i_this->gravity = 0.0f;
if (actor->current.pos.y < -500.0f || i_this->m2D3 > 0x32) {
actor->speedF = 0.0;
actor->speed.setall(0.0f);
actor->gravity = 0.0f;
fopAcM_delete(i_this);
fopAcM_delete(actor);
return;
}
}
if (i_this->mAcch.ChkWaterIn() && i_this->current.pos.y < i_this->mAcch.m_wtr.GetHeight() + 20.0f) {
if (i_this->mAcch.ChkWaterIn() && actor->current.pos.y < i_this->mAcch.m_wtr.GetHeight() + 20.0f) {
if (!i_this->m2CF) {
local_24 = i_this->current.pos;
local_24 = actor->current.pos;
i_this->m2CF = 1;
local_18.setall(0.5f);
i_this->m52C.remove();
dComIfGp_particle_setShipTail(dPa_name::ID_AK_JN_HAMON00, &i_this->current.pos, NULL, &local_18, 0xFF, &i_this->m52C);
dComIfGp_particle_setShipTail(dPa_name::ID_AK_JN_HAMON00, &actor->current.pos, NULL, &local_18, 0xFF, &i_this->m52C);
i_this->m52C.setRate(0.0f);
}
cLib_addCalc2(&i_this->current.pos.y, i_this->mAcch.m_wtr.GetHeight() + 20.0f, 1.0f, 10.0);
cLib_addCalc2(&actor->current.pos.y, i_this->mAcch.m_wtr.GetHeight() + 20.0f, 1.0f, 10.0);
i_this->gravity = 0.0f;
i_this->speed.y = 0.0f;
actor->gravity = 0.0f;
actor->speed.y = 0.0f;
}
else if (i_this->m2CF && (i_this->mAcch.ChkGroundHit() || i_this->current.pos.y > i_this->mAcch.m_wtr.GetHeight() + 100.0f)) {
else if (i_this->m2CF && (i_this->mAcch.ChkGroundHit() || actor->current.pos.y > i_this->mAcch.m_wtr.GetHeight() + 100.0f)) {
i_this->m2CF = 0;
i_this->m52C.remove();
@@ -166,13 +169,15 @@ void naraku_check(ks_class* i_this) {
/* 0000074C-00000788 .text tyaku_check__FP8ks_class */
BOOL tyaku_check(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
if (i_this->mAcch.ChkGroundHit()) {
return TRUE;
}
if (i_this->mAcch.ChkWaterIn()) {
i_this->speed.y = 0.0f;
i_this->gravity = 0.0f;
actor->speed.y = 0.0f;
actor->gravity = 0.0f;
return TRUE;
}
@@ -216,16 +221,17 @@ void gm_birth_delet(ks_class* i_this) {
/* 000008F4-00000A98 .text shock_damage_check__FP8ks_class */
BOOL shock_damage_check(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
daPy_lk_c* link = daPy_getPlayerLinkActorClass();
if (link->checkHammerQuake()) {
cXyz mSwordTopPos = link->getSwordTopPos();
mSwordTopPos.x -= i_this->current.pos.x;
mSwordTopPos.y -= i_this->current.pos.y;
mSwordTopPos.z -= i_this->current.pos.z;
mSwordTopPos.x -= actor->current.pos.x;
mSwordTopPos.y -= actor->current.pos.y;
mSwordTopPos.z -= actor->current.pos.z;
float distXZ = std::sqrtf(SQUARE(mSwordTopPos.x) + SQUARE(mSwordTopPos.z));
f32 distXZ = std::sqrtf(SQUARE(mSwordTopPos.x) + SQUARE(mSwordTopPos.z));
if (distXZ < 200.0f) {
if (std::sqrtf(SQUARE(mSwordTopPos.y)) < 40.0f) {
@@ -241,8 +247,8 @@ BOOL shock_damage_check(ks_class* i_this) {
/* 00000A98-00000DE8 .text body_atari_check__FP8ks_class */
BOOL body_atari_check(ks_class* i_this) {
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
daPy_py_c* player = daPy_getPlayerActorClass();
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
cXyz mTgHitPos;
cXyz mParticleScale;
@@ -259,13 +265,13 @@ BOOL body_atari_check(ks_class* i_this) {
return FALSE;
}
a_this->current.angle.y = fopAcM_searchPlayerAngleY(a_this) + 0x8000;
actor->current.angle.y = fopAcM_searchPlayerAngleY(actor) + 0x8000;
i_this->mAction = 3;
switch (mTgHitObj->GetAtType()) {
case AT_TYPE_WIND: {
a_this->current.angle.y = cM_atan2s(a_this->current.pos.x - mTgHitPos.x, a_this->current.pos.z - mTgHitPos.z);
actor->current.angle.y = cM_atan2s(actor->current.pos.x - mTgHitPos.x, actor->current.pos.z - mTgHitPos.z);
i_this->mAction = 2;
i_this->mMode = 20;
@@ -276,7 +282,7 @@ BOOL body_atari_check(ks_class* i_this) {
case AT_TYPE_UNK8: {
i_this->mMode = 32;
a_this->health = 0;
actor->health = 0;
i_this->mMode = 30;
@@ -287,7 +293,7 @@ BOOL body_atari_check(ks_class* i_this) {
if (i_this->mMode != 43 || i_this->m2CE) {
dScnPly_ply_c::setPauseTimer(2);
#if VERSION > VERSION_DEMO
a_this->stealItemBitNo = 1;
actor->stealItemBitNo = 1;
#endif
}
@@ -298,16 +304,16 @@ BOOL body_atari_check(ks_class* i_this) {
}
case AT_TYPE_SKULL_HAMMER: {
if (player->getCutType() == 0x12 || player->getCutType() == 0x13) {
a_this->speedF = 0.0f;
a_this->gravity = 0.0f;
a_this->speed.setall(0.0f);
actor->speedF = 0.0f;
actor->gravity = 0.0f;
actor->speed.setall(0.0f);
a_this->health = 0;
actor->health = 0;
dScnPly_ply_c::setPauseTimer(2);
#if VERSION > VERSION_DEMO
a_this->stealItemBitNo = 1;
actor->stealItemBitNo = 1;
#endif
i_this->mMode = 32;
@@ -351,7 +357,7 @@ BOOL body_atari_check(ks_class* i_this) {
}
}
a_this->health = 0;
actor->health = 0;
i_this->mMode = 30;
@@ -364,6 +370,8 @@ BOOL body_atari_check(ks_class* i_this) {
/* 00000DE8-00000EBC .text speed_keisan__FP8ks_classs */
void speed_keisan(ks_class* i_this, short i_speed) {
fopAc_ac_c* actor = &i_this->actor;
cMtx_YrotS(*calc_mtx, i_speed);
s16 sVar1 = i_this->m30C * cM_ssin(i_this->m2F0[0]);
@@ -376,19 +384,20 @@ void speed_keisan(ks_class* i_this, short i_speed) {
cXyz local_8;
MtxPosition(&local_14, &local_8);
i_this->current.pos.x += local_8.x;
i_this->current.pos.z += local_8.z;
actor->current.pos.x += local_8.x;
actor->current.pos.z += local_8.z;
}
/* 00000EBC-00001314 .text action_dousa_move__FP8ks_class */
void action_dousa_move(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
daPy_lk_c* link = daPy_getPlayerLinkActorClass();
switch (i_this->mMode) {
case 0:
i_this->m30C = 0.0f;
i_this->gravity = -3.0f;
actor->gravity = -3.0f;
for (int i = 0; i < 5; i++) {
i_this->m2F0[i] = 0;
@@ -397,39 +406,39 @@ void action_dousa_move(ks_class* i_this) {
i_this->mMode++;
// Fall-through
case 1:
cLib_addCalcAngleS2(&i_this->shape_angle.z, 0, 1, 0x1000);
cLib_addCalcAngleS2(&actor->shape_angle.z, 0, 1, 0x1000);
if (fopAcM_searchPlayerDistance(i_this) > 10000.0f) {
if (fopAcM_searchPlayerDistance(actor) > 10000.0f) {
break;
}
if (i_this->shape_angle.z > 0x100) {
if (actor->shape_angle.z > 0x100) {
return;
}
i_this->shape_angle.z = 0;
actor->shape_angle.z = 0;
fopAcM_seStart(i_this, JA_SE_CM_KS_MOVE, 0);
fopAcM_seStart(actor, JA_SE_CM_KS_MOVE, 0);
if (tyaku_check(i_this) != 0) {
i_this->gravity = -3.0f;
actor->gravity = -3.0f;
i_this->speed.y = 1.0f;
i_this->speed.y += cM_rndF(5.0f);
actor->speed.y = 1.0f;
actor->speed.y += cM_rndF(5.0f);
}
i_this->current.angle.y = i_this->m2FC + fopAcM_searchPlayerAngleY(i_this);
actor->current.angle.y = i_this->m2FC + fopAcM_searchPlayerAngleY(actor);
i_this->mMode++;
// Fall-through
case 2:
if (i_this->mAcch.ChkGroundHit()) {
i_this->current.angle.y = i_this->m2FC + fopAcM_searchPlayerAngleY(i_this);
actor->current.angle.y = i_this->m2FC + fopAcM_searchPlayerAngleY(actor);
}
if (KUTTUKU_ALL_COUNT >= 0 && KUTTUKU_ALL_COUNT < 0x14 &&
(link->getSpeedF() > 12.0f || HEAVY_IN) &&
fopAcM_searchPlayerDistance(i_this) < 500.0f &&
fopAcM_searchPlayerDistance(actor) < 500.0f &&
!dComIfGp_checkPlayerStatus0(0, daPyStts0_SWIM_e) &&
tyaku_check(i_this)) {
@@ -440,56 +449,56 @@ void action_dousa_move(ks_class* i_this) {
}
if (link->getSpeedF() <= 12.0f || dComIfGp_checkPlayerStatus0(0, daPyStts0_SWIM_e)) {
cLib_addCalc0(&i_this->speedF, 0.3f, cM_rndF(1.0f) + 0.3f);
cLib_addCalc0(&actor->speedF, 0.3f, cM_rndF(1.0f) + 0.3f);
cLib_addCalcAngleS2(&i_this->shape_angle.z, 0, 1, 0x1000);
cLib_addCalcAngleS2(&actor->shape_angle.z, 0, 1, 0x1000);
i_this->m2FC = 0;
break;
}
if (i_this->m2FC == 0) {
i_this->m2FC = (fopAcM_GetID(i_this) & 0xf) * cM_rndFX(512.0f);
i_this->m2FC = (fopAcM_GetID(actor) & 0xf) * cM_rndFX(512.0f);
}
i_this->shape_angle.z = cM_rndFX(2000.0f);
actor->shape_angle.z = cM_rndFX(2000.0f);
speed_keisan(i_this, i_this->current.angle.y);
speed_keisan(i_this, actor->current.angle.y);
i_this->speedF = 12.0f;
actor->speedF = 12.0f;
i_this->m2F0[0] += 1000;
i_this->m30C = 10.0f;
if (tyaku_check(i_this)) {
fopAcM_seStart(i_this, JA_SE_CM_KS_MOVE, 0);
fopAcM_seStart(actor, JA_SE_CM_KS_MOVE, 0);
i_this->gravity = -3.0f;
actor->gravity = -3.0f;
i_this->speed.y = 1.0f;
i_this->speed.y += cM_rndF(5.0f);
actor->speed.y = 1.0f;
actor->speed.y += cM_rndF(5.0f);
}
break;
case 3:
if (fopAcM_searchPlayerDistance(i_this) < 500.0f) {
i_this->current.angle.y = fopAcM_searchPlayerAngleY(i_this);
if (fopAcM_searchPlayerDistance(actor) < 500.0f) {
actor->current.angle.y = fopAcM_searchPlayerAngleY(actor);
}
break;
}
if (i_this->mMode == 2 || i_this->mMode == 3) {
cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->current.angle.y, 1, 0x1000);
cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 1, 0x1000);
}
if (body_atari_check(i_this) != 0) {
fopAcM_seStart(i_this, JA_SE_LK_LAST_HIT, 0);
fopAcM_seStart(actor, JA_SE_LK_LAST_HIT, 0);
}
}
/* 00001314-00001630 .text action_kougeki_move__FP8ks_class */
void action_kougeki_move(ks_class* i_this) {
fopAc_ac_c* actor = i_this;
fopAc_ac_c* actor = &i_this->actor;
cXyz head_top_pos = daPy_getPlayerActorClass()->getHeadTopPos();
i_this->m31C = 20.0f;
@@ -574,6 +583,8 @@ void action_kougeki_move(ks_class* i_this) {
/* 00001630-00001874 .text action_kaze_move__FP8ks_class */
void action_kaze_move(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
switch (i_this->mMode) {
case 20: {
for (int i = 0; i < 5; i++) {
@@ -582,13 +593,13 @@ void action_kaze_move(ks_class* i_this) {
i_this->m2E8[1] = 0x32;
fopAcM_monsSeStart(i_this, JA_SE_CV_KS_BLOW, 0);
fopAcM_monsSeStart(actor, JA_SE_CV_KS_BLOW, 0);
i_this->m310 = i_this->current.pos.y;
i_this->m310 = actor->current.pos.y;
i_this->m30C = 0.0f;
i_this->speedF = cM_rndF(15.0f) + 10.0f;
actor->speedF = cM_rndF(15.0f) + 10.0f;
i_this->m314 = cM_rndF(15.0f) + 10.0f;
i_this->m308 = 0.0f;
@@ -597,26 +608,26 @@ void action_kaze_move(ks_class* i_this) {
// Fall-through
}
case 21: {
cLib_addCalc2(&i_this->speed.y, i_this->m314, 0.8f, i_this->m308);
cLib_addCalc2(&actor->speed.y, i_this->m314, 0.8f, i_this->m308);
cLib_addCalc2(&i_this->m308, 5.0f, 1.0f, 0.5f);
if (i_this->m310 + 200.0f < i_this->current.pos.y || i_this->m2E8[1] == 0) {
if (i_this->m310 + 200.0f < actor->current.pos.y || i_this->m2E8[1] == 0) {
i_this->mMode++;
}
break;
}
case 22: {
cLib_addCalc2(&i_this->gravity, -1.0f, 0.3f, 0.5f);
cLib_addCalc2(&actor->gravity, -1.0f, 0.3f, 0.5f);
if (i_this->speed.y < -2.0f) {
i_this->speed.y = -2.0f;
if (actor->speed.y < -2.0f) {
actor->speed.y = -2.0f;
}
cLib_addCalc0(&i_this->speedF, 0.5f, 2.0f);
cLib_addCalc0(&actor->speedF, 0.5f, 2.0f);
speed_keisan(i_this, i_this->shape_angle.y);
speed_keisan(i_this, actor->shape_angle.y);
i_this->m2F0[0] += 3000;
@@ -631,10 +642,10 @@ void action_kaze_move(ks_class* i_this) {
}
}
i_this->shape_angle.z += 0x500;
actor->shape_angle.z += 0x500;
if (body_atari_check(i_this)) {
fopAcM_seStart(i_this, JA_SE_LK_LAST_HIT, 0);
fopAcM_seStart(actor, JA_SE_LK_LAST_HIT, 0);
}
}
@@ -642,9 +653,9 @@ static u8 item_tbl[4] = {0xA, 0xB, 0xC, 0xA};
/* 00001874-00001A14 .text dead_eff_set__FP8ks_classP4cXyz */
void dead_eff_set(ks_class* i_this, cXyz* i_pos) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
u8 drop_type;
if (!strcmp(dComIfGp_getStartStageName(), "GanonK") && (i_this->stealItemBitNo != 0)) {
if (!strcmp(dComIfGp_getStartStageName(), "GanonK") && (actor->stealItemBitNo != 0)) {
if (dComIfGs_getLife() <= 8) {
drop_type = daDisItem_HEART_e;
}
@@ -666,21 +677,22 @@ void dead_eff_set(ks_class* i_this, cXyz* i_pos) {
drop_type = daDisItem_NONE13_e;
}
fopAcM_createDisappear(i_this, i_pos, 3, drop_type, 0xff);
fopAcM_createDisappear(actor, i_pos, 3, drop_type, 0xff);
}
else {
fopAcM_seStart(i_this, JA_SE_CM_KS_DIE, 0);
fopAcM_seStart(actor, JA_SE_CM_KS_DIE, 0);
dComIfGp_particle_setSimple(dPa_name::ID_IT_SN_O_KUROBOU_SIBOU00, i_pos);
gm_birth_delet(i_this);
}
fopAcM_delete(a_this);
fopAcM_delete(actor);
}
/* 00001A14-00001C5C .text action_dead_move__FP8ks_class */
void action_dead_move(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
cXyz local_28;
switch (i_this->mMode) {
@@ -693,11 +705,11 @@ void action_dead_move(ks_class* i_this) {
i_this->mSph.ClrCoSet();
i_this->mSph.ClrTgHit();
fopAcM_monsSeStart(i_this, JA_SE_CV_KS_DAMAGE, 0);
fopAcM_monsSeStart(actor, JA_SE_CV_KS_DAMAGE, 0);
i_this->speedF = cM_rndF(5.0f) + 15.0f;
i_this->gravity = -3.0f;
i_this->speed.y = cM_rndF(5.0f) + 20.0f;
actor->speedF = cM_rndF(5.0f) + 15.0f;
actor->gravity = -3.0f;
actor->speed.y = cM_rndF(5.0f) + 20.0f;
i_this->mMode++;
@@ -708,23 +720,23 @@ void action_dead_move(ks_class* i_this) {
// Fall-through
}
case 31: {
i_this->shape_angle.z += i_this->m2F0[1];
actor->shape_angle.z += i_this->m2F0[1];
if (tyaku_check(i_this)) {
i_this->gravity = -3.0f;
i_this->speedF *= 0.5f;
actor->gravity = -3.0f;
actor->speedF *= 0.5f;
switch (i_this->m2F0[0]) {
case 0:
i_this->speed.y = 13.0f;
actor->speed.y = 13.0f;
i_this->m2F0[0]++;
break;
case 1:
i_this->speed.y = 7.0f;
actor->speed.y = 7.0f;
i_this->m2F0[0]++;
break;
case 2:
local_28 = i_this->current.pos;
local_28 = actor->current.pos;
local_28.y += 20.0f;
dead_eff_set(i_this, &local_28);
break;
@@ -733,7 +745,7 @@ void action_dead_move(ks_class* i_this) {
break;
}
case 32: {
local_28 = i_this->current.pos;
local_28 = actor->current.pos;
local_28.y += 45.0f;
dead_eff_set(i_this, &local_28);
break;
@@ -766,7 +778,7 @@ u32 pl_harituki_joint_dt[20] = {
/* 00001C5C-000026DC .text action_omoi__FP8ks_class */
void action_omoi(ks_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
cXyz local_1c;
cXyz local_10;
@@ -781,14 +793,14 @@ void action_omoi(ks_class* i_this) {
case 40: {
i_this->m52C.remove();
a_this->speedF = 0.0f;
a_this->gravity = 0.0f;
a_this->speed.setall(0.0f);
actor->speedF = 0.0f;
actor->gravity = 0.0f;
actor->speed.setall(0.0f);
if (GORON_COUNT != 0 || KUTTUKU_ALL_COUNT >= 0x14) {
i_this->m528 = 0;
fopAcM_OffStatus(a_this, fopAcStts_UNK4000_e);
fopAcM_OffStatus(actor, fopAcStts_UNK4000_e);
i_this->mMode = 42;
@@ -830,21 +842,21 @@ void action_omoi(ks_class* i_this) {
i_this->m2E8[1] = 0;
i_this->m2E8[2] = 0;
fopAcM_OnStatus(a_this, fopAcStts_UNK4000_e);
fopAcM_OnStatus(actor, fopAcStts_UNK4000_e);
fopAcM_setStageLayer(a_this);
fopAcM_setStageLayer(actor);
i_this->mMode++;
// Fall-through
}
case 0x29: {
fopAcM_SetRoomNo(a_this, fopAcM_GetRoomNo(mpCurPlayerActor));
fopAcM_SetRoomNo(actor, fopAcM_GetRoomNo(mpCurPlayerActor));
if (!(fopAcM_GetID(a_this) & 1)) {
a_this->shape_angle.y += i_this->m2FE * 0.25f;
if (!(fopAcM_GetID(actor) & 1)) {
actor->shape_angle.y += i_this->m2FE * 0.25f;
}
else {
a_this->shape_angle.y -= i_this->m2FE * 0.25f;
actor->shape_angle.y -= i_this->m2FE * 0.25f;
}
if (i_this->m528) {
@@ -878,9 +890,9 @@ void action_omoi(ks_class* i_this) {
if (std::sqrtf(SQUARE(mpCurPlayerActor->speed.x) + SQUARE(mpCurPlayerActor->speed.y) + SQUARE(mpCurPlayerActor->speed.z)) < REG12_F(17) + 8.0f) {
local_1c.setall(REG12_F(18) + 8.0f);
f32 x = a_this->current.pos.x - local_10.x;
f32 y = a_this->current.pos.y - local_10.y;
f32 z = a_this->current.pos.z - local_10.z;
f32 x = actor->current.pos.x - local_10.x;
f32 y = actor->current.pos.y - local_10.y;
f32 z = actor->current.pos.z - local_10.z;
if (std::sqrtf(x * x + y * y + z * z) < 2.0f && i_this->m2E8[1] == 0) {
i_this->m2E8[1] = cM_rndF(10.0f) + 10.0f;
@@ -923,9 +935,9 @@ void action_omoi(ks_class* i_this) {
local_1c.setall(100.0f);
}
cLib_addCalc2(&a_this->current.pos.x, local_10.x, 1.0f, local_1c.x);
cLib_addCalc2(&a_this->current.pos.y, local_10.y, 1.0f, local_1c.y);
cLib_addCalc2(&a_this->current.pos.z, local_10.z, 1.0f, local_1c.z);
cLib_addCalc2(&actor->current.pos.x, local_10.x, 1.0f, local_1c.x);
cLib_addCalc2(&actor->current.pos.y, local_10.y, 1.0f, local_1c.y);
cLib_addCalc2(&actor->current.pos.z, local_10.z, 1.0f, local_1c.z);
if (link->checkFrontRollCrash() || link->getCutType() == 8 || link->getCutType() == 9 || dComIfGp_checkPlayerStatus0(0, daPyStts0_SWIM_e)) {
i_this->mSph.OnCoSetBit();
@@ -1032,19 +1044,19 @@ void action_omoi(ks_class* i_this) {
}
case 42: {
if (i_this->m528) {
fopAcM_OffStatus(a_this, fopAcStts_UNK4000_e);
fopAcM_OffStatus(actor, fopAcStts_UNK4000_e);
fopAcM_setRoomLayer(a_this, fopAcM_GetRoomNo(a_this));
fopAcM_setRoomLayer(actor, fopAcM_GetRoomNo(actor));
i_this->m528 = 0;
}
i_this->current.angle.y = fopAcM_searchPlayerAngleY(a_this) + 0x8000;
i_this->current.angle.y += (s16)cM_rndFX(16384.0f);
actor->current.angle.y = fopAcM_searchPlayerAngleY(actor) + 0x8000;
actor->current.angle.y += (s16)cM_rndFX(16384.0f);
i_this->speedF = 15.0f;
i_this->gravity = -3.0f;
i_this->speed.y = 26.0f;
actor->speedF = 15.0f;
actor->gravity = -3.0f;
actor->speed.y = 26.0f;
i_this->mMode++;
// Fall-through
@@ -1064,36 +1076,39 @@ void action_omoi(ks_class* i_this) {
}
if (i_this->mMode == 43 && body_atari_check(i_this) && i_this->m2CE) {
fopAcM_seStart(a_this, JA_SE_LK_LAST_HIT, 0);
fopAcM_seStart(actor, JA_SE_LK_LAST_HIT, 0);
i_this->m2CE = 0;
}
}
/* 000026DC-000027A0 .text tsubo_search__FPvPv */
BOOL tsubo_search(void* param_1, void* param_2) {
ks_class* i_ks1 = (ks_class*)param_1;
ks_class* i_ks2 = (ks_class*)param_2;
if (fopAc_IsActor(i_ks1) && (fopAcM_GetName(i_ks1) == 0x1cb) &&
std::fabsf(i_ks1->current.pos.x - i_ks2->current.pos.x) < 20.0f &&
std::fabsf(i_ks1->current.pos.y - i_ks2->current.pos.y) < 20.0f &&
std::fabsf(i_ks1->current.pos.z - i_ks2->current.pos.z) < 20.0f) {
i_ks2->mKsID = fopAcM_GetID(i_ks1);
void* tsubo_search(void* param_1, void* i_data) {
ks_class* i_this = (ks_class*)i_data;
fopAc_ac_c* actor = &i_this->actor;
if (fopAc_IsActor(param_1) && (fopAcM_GetName(param_1) == PROC_TSUBO)) {
fopAc_ac_c* tsubo_actor = (fopAc_ac_c*)param_1;
if (std::fabsf(tsubo_actor->current.pos.x - actor->current.pos.x) < 20.0f &&
std::fabsf(tsubo_actor->current.pos.y - actor->current.pos.y) < 20.0f &&
std::fabsf(tsubo_actor->current.pos.z - actor->current.pos.z) < 20.0f)
{
i_this->mKsID = fopAcM_GetID(tsubo_actor);
}
}
return FALSE;
return NULL;
}
/* 000027A0-00002A40 .text action_tubo_search__FP8ks_class */
void action_tubo_search(ks_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
switch (i_this->mMode) {
case 50: {
i_this->mKsID = fpcM_ERROR_PROCESS_ID_e;
fpcEx_Search((fpcLyIt_JudgeFunc)tsubo_search, a_this);
fpcEx_Search(tsubo_search, actor);
if (i_this->mKsID == fpcM_ERROR_PROCESS_ID_e) {
fopAcM_delete(a_this);
fopAcM_delete(actor);
}
else {
i_this->mMode++;
@@ -1105,13 +1120,13 @@ void action_tubo_search(ks_class* i_this) {
fopAc_ac_c* mpCurrActor = (fopAc_ac_c*)fopAcM_SearchByID(i_this->mKsID);
if (mpCurrActor) {
a_this->current.pos = mpCurrActor->current.pos;
actor->current.pos = mpCurrActor->current.pos;
if (!i_this->m318) {
return;
}
if (fopAcM_searchPlayerDistance(a_this) > i_this->m318) {
if (fopAcM_searchPlayerDistance(actor) > i_this->m318) {
return;
}
}
@@ -1129,7 +1144,7 @@ void action_tubo_search(ks_class* i_this) {
i_this->mSph.OnAtHitBit();
i_this->mSph.SetC(i_this->current.pos);
i_this->mSph.SetC(actor->current.pos);
i_this->mSph.SetR(i_this->m31C);
dComIfG_Ccsp()->Set(&i_this->mSph);
@@ -1139,7 +1154,7 @@ void action_tubo_search(ks_class* i_this) {
break;
}
case 52: {
i_this->mSph.SetC(a_this->current.pos);
i_this->mSph.SetC(actor->current.pos);
i_this->mSph.SetR(i_this->m31C);
dComIfG_Ccsp()->Set(&i_this->mSph);
@@ -1149,7 +1164,7 @@ void action_tubo_search(ks_class* i_this) {
}
for (int i = 0; i < i_this->m2C9; i++) {
cXyz local_24 = a_this->current.pos;
cXyz local_24 = actor->current.pos;
local_24.y += cM_rndF(40.0f);
if (i != 0) {
@@ -1157,13 +1172,13 @@ void action_tubo_search(ks_class* i_this) {
local_24.z += cM_rndFX(40.0f);
}
a_this->shape_angle = a_this->current.angle;
a_this->shape_angle.x = 0;
actor->shape_angle = actor->current.angle;
actor->shape_angle.x = 0;
fopAcM_create(PROC_KS, 3, &local_24, fopAcM_GetRoomNo(a_this), &a_this->shape_angle, &a_this->scale, 0);
fopAcM_create(PROC_KS, 3, &local_24, fopAcM_GetRoomNo(actor), &actor->shape_angle, &actor->scale, 0);
}
fopAcM_delete(a_this);
fopAcM_delete(actor);
break;
}
}
@@ -1171,25 +1186,26 @@ void action_tubo_search(ks_class* i_this) {
/* 00002A40-00002BC4 .text action_kb_birth_check__FP8ks_class */
void action_kb_birth_check(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
switch (i_this->mMode) {
case 60: {
i_this->current.pos.y += REG8_F(13) + 30.0f;
i_this->current.angle.y = cM_rndFX(32767.0f);
actor->current.pos.y += REG8_F(13) + 30.0f;
actor->current.angle.y = cM_rndFX(32767.0f);
i_this->speedF = REG8_F(8) + 4.0f + cM_rndF(REG8_F(9) + 4.0f);
i_this->speed.y = REG8_F(10) + 20.0f + cM_rndF(REG8_F(11) + 5.0f);
i_this->gravity = -(REG8_F(12) + 2.0f);
actor->speedF = REG8_F(8) + 4.0f + cM_rndF(REG8_F(9) + 4.0f);
actor->speed.y = REG8_F(10) + 20.0f + cM_rndF(REG8_F(11) + 5.0f);
actor->gravity = -(REG8_F(12) + 2.0f);
i_this->mMode++;
// Fall-through
}
case 61: {
if (i_this->speed.y <= 0.0f && (i_this->mAcch.ChkGroundHit() || i_this->mAcch.GetGroundH() + (REG8_F(19) + 10.0f) > i_this->current.pos.y )) {
fopAcM_OffStatus(i_this, fopAcStts_UNK4000_e);
if (actor->speed.y <= 0.0f && (i_this->mAcch.ChkGroundHit() || i_this->mAcch.GetGroundH() + (REG8_F(19) + 10.0f) > actor->current.pos.y )) {
fopAcM_OffStatus(actor, fopAcStts_UNK4000_e);
i_this->speedF = 0.0f;
i_this->gravity = 0.0f;
i_this->speed.setall(0.0f);
actor->speedF = 0.0f;
actor->gravity = 0.0f;
actor->speed.setall(0.0f);
i_this->mAction = 0;
i_this->mMode = 0;
@@ -1201,19 +1217,23 @@ void action_kb_birth_check(ks_class* i_this) {
/* 00002BC4-00002C54 .text BG_check__FP8ks_class */
void BG_check(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
i_this->mAcchCir.SetWall(30.0f, 30.0f);
i_this->current.pos.y -= i_this->m304;
i_this->old.pos.y -= i_this->m304;
actor->current.pos.y -= i_this->m304;
actor->old.pos.y -= i_this->m304;
i_this->mAcch.CrrPos(*dComIfG_Bgsp());
i_this->current.pos.y += i_this->m304;
i_this->old.pos.y += i_this->m304;
actor->current.pos.y += i_this->m304;
actor->old.pos.y += i_this->m304;
}
/* 00002C54-00003054 .text daKS_Execute__FP8ks_class */
static BOOL daKS_Execute(ks_class* i_this) {
static BOOL daKS_Execute(ks_class* i_this) {
fopAc_ac_c* actor = &i_this->actor;
if (enemy_ice(&i_this->mEnemyIce)) {
i_this->mpBodyMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpEyeMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
@@ -1306,41 +1326,41 @@ static BOOL daKS_Execute(ks_class* i_this) {
i_this->m302 = 1;
}
cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
cXyz local_18;
local_18.x = 0.0f;
local_18.y = 0.0f;
local_18.z = i_this->speedF;
local_18.z = actor->speedF;
cXyz local_c;
MtxPosition(&local_18, &local_c);
i_this->speed.x = local_c.x;
i_this->speed.z = local_c.z;
actor->speed.x = local_c.x;
actor->speed.z = local_c.z;
if (i_this->mMode != 41 && !i_this->mAcch.ChkGroundHit() && !i_this->mAcch.ChkWaterIn()) {
i_this->speed.y += i_this->gravity;
actor->speed.y += actor->gravity;
if (i_this->speed.y < -20.0f) {
i_this->speed.y = -20.0f;
if (actor->speed.y < -20.0f) {
actor->speed.y = -20.0f;
}
}
i_this->eyePos = i_this->current.pos;
actor->eyePos = actor->current.pos;
i_this->attention_info.position = i_this->eyePos;
actor->attention_info.position = actor->eyePos;
i_this->mSph.SetC(i_this->current.pos);
i_this->mSph.SetC(actor->current.pos);
i_this->mSph.SetR(i_this->m31C);
dComIfG_Ccsp()->Set(&i_this->mSph);
if (i_this->mSph.ChkCoSet() && (i_this->mAction == 0 || i_this->mAction == 2)) {
fopAcM_posMove(i_this, i_this->mStts.GetCCMoveP());
fopAcM_posMove(actor, i_this->mStts.GetCCMoveP());
}
else {
fopAcM_posMove(i_this, NULL);
fopAcM_posMove(actor, NULL);
}
if (i_this->mMode != 41) {
@@ -1597,8 +1617,8 @@ static cPhs_State daKS_Create(fopAc_ac_c* i_this) {
return cPhs_ERROR_e;
}
fopAc_ac_c* i_act = fopAcM_SearchByID(a_this->mGmID);
if (i_act && fopAc_IsActor(i_act) && fopAcM_GetName(i_act) == PROC_GM && a_this->m2C8 == 5) {
fopAc_ac_c* gm_actor = fopAcM_SearchByID(a_this->mGmID);
if (gm_actor && fopAc_IsActor(gm_actor) && fopAcM_GetName(gm_actor) == PROC_GM && a_this->m2C8 == 5) {
i_this->current.angle.y += cM_rndFX(8192.0f);
i_this->speedF = cM_rndF(6.0f) + 34.0f;
i_this->speed.y = cM_rndF(8.0f) + 22.0f;