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Add dummy functions to ensure correct float order in d_menu_cloth.
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@@ -151,6 +151,13 @@ void dMCloth_c::lightSet1(cXyz) {
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GXLoadLightObjImm(&light, GX_LIGHT0);
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}
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// This is to get the floats in the right order.
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void dummy0() {
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vf32 a;
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a = 0.0f;
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a = 90.0f;
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}
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/* 8019977C-80199CD0 .text cloth_init__9dMCloth_cFv */
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void dMCloth_c::cloth_init() {
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cXyz* pPosArr = getPos();
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@@ -235,6 +242,11 @@ void dMCloth_c::cloth_init() {
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}
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}
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// This is to get the floats in the right order.
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void dummy1() {
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vf32 a = 305.0f;
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}
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/* 80199CD0-80199E1C .text init__9dMCloth_cFv */
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void dMCloth_c::init() {
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cloth_init();
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@@ -793,6 +805,11 @@ void dMCloth_c::draw(float, GXColor clothColor, GXColor shadowColor, unsigned ch
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j3dSys.reinitGX();
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}
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// This is to get the floats in the right order.
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void dummy2() {
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vf32 a = 0.5f;
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}
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/* 8019B670-8019B9C0 .text cloth_move_sin__9dMCloth_cFv */
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void dMCloth_c::cloth_move_sin() {
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mWaveProgress += HIO_CHILD.waveProgressStep;
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