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https://github.com/zeldaret/tww.git
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Misc small cleanup
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@@ -626,6 +626,7 @@ struct J3DFog : public J3DFogInfo {
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// J3DFog() { *getFogInfo() = j3dDefaultFogInfo; } // Produces the wrong codegen for mDoExt_backupMatBlock_c's constructor
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J3DFog() { J3DFogInfo::operator=(j3dDefaultFogInfo); }
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explicit J3DFog(const J3DFogInfo& info) { J3DFogInfo::operator=(info); }
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~J3DFog() {}
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J3DFogInfo* getFogInfo() { return (J3DFogInfo*)this; }
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void load() const {
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@@ -2,6 +2,7 @@
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#define D_A_TBOX_H
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#include "f_op/f_op_actor.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_cc_d.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_w.h"
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@@ -41,7 +42,12 @@ public:
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request_of_phase_process_class* getPhase() { return &mPhase; }
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bool action() { return (this->*mActionFunc)(); }
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void setAction(ActionFunc func) { mActionFunc = func; }
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void deleteProc() {} // Maybe only used in the demo
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void deleteProc() {
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if (mpBgWCurrent != NULL) {
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dComIfG_Bgsp()->Release(mpBgWCurrent);
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}
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mSmokeCB.remove();
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}
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inline BOOL draw();
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BOOL execute();
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@@ -238,7 +238,7 @@ public:
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void setScissor(f32, f32, f32, f32);
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view_port_class* getViewPort() { return &mViewport; }
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s8 getCameraID() { return mCameraID; }
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int getCameraID() { return mCameraID; }
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void setCameraID(int id) { mCameraID = id; }
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void setMode(int mode) { mMode = mode; }
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@@ -1924,7 +1924,7 @@ void demo_camera(fganon_class* i_this) {
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player->changeOriginalDemo();
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camera2 = g_dComIfG_gameInfo.play.mCameraInfo[0].mpCamera;
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camera2 = dComIfGp_getCamera(0);
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i_this->mB5C = camera2->mLookat.mEye;
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i_this->mB68 = camera2->mLookat.mCenter;
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@@ -2497,7 +2497,7 @@ static BOOL daFganon_Execute(fganon_class* i_this) {
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i_this->m684 = 0;
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i_this->mWeponSph.SetC(local_84);
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}
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g_dComIfG_gameInfo.play.mCcS.Set(&i_this->mWeponSph);
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dComIfG_Ccsp()->Set(&i_this->mWeponSph);
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i_this->m686 = 0;
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mant_class* cape = (mant_class*)fopAcM_SearchByID(i_this->mCapeID);
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if (cape != NULL) {
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@@ -1849,7 +1849,6 @@ BOOL daShip_c::procCrane() {
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return TRUE;
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}
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setControllAngle(0);
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dComIfG_play_c* play = &g_dComIfG_gameInfo.play;
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if (!dComIfGp_event_runCheck() && !daPy_getPlayerLinkActorClass()->checkNoControll()) {
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if (m0398 == m039A) {
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if(std::fabsf(speedF) < 3.0f &&
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@@ -1867,8 +1866,7 @@ BOOL daShip_c::procCrane() {
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setControllAngle(-0xA00);
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}
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if (m0353 && (sVar1 != mCurrentRopeSegmentIndex)) {
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//dComIfGp_getVibration().StartShock(5, -0x31, cXyz(0.0f, 1.0f, 0.0f));
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play->getVibration().StartShock(5, -0x31, cXyz(0.0f, 1.0f, 0.0f)); //Fakematch
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dComIfGp_getVibration().StartShock(5, -0x31, cXyz(0.0f, 1.0f, 0.0f));
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}
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}
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else if (m039A > 0) {
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@@ -1233,11 +1233,7 @@ static s32 daTbox_IsDelete(daTbox_c*) {
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/* 00002FD8-00003070 .text daTbox_Delete__FP8daTbox_c */
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static s32 daTbox_Delete(daTbox_c* i_tbox) {
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if (i_tbox->mpBgWCurrent != NULL) {
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dComIfG_Bgsp()->Release(i_tbox->mpBgWCurrent);
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}
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i_tbox->mSmokeCB.end();
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i_tbox->deleteProc();
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dComIfG_resDelete(i_tbox->getPhase(), "Dalways");
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if (l_HIO.mNo >= 0) {
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@@ -1265,11 +1261,10 @@ static cPhs_State daTbox_Create(fopAc_ac_c* i_actor) {
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};
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daTbox_c* tbox = static_cast<daTbox_c*>(i_actor);
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s32 result;
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fopAcM_SetupActor(tbox, daTbox_c);
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result = dComIfG_resLoad(tbox->getPhase(), "Dalways");
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cPhs_State result = dComIfG_resLoad(tbox->getPhase(), "Dalways");
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if (result == cPhs_COMPLEATE_e) {
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tbox->mRoomNo = tbox->home.angle.x & 0x3F;
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