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https://github.com/zeldaret/tww.git
synced 2026-05-23 06:54:16 -04:00
m_Do_main OK for demo
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@@ -60,7 +60,7 @@ public:
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/* vt[03] */ virtual void callAllDisposer();
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/* vt[04] */ virtual u32 getHeapType() = 0;
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/* vt[05] */ virtual bool check() = 0;
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/* vt[06] */ virtual bool dump_sort();
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/* vt[06] */ virtual bool dump_sort() { return true; }
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/* vt[07] */ virtual bool dump() = 0;
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/* vt[08] */ virtual void do_destroy() = 0;
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/* vt[09] */ virtual void* do_alloc(u32 size, int alignment) = 0;
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@@ -110,8 +110,8 @@ public:
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JUTGamePadRecordBase* getPadReplay() const { return mPadReplay; }
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JUTGamePadRecordBase* getPadRecord() const { return mPadRecord; }
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u32 testButton(u32 button) const { return getButton() & button; }
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u32 testTrigger(u32 button) const { return getTrigger() & button; }
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bool testButton(u32 button) const { return mButton.mButton & button; }
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bool testTrigger(u32 button) const { return mButton.mTrigger & button; }
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bool isPushing3ButtonReset() const {
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bool isPushingReset = false;
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+18
-24
@@ -91,7 +91,7 @@ void CheckHeap(JUTGamePad* i_pad) {
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bool comboCheck = false;
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// if L + R + Z is pressed
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if ((i_pad->testButton(~CButton::Z)) == (CButton::L | CButton::R) && i_pad->testTrigger(CButton::Z))
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if ((i_pad->getButton() & ~CButton::Z) == (CButton::L | CButton::R) && i_pad->testTrigger(CButton::Z) != false)
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comboCheck = true;
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int saveRel = comboCheck;
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@@ -224,7 +224,7 @@ void debugDisplay() {
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return;
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}
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} else if (mHeapBriefType != 0) {
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JUT_ASSERT(VERSION_SELECT(530, 530, 531, 531), mHeapBriefType < HeapCheckTableNum);
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JUT_ASSERT(VERSION_SELECT(528, 530, 531, 531), mHeapBriefType < HeapCheckTableNum);
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JUTReport(500, 100, "%s", desc1[mHeapBriefType]);
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JUTReport(500, 114, "%s", desc2[mHeapBriefType]);
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@@ -268,26 +268,25 @@ bool Debug_console(JUTGamePad* i_pad) {
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static f32 console_position_y = 30.0f;
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static f32 console_scroll = 0.0f;
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if ((i_pad->getTrigger() & CButton::Z) && !(i_pad->getButton() & ~CButton::Z)) {
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if (i_pad->testTrigger(CButton::Z) && !(i_pad->getButton() & ~CButton::Z)) {
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console->setVisible(console->isVisible() == false);
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JUTAssertion::setMessageCount(0);
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}
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if (console->isVisible()) {
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u32 holdButtons = i_pad->getButton();
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if ((holdButtons & CButton::L && holdButtons & CButton::R) ||
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if ((i_pad->testButton(CButton::L) && i_pad->testButton(CButton::R)) ||
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((i_pad->getAnalogL() != 0 && i_pad->getAnalogR() != 0)))
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{
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f32 stick_x = i_pad->getMainStickX();
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f32 stick_y = i_pad->getMainStickY();
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if ((holdButtons & CButton::X) && (holdButtons & CButton::Y) &&
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i_pad->getTrigger() & CButton::START)
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if (i_pad->testButton(CButton::X) && i_pad->testButton(CButton::Y) &&
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i_pad->testTrigger(CButton::START))
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{
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console->clear();
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}
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if (!(i_pad->getButton() & CButton::X) && !(i_pad->getButton() & CButton::Y)) {
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if (!i_pad->testButton(CButton::X) && !i_pad->testButton(CButton::Y)) {
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console_scroll -= stick_y;
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int scrollAmount;
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@@ -304,16 +303,16 @@ bool Debug_console(JUTGamePad* i_pad) {
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console->scroll(scrollAmount);
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}
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} else {
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if (i_pad->getButton() & CButton::X) {
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if (i_pad->testButton(CButton::X)) {
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console_position_x += stick_x;
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}
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if (i_pad->getButton() & CButton::Y) {
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if (i_pad->testButton(CButton::Y)) {
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console_position_y -= stick_y;
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}
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}
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if (i_pad->getTrigger() & CButton::A) {
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if (i_pad->testTrigger(CButton::A)) {
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console->dumpToTerminal(0xFFFFFFFF);
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console->setOutput(JUTConsole::OUTPUT_OSREPORT | JUTConsole::OUTPUT_CONSOLE);
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}
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@@ -325,11 +324,11 @@ bool Debug_console(JUTGamePad* i_pad) {
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console->getPositionX(), console->getPositionY(), console->getOutput());
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} else {
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#if VERSION > VERSION_DEMO
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if (i_pad->getTrigger() & CButton::DPAD_DOWN) {
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if (i_pad->testTrigger(CButton::DPAD_DOWN)) {
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g_HIO.mDisplayMeter ^= 1;
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}
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if (i_pad->getTrigger() & CButton::DPAD_LEFT) {
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if (i_pad->testTrigger(CButton::DPAD_LEFT)) {
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if (JKRAram::getAramHeap()) {
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JKRAram::getAramHeap()->dump();
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}
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@@ -338,11 +337,11 @@ bool Debug_console(JUTGamePad* i_pad) {
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dComIfG_dumpResControl();
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}
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if (i_pad->getTrigger() & CButton::DPAD_RIGHT) {
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if (i_pad->testTrigger(CButton::DPAD_RIGHT)) {
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JKRHeap::getSystemHeap()->dump_sort();
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}
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if (i_pad->getTrigger() & CButton::DPAD_UP) {
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if (i_pad->testTrigger(CButton::DPAD_UP)) {
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zeldaHeap->dump_sort();
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gameHeap->dump_sort();
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archiveHeap->dump_sort();
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@@ -358,11 +357,6 @@ bool Debug_console(JUTGamePad* i_pad) {
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return 0;
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}
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/* 800061E0-800061E8 .text dump_sort__7JKRHeapFv */
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bool JKRHeap::dump_sort() {
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return 1;
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}
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/* 800061E8-80006264 .text LOAD_COPYDATE__FPv */
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s32 LOAD_COPYDATE(void*) {
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s32 status;
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@@ -387,11 +381,11 @@ void debug() {
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CheckHeap(g_mDoCPd_gamePad[2]);
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}
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::R && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::R && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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mDisplayHeapSize ^= 1;
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if (mDisplayHeapSize) {
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::L && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z)) {
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::L && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z)) {
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if (mHeapBriefType < 5) {
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mHeapBriefType++;
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} else {
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@@ -476,11 +470,11 @@ void main01() {
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CheckHeap(g_mDoCPd_gamePad[2]);
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}
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::R && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::R && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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mDisplayHeapSize ^= 1;
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if (mDisplayHeapSize) {
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::L && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z)) {
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::L && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z)) {
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if (mHeapBriefType < 5) {
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mHeapBriefType++;
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} else {
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