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match phase_1, phase_2, phase_3 (#26)
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@@ -469,7 +469,7 @@ public:
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void entryBrk(J3DModelData*, int);
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void playerInit();
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daPy_lk_c();
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void makeBgWait();
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int makeBgWait();
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void setSeAnime(daPy_anmHeap_c const*, J3DFrameCtrl*);
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void initSeAnime();
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void resetSeAnime();
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@@ -7,6 +7,7 @@
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#include "d/actor/d_a_player_link.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_com_lib_game.h"
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#include "JSystem/JKernel/JKRHeap.h"
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/* 80102E8C-80102EAC .text daPy_createHeap__FP10fopAc_ac_c */
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void daPy_createHeap(fopAc_ac_c*) {
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@@ -1470,14 +1471,33 @@ void daPy_lk_c::playerInit() {
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/* Nonmatching */
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}
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/* 80125CC8-80125D30 .text phase_1__FP9daPy_lk_c */
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void phase_1(daPy_lk_c*) {
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/* Nonmatching */
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int phase_1(daPy_lk_c* i_this) {
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g_dComIfG_gameInfo.play.mpPlayer[0] = i_this;
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g_dComIfG_gameInfo.play.mpPlayerPtr[0] = i_this;
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fopAcM_setStageLayer(i_this);
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i_this->mAttentionInfo.mFlags = 0xFFFFFFFF;
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i_this->mAttentionInfo.mPosition.x = i_this->current.pos.x;
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i_this->mAttentionInfo.mPosition.y = i_this->current.pos.y + 125.0f;
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i_this->mAttentionInfo.mPosition.z = i_this->current.pos.z;
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return cPhs_NEXT_e;
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}
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/* 80125D30-80125DB4 .text phase_2__FP9daPy_lk_c */
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void phase_2(daPy_lk_c*) {
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/* Nonmatching */
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int phase_2(daPy_lk_c* i_this) {
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int result;
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if (g_dComIfG_gameInfo.play.mCameraInfo[g_dComIfG_gameInfo.play.mCurCamera[0]].mpCamera == NULL) {
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result = cPhs_INIT_e;
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} else {
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fopAcM_SetupActor(i_this, daPy_lk_c);
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i_this->playerInit();
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result = cPhs_NEXT_e;
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}
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return result;
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}
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/* 80125DB4-80126F00 .text __ct__9daPy_lk_cFv */
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@@ -1496,13 +1516,13 @@ daPy_footData_c::daPy_footData_c() {
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}
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/* 80127160-80127B50 .text makeBgWait__9daPy_lk_cFv */
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void daPy_lk_c::makeBgWait() {
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int daPy_lk_c::makeBgWait() {
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/* Nonmatching */
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return cPhs_NEXT_e;
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}
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/* 80127B50-80127B70 .text phase_3__FP9daPy_lk_c */
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void phase_3(daPy_lk_c*) {
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/* Nonmatching */
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int phase_3(daPy_lk_c* i_this) {
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return i_this->makeBgWait();
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}
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void daPy_Create(fopAc_ac_c* i_this) {
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@@ -1511,9 +1531,9 @@ void daPy_Create(fopAc_ac_c* i_this) {
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(int (*)(void*))phase_2,
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(int (*)(void*))phase_3,
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};
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daPy_lk_c* link = (daPy_lk_c*)i_this;
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daPy_lk_c* player_link = (daPy_lk_c*)i_this;
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dComLbG_PhaseHandler(&link->mPhsLoad, l_method, link);
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dComLbG_PhaseHandler(&player_link->mPhsLoad, l_method, player_link);
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}
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/* 80127BA0-80127CC0 .text setSeAnime__9daPy_lk_cFPC14daPy_anmHeap_cP12J3DFrameCtrl */
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