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fix version differences
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@@ -70,8 +70,10 @@ BOOL dScnMenu_Draw(menu_of_scene_class* i_this) {
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}
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JUTReport(40, 420, "十字右:進む 十字左:戻る");
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JUTReport(200, 400, "曜日:%s", local_58[l_weekpat]);
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#if VERSION == VERSION_PAL
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static const char* language[] = {"ENGLISH", "GERMAN", "FRENCH", "SPANISH", "ITALIAN"};
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JUTReport(40, 440, "%s", language[g_dComIfG_gameInfo.play.mGameLanguage]);
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#endif
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if (dComIfGs_isEventBit(0x2d01)) {
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JUTReport(400, 420, "3コン(A):デモ23 ON");
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} else {
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@@ -155,7 +157,9 @@ s32 dScnMenu_Create(scene_class* i_scn) {
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(cPhs__Handler)phase_2,
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};
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menu_of_scene_class* i_this = (menu_of_scene_class *)i_scn;
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#if VERSION == VERSION_PAL
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l_languageType = g_dComIfG_gameInfo.play.mGameLanguage;
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#endif
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return dComLbG_PhaseHandler(&i_this->mPhs, l_method, i_this);
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}
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