match phase_1, phase_2, phase_3 (#26)

This commit is contained in:
fig02
2023-09-13 17:52:11 -04:00
committed by GitHub
parent 2f0ae6fa7d
commit 6431f41437
2 changed files with 33 additions and 13 deletions
+1 -1
View File
@@ -469,7 +469,7 @@ public:
void entryBrk(J3DModelData*, int);
void playerInit();
daPy_lk_c();
void makeBgWait();
int makeBgWait();
void setSeAnime(daPy_anmHeap_c const*, J3DFrameCtrl*);
void initSeAnime();
void resetSeAnime();
+32 -12
View File
@@ -7,6 +7,7 @@
#include "d/actor/d_a_player_link.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_lib_game.h"
#include "JSystem/JKernel/JKRHeap.h"
/* 80102E8C-80102EAC .text daPy_createHeap__FP10fopAc_ac_c */
void daPy_createHeap(fopAc_ac_c*) {
@@ -1470,14 +1471,33 @@ void daPy_lk_c::playerInit() {
/* Nonmatching */
}
/* 80125CC8-80125D30 .text phase_1__FP9daPy_lk_c */
void phase_1(daPy_lk_c*) {
/* Nonmatching */
int phase_1(daPy_lk_c* i_this) {
g_dComIfG_gameInfo.play.mpPlayer[0] = i_this;
g_dComIfG_gameInfo.play.mpPlayerPtr[0] = i_this;
fopAcM_setStageLayer(i_this);
i_this->mAttentionInfo.mFlags = 0xFFFFFFFF;
i_this->mAttentionInfo.mPosition.x = i_this->current.pos.x;
i_this->mAttentionInfo.mPosition.y = i_this->current.pos.y + 125.0f;
i_this->mAttentionInfo.mPosition.z = i_this->current.pos.z;
return cPhs_NEXT_e;
}
/* 80125D30-80125DB4 .text phase_2__FP9daPy_lk_c */
void phase_2(daPy_lk_c*) {
/* Nonmatching */
int phase_2(daPy_lk_c* i_this) {
int result;
if (g_dComIfG_gameInfo.play.mCameraInfo[g_dComIfG_gameInfo.play.mCurCamera[0]].mpCamera == NULL) {
result = cPhs_INIT_e;
} else {
fopAcM_SetupActor(i_this, daPy_lk_c);
i_this->playerInit();
result = cPhs_NEXT_e;
}
return result;
}
/* 80125DB4-80126F00 .text __ct__9daPy_lk_cFv */
@@ -1496,13 +1516,13 @@ daPy_footData_c::daPy_footData_c() {
}
/* 80127160-80127B50 .text makeBgWait__9daPy_lk_cFv */
void daPy_lk_c::makeBgWait() {
int daPy_lk_c::makeBgWait() {
/* Nonmatching */
return cPhs_NEXT_e;
}
/* 80127B50-80127B70 .text phase_3__FP9daPy_lk_c */
void phase_3(daPy_lk_c*) {
/* Nonmatching */
int phase_3(daPy_lk_c* i_this) {
return i_this->makeBgWait();
}
void daPy_Create(fopAc_ac_c* i_this) {
@@ -1511,9 +1531,9 @@ void daPy_Create(fopAc_ac_c* i_this) {
(int (*)(void*))phase_2,
(int (*)(void*))phase_3,
};
daPy_lk_c* link = (daPy_lk_c*)i_this;
daPy_lk_c* player_link = (daPy_lk_c*)i_this;
dComLbG_PhaseHandler(&link->mPhsLoad, l_method, link);
dComLbG_PhaseHandler(&player_link->mPhsLoad, l_method, player_link);
}
/* 80127BA0-80127CC0 .text setSeAnime__9daPy_lk_cFPC14daPy_anmHeap_cP12J3DFrameCtrl */