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Fix a return type
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@@ -21,7 +21,7 @@ public:
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}
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const cXyz * GetNP() const { return &mNormal; }
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f32 getCrossY(const cXyz& i_axis, float* i_value) const {
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void getCrossY(const cXyz& i_axis, float* i_value) const {
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if (!cM3d_IsZero(mNormal.y)) {
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*i_value = (-mNormal.x * i_axis.x -
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mNormal.z * i_axis.z -
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